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As I don't know the specifics of the product, I don't know if it could work anyway; however, I doubt it could be a good experience. I can see that it only supports walking/stepping backwards with some weird "gestures" with the foot. And in Eye of the Temple, you'll need to be able to walk backwards frequently.
If the treadmill works as an alternative to thumbstick movement, it won't work with Eye of the Temple, as there is no such thing. The whole game is designed around actually taking steps that are one-to-one in-game and in reality, for maximum immersion.
So if you don't have the required play area of 2 meters by 2 meters, I would recommend against getting the game, as it will likely either not work at all, or be a bad experience.
I'm no expert and haven't used it yet for myself, but I assume the walking isn't much different than most games - that is, the headset moves away or closer to base stations, and the game "slides" you that direction. Leg trackers aren't really needed for any game after all, so you aren't taking full "steps" but rather sliding positions typically.
I'll just keep an eye for it, maybe grab on sale eventually. Perhaps I'll have my PC in a bigger room later lol.
No, the game doesn't work that way.
Movement in the game is implemented in a way that has not been done in any other game.
It's kind of similar to games with impossible space, but it's as if the impossible space games were the invention of the sleigh, and the Eye of the temple is like the invention of the wheel.
If your treadmill is 200x200 cm, and you have the ability to lock it so that it doesn't move.
You can then play the game and you won't notice that the treadmill isn't moving.
If you are interested in how this was technically done, it is described in great detail, probably on the first or second page of this forum.
To sum up, in the game you do not move using controllers, but on your own feet.
You move through huge spaces without leaving the 200x200cm square, not using the joystick to rotate.
Nah, it's not that kind of treadmill - it's like a small bowl that comes with special shoes and sensors that "slide" to walk and register a 1:1 ratio of moving.
The confusing thing I've been wondering, is how the movement of this game is coded...but if it doesn't have any sort of controller locomotion, it's unlikely then. I believe the treadmill sensors replace the analog stick movement in compatible games, and instead of registering where the headset is between base stations, it moves with the controller animation using the feet sensors that are taken from the treadmill base.
Thanks for the info though, although the treadmill itself is about 7x7', you are really just constricted to the center of it, and the base registers the movement of the sensors on the shows to know the direction of movement.
Is a kind of sad because the game seems to be pretty neat, but unfortunately I cannot play it (and now I cannot move the Kat VR outside the space because is a kind of heavy machine, sigh)
I don't have treadmill, but rather only the ones where you can move around with the joystick.
So all games with impossible space, all games where you move with a teleporter are eliminated. There are probably more incompatibilities as well.
I'm not exactly an expert - hence my original question for this game - but my understanding is that the game most have a supported smooth/joystick-like locomotion that works in a standing-still in-place play style. I'm not sure what needs to exist in the game code to make it work, but for example - the fan-made AoT VR game does not work on treadmill.
I could try to go on and on but truly I know little of how it works, only that it does in most cases. But, in games like this that require actual real-space movement, a treadmill most likely won't work because the base stations for the headset think you are standing still, when the game requires actual movement of the headset. The main pro of the treadmill for me, is that I only have like 7-8ft of space, maybe less, which means if I stand in the center and take only a step or 2 any direction, I risk hitting a wall or desk. But with the treadmill, even on games that don't work for it, I can at least make sure I stand in one place and just use joysticks for other games.
Record the movie when you succeed.