Shardbound

Shardbound

22 May, 2017 @ 12:25pm
Dev Update: Packrunner Overhaul Edition
< >
Showing 1-15 of 15 comments
Minty 22 May, 2017 @ 4:31pm 
1 mana for 1 dmg is pretty weak imo.
ChrispyCrab 22 May, 2017 @ 4:55pm 
I think these changes will add a more interesting dynamic to the Packrunners, and it's not the "nerf" I have heard some people talking about. Looking forward to it ;)
Fated Music 22 May, 2017 @ 6:15pm 
@Minty Maybe, but yellow probably makes up for it in all the other stuff they're getting. The obvious synergy with the 'injured minion' triggers and pinging off damage shields might be all they need it for.
weaselhouse 22 May, 2017 @ 8:10pm 
Toka Warrior, Strength of Bonds - Both seem pretty decent. Will pair well with ranged.

Spearmaiden - Nifty, although the spears going to your hand on death rather than on summon feels weird, both flavorfully and from a play perspective.

Grand Wyrm Primal - A nerfed version of flying.
Consider that the orange faction has a 5/5 for 4 that gains flying whenever you cast a spell.
In comparison, a 6/5 for 5 with a less consistent ability doesn't seem too appealing.

Primeval Exalt - Solid card, will definitely see play if the yellow swarm decks are still viable.
DoppleGanker 22 May, 2017 @ 8:44pm 
Placeholder art everywhere ! How could you suppose we can learn this game without properart to help memorizing the cards.
Fated Music 23 May, 2017 @ 12:47am 
@Weaselhouse Bear in mind, on the topic of the new Wyrm primal, that it's 'enemies' and not just 'minions.' That includes the enemy hero. Meaning that by the time it's summoned in game you'll almost always be able to move it next to the enemy hero.
Saejin Otumunga 23 May, 2017 @ 3:43am 
So Hyped!! Favorite faction with purple by far :D
weaselhouse 23 May, 2017 @ 10:09am 
@Symphony - Yes, it can move next to the opposing enemy hero and strike for 6... Which is still strictly worse than a 6/5 flying. It's not a bad card given how aggressively yellow plays, but it's not some amazing super card.

Abilities that trigger off of damaged enemies are a neat idea. But this specific ability is unfortunately a bit boring - Why not just have flying?
Kurkulem 23 May, 2017 @ 10:35am 
Nice Patch! We need news maps now, maybe can you introduce one with the tutorial stuff? Easy job for more variety :)
Dorwulf 23 May, 2017 @ 11:55am 
@doppelGanker it's EARLY alpha.
nesðarus 23 May, 2017 @ 2:01pm 
Bond buffs seem pretty weak as they can easily be broken; however, I won't be able to say much until I see it played.
Primeval Exalt has worse stats than a flyer, but either a worse or better ability than a flyer. It can't be pulled in by a dancer from across the map, but at the same time it can only target injured targets. It may be better to put it on either the same stats as a flyer or slightly higher stats than a flyer as I think it's ability may be slightly worse than a flyer's ability?
Strength of Bonds seems like an ok card =)
Mistseeker 23 May, 2017 @ 2:53pm 
Good stuff. Now yellow will be able to play even more agressively. Slow decks that require alot of build up now will be seriously threatened.:steamsalty:
Mr. Man Meat 23 May, 2017 @ 3:10pm 
WHY ARE YOU STILL REWORKING YELLOW WHEN BLUE IS THE LOWEST ON THE TOTEMPOLE
Mr. Man Meat 23 May, 2017 @ 3:11pm 
out of every EVERY match i've had with yellow i have won 0 of them 0!
Sandwich 23 May, 2017 @ 3:25pm 
Awwh - you removed my favourite card in the game with the draw a card every time aminion dies banner
< >
Showing 1-15 of 15 comments
Per page: 1530 50