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Spearmaiden - Nifty, although the spears going to your hand on death rather than on summon feels weird, both flavorfully and from a play perspective.
Grand Wyrm Primal - A nerfed version of flying.
Consider that the orange faction has a 5/5 for 4 that gains flying whenever you cast a spell.
In comparison, a 6/5 for 5 with a less consistent ability doesn't seem too appealing.
Primeval Exalt - Solid card, will definitely see play if the yellow swarm decks are still viable.
Abilities that trigger off of damaged enemies are a neat idea. But this specific ability is unfortunately a bit boring - Why not just have flying?
Primeval Exalt has worse stats than a flyer, but either a worse or better ability than a flyer. It can't be pulled in by a dancer from across the map, but at the same time it can only target injured targets. It may be better to put it on either the same stats as a flyer or slightly higher stats than a flyer as I think it's ability may be slightly worse than a flyer's ability?
Strength of Bonds seems like an ok card =)