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Докладване на проблем с превода
1st one is for general card games. One of the main skills in card games is predicting what opponent might have in hand and playing around it accordingly. That kinda became a problem with dual color decks in this iteration of shardbound, since majority of them have access to too many tools (for instance lets just take orange, which has line damage with piercing, small aoe around target with kaboom and small aoe around friendly unit like starfall templars warcry) and when you add to this unconditional hard removal from another color, you really cant play around anything for most of the time.
2nd one is for boardcentric card games. Since we are listing credentials i was competitive player in faeria and mostly in smite tactics->hand of the gods + some dumber ones like hearthstone. Here i would incentivize or ask for any change for a card or ability to first ask yourself. Does it enhance the importance of the board or mitigate it? Did the positioning of units that i did last turn mattered for this situation/opponent unit/ability or not? The board aspect is too important and cant be substituted and if done right can enhance the gameplay interaction to a level, simpler card games like hearthstone or mtg which mostly rely on combos, cant reach. I saw too many good games and boardcentric card games get hearthstonified for the desperate attempt to get people to switch to something "familiar" - it never worked. Here i guess i am mostly looking at the combo otk blue deck which shouldnt be existing in a boardcentric card game.