Monster Hunter: World

Monster Hunter: World

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Fairna 12 Aug, 2018 @ 5:28pm
SLI worked! here a profile (driver 398.36)
(You need nvidia inspector tool then import this profile to MH:W then apply)
https://drive.google.com/uc?id=1OgdiY70slbLgwaQ9zm26I-QocmJCYCGN

*Turn off Volume Rendering, game might crash with it while SLI is working.
*Use FXAA or Turn off AA, TAA doesn't work as it should.

I got fps boost and didn't notice flickering.

Edit: (at specific time of day you might see flicker)
Last edited by Fairna; 19 Aug, 2018 @ 7:36pm
Originally posted by CodenameJack:
Also, given the pagefile increased with your sli profile, its recomended you guys set a bigger pagefile to avoid virtual memory issues, which happens if you haven't enough physical ram. in my case i run 32gb but however i use a 25gb pagefile too for other reasons...
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Showing 1-15 of 121 comments
CodenameJack 12 Aug, 2018 @ 6:17pm 
Thanks Bro, tested with my rig and i have stable 120 FPS at 1440p.

https://i.imgur.com/tuFwbRu.jpg

Awesome work, appreciate it!
Fairna 12 Aug, 2018 @ 6:21pm 
Originally posted by CodenameJack:
Thanks Bro, tested with my rig and i have stable 120 FPS at 1440p.

https://i.imgur.com/tuFwbRu.jpg

Awesome work, appreciate it!

Glad to hear! enjoy

You are welcome!
Last edited by Fairna; 27 Aug, 2018 @ 8:24am
CodenameJack 12 Aug, 2018 @ 6:45pm 
These are mines:

[GraphicsOption]
ScreenMode=FullScreen
Resolution=2560x1440
FrameRate=No Limit
V-Sync=Off
OptionMode=Manual
ResolutionScaling=High
TextureQuality=FULL
AmbientOcclusion=Low
VolumeRenderingQuality=Off
ShadowQuality=High
Anti-Aliasing=FXAA
LODBias=High
MaxLODLevel=No Limit
FoliageSway=On
SubSurfaceScattering=Off
ScreenSpaceReflection=On
AnisotropicFiltering=High
WaterReflection=On
SHDiffuse=Off
DynamicRange=32-bit
Z-Prepass=On

You cannot disable SHDiffuse in game but you can disable it through graphics_option.ini. It does a fps boost in SLI once disabled.
Knight 12 Aug, 2018 @ 7:26pm 
This profile causes some corruption for me in some locations.

For example, this location in the Rotten Vale shows corruption.

https://i.imgur.com/onbZ5wr.jpg
Davoodinator 12 Aug, 2018 @ 7:28pm 
gonna include in my sticky post
Fairna 12 Aug, 2018 @ 7:35pm 
Originally posted by Knight:
This profile causes some corruption for me in some locations.

For example, this location in the Rotten Vale shows corruption.

https://i.imgur.com/onbZ5wr.jpg

Didn't see that here yet, but if it happens try to turn off water reflections ( it doesn't work as it should yet -digital foundry- youtube ) so there is a chance SLI will work better with incoming patches.

Currently this is the closest we got into making SLI work with MH:World

Originally posted by Davoodinator:
gonna include in my sticky post

Thanks!
Last edited by Fairna; 27 Aug, 2018 @ 8:24am
Knight 12 Aug, 2018 @ 7:40pm 
Originally posted by Faris:
Originally posted by Knight:
This profile causes some corruption for me in some locations.

For example, this location in the Rotten Vale shows corruption.

https://i.imgur.com/onbZ5wr.jpg

Didn't see that here yet, but if it happens try to turn off water reflections ( it doesn't work as it should yet -digital foundry- youtube ) so there is a chance SLI will work better with incoming patches.

Currently this is the closest we got into making SLI work with MH:World

I'm pretty sure there's some combination of compatibility , broadcast, and SLI hack bits that allows for decent scaling wtihout flickering or corruption. Also, I get some flickering on the quest reward screen and during certain times of day. But it's certainly the most playable profile so far, and it definitely shows that SLI should be possible with either a patch or driver update. Hopefully the developers and/or Nvidia gets wind of our progress on finiding a solution.
CodenameJack 12 Aug, 2018 @ 7:46pm 
i'm looking for others sli bits in the search of better avg fps:

- 0x2A0115F5 better fps but adds flickering and corruption.
- 0x2C0120F5 same but no flickering

In both cases, no crashes.

However, Faris trying on my own to enable SLI lastest days the result was always ERR12 gpu crash, but with your profile is working great now, no more err12. Besides, my VRAM was always 2500mb at max, and now everycard loads above 5GB VRAM, and total ddr4 ram usage is 10gb + 25gb pagefile.

What's the reason?

0x00000100 STATIC_BROADCAST _TO_1LINE_32BIT_TEXTURES - Force broadcast on 32 bit textures which has one pixel height but more than 1 pixel width?

0x00000100 FORCE_REPORT_NO_SLI_SUPPORT_FROM_NVAPI - If applition has buggy its own SLI support we need to do SLI magic in the driver and force app think it's run on single GPU?

Allow Negative lod bias?

Just curious...
Last edited by CodenameJack; 12 Aug, 2018 @ 7:46pm
CodenameJack 12 Aug, 2018 @ 7:49pm 
also...

AmbientOcclusion=Off
LODBias=Mid
SHDiffuse=Off
SubSurfaceScattering=Off

Gives me less framedrop and sharper image with slightly loss in lighning quality, if someone wants to try...
Last edited by CodenameJack; 12 Aug, 2018 @ 7:49pm
Fairna 12 Aug, 2018 @ 8:01pm 
Hey CodenameJack

Btw textures on full is bugged so I put it 1024. (didn't check if this works too lol but looks good for now)

If you run SLI VRAM will appear the same for both, like 2.5GB while in fact it only uses 2.5GB and not 5GB. Hope I understood what you meant.

I'm not really an expert with SLI but over a long time dealing with SLI and how to make it work with games I learned it. (SLI specific hacks, SLI broadcast, SLI bits) while researching which engine the game uses n such.

You can change other settings if you want to regarding (Allow or Clamp) in Negative LOD bias, Nvidia always made Allow for this option as default setting.
Last edited by Fairna; 12 Aug, 2018 @ 8:06pm
Knight 12 Aug, 2018 @ 8:03pm 
Originally posted by Faris:
You can change other settings if you want to regarding (Allow or Clamp) in Negative LOD bias, Nvidia always made Allow for this option as default setting.

Negative LOD is not possible without setting the SuperSampling mode to Replay_Mode_All. If you set a negative LOD bias in your drivers without Replay_Mode_All, it will ignore the bias.
Fairna 12 Aug, 2018 @ 8:07pm 
Originally posted by Knight:
Originally posted by Faris:
You can change other settings if you want to regarding (Allow or Clamp) in Negative LOD bias, Nvidia always made Allow for this option as default setting.

Negative LOD is not possible without setting the SuperSampling mode to Replay_Mode_All. If you set a negative LOD bias in your drivers without Replay_Mode_All, it will ignore the bias.

It seems so, I was focused on how to make SLI work so I didn't put much thoughts into it.
CodenameJack 12 Aug, 2018 @ 8:20pm 
Originally posted by Faris:
Hey CodenameJack

Btw textures on full is bugged so I put it 1024. (didn't check if this works too lol but looks good for now)

If you run SLI VRAM will appear the same for both, like 2.5GB while in fact it only uses 2.5GB and not 5GB. Hope I understood what you meant.

I'm not really an expert with SLI but over a long time dealing with SLI and how to make it work with games I learned it. (SLI specific hacks, SLI broadcast, SLI bits) while researching which engine the game uses n such.

You can change other settings if you want to regarding (Allow or Clamp) in Negative LOD bias, Nvidia always made Allow for this option as default setting.

Nah, you will see it better with this example:

OEM sli profile ERR12 (also disabling SLI):

https://i.imgur.com/dHid0HX.jpg

If you check left side my RTSS overlay, you will notice 2,2gb vram usage per each card, 4,8 gb ram usage and 13gb pagefile.

Now with your profile:

https://i.imgur.com/tuFwbRu.jpg

As you can see, 5,2gb vram per card, 10gb ram usage and 24gb pagefile usage.

So... something in your profile unlocked the VRAM limit which was provoking in my opinion the ERR12.

Also, i couldnt try any sli bit without err12, and with your profile i can try different sli bit.

You gave with something big dude!
Last edited by CodenameJack; 12 Aug, 2018 @ 8:25pm
The author of this thread has indicated that this post answers the original topic.
CodenameJack 12 Aug, 2018 @ 8:23pm 
Also, given the pagefile increased with your sli profile, its recomended you guys set a bigger pagefile to avoid virtual memory issues, which happens if you haven't enough physical ram. in my case i run 32gb but however i use a 25gb pagefile too for other reasons...
Fairna 12 Aug, 2018 @ 8:45pm 
Originally posted by CodenameJack:

You gave with something big dude!

*thumps up*

Thanks man! I just really hope next patches might fix the game's issues it might help with SLI. Let me know if you find a better profile. I found that Volume Rendering is the reason game might crash while SLI is working. Sadly Water Reflections is tied in visuals with Volume Rendering when you look at the sea on expeditions.

I had my page file set to around 50gb lol, for FFXV.
Last edited by Fairna; 12 Aug, 2018 @ 8:48pm
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Date Posted: 12 Aug, 2018 @ 5:28pm
Posts: 121