Insurgency: Sandstorm

Insurgency: Sandstorm

View Stats:
UncleBourbon 30 Apr, 2021 @ 5:55am
5
2
2
7
Please give us a truly challenging AI, at least as an option
Dear NWI, there are a number of AI problems (listed below) in the current version of the game which started getting accumulated since update 1.8 that made PvE extremely boring and easy for some of us to the point it's no longer fun to play. I realize not all agree, which is why I'm suggesting instead of axing one player type group over the other, you make everyone happy and provide two AI difficulty options for all PvE game modes; one that's more forgiving targeted to more laid back casuals and another option that offers a truly challenging experience for those who enjoy that. I understand this will split the already small player base, but it's better than deterring either group from wanting to play your game in the first place. I am also suggesting only 2 options instead of 3 or 4 to mitigate that issue. It could look a little something like this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2494745912 where the player can have both difficulties checked if they only care about queue time. If a miracle happens and somehow you actually agreed to do this, the naming you choose is of course up to you, but if you do go with those names I think it would be a good idea to rename Hardcore Checkpoint (the game mode) to something else, say Tactical Checkpoint or something, again the name you choose doesn't matter, this is just to avoid unnecessary confusion.

Having only one difficulty and trying to balance it for everyone just won't work, I already heard people saying they are still getting one tapped in 1.10, having two options instead will give you freedom to eliminate these issues that can be frustrating for some people without depriving others from the challenging experience they're after, win-win.



Most of the times I see a post complaining about the AI, it's yet another post of a player pissed they got killed by a bot. This post on the other hand lists current AI problems that made the PvE experience very boring and easy. I might be missing some, but those are the major ones I'm noticing. Some of these appear to be caused by longstanding, ignored and unacknowledged bugs while others are caused by NWI's wise methods of constructing "solutions" to address complaints made by the players which ended up making things worse than they were before, looking at you "AI Overhaul."

Here is the list with a conclusion and a tl;dr at the end. These are not sorted in any particular order; however, number 1, 2 and 7 are the worst offenders.

1. AI Path Finding
The AI path finding has been borked since 1.9 if not before, and was reported but I have yet to see NWI acknowledges it as a known issue, which is mind boggling for such a major and obvious issue like this to not get noticed and continue to get ignored for so long. This is mostly apparent during the counterattack of the last objective. I've seen players wonder why it feels like the number of enemy bots is very low, well it's because of this issue. The number of enemy bots didn't decrease, but many can't find their way to you. Here's a sample video of these dumb bots that couldn't make up their minds to choose a path and kept circling around their spawn.
https://www.youtube.com/watch?v=0ntDRYgOYQs
So it seems they finally acknowledged the issue. What took you so long and how long until you fix it?
Originally posted by LukeSimms:
Known Issues
  • There may be an issue where AI may not navigate properly towards to the objective area and will run back and forth

2. "Long Range" Engagement
Enemy bots no longer engage in firefight AT ALL past a certain distance that's fairly short. This was an intentional change introduced as part of the "AI Overhaul" in 1.8 as a "solution" to getting headshotted by a bot with a Uzi from across the map. Who thought this was a good idea? Just like the previous point, this affected the last objective counterattack in a number of maps where you get to mow down the bots and they don't do anything about it. You don't even need a magnified optic, it's that short. If we can shoot at them, they should be able to shoot back at us, it's that simple. This issue stacks with the one above in ways that made the last objective the easiest when it's supposed to be the hardest.

3. Wandering Off Obj
Originally posted by UncleBourbon:
Originally posted by WelcomeToTheShitshow:
Something I would add to weird ai behavior is that they get off the point for some reason. For example your team capped some obj and you get the info that enemies are on the obj. If you wait long enough or call out to them a few times they will just wander off into the sunset more or less. It would be a lot better if they would just stay on the obj or even better search the obj for you and your mates.
Yes, you're right about that one too, it could be related to the path finding issue idk.

4. Helicopters
Enemy insurgent bots used to attempt and be able at times to take down our helicopters, not anymore. This has been the case for a very long time now. I don't know if this is a bug or intentional change, but since it was never mentioned in any changelog, I'll call it a bug. This also has been reported and typical NWI hasn't acknowledged it. This problem further makes the last objective a lame joke as it's typically the time you'd call the helis. inb4 NWI's "fix" is to delete helis, I wouldn't be surprised at this point.
Originally posted by UncleBourbon:
Originally posted by GrimRose0:
The reason for not taking down helis is the reason you mentioned about range finding for engagements with AI. They lack the distance required to engage a Helicopter, so yeah.
Didn't think about that, you might be right.

5. Melee
Bots used to insta-melee you the moment you're in close proximity from them. When they do that you had no chance to kill them before they kill you since they seem to have no melee animation delay like you do. That was bad and people complained about that, so NWI made the bots take ages to do anything when you're right up their face. Why you gotta go the other end of the spectrum? Just make it possible to kill the bot if the player reacts fast enough, otherwise the player should die! This affects Frenzy bots as well. Another terrible change brought by the "AI Overhaul."

6. Weird AI Behavior
As part of the "AI Overhaul," the bots way of "taking cover" when you shoot at them is to stop and go prone. The funny thing is Frenzy bots do that too, which doesn't make any sense when instead of chasing you to melee yo ass they stop and go prone, like wtf is that?

7. Bots Reaction
Update 1.8 which was the start of the "AI Overhaul" increased the bots' time to shoot and to add insult to injury update 1.10 greatly reduced their shooting accuracy, they are literally programmed to miss shots on purpose for a PROLONGED period of time until the accuracy finally ramps up which at that point they already gave you enough alert to kill them first, I mean if they were not shooting at all it would actually be less easy, it's that bad, they're basically telling you "hey I'm here come get a free kill." It's absolutely terrible and all add up to turning PvE lame.

How is this fun?
https://www.youtube.com/watch?v=IlZq5Bd_fLM


The game has always portrayed the PvE experience as intense and unforgiving, even Frenzy's tagline was "YOU THOUGHT CHECKPOINT WAS HARD," now both are too easy and boring, LAME. I don't know if this is due to a change of direction, misunderstanding complaints and constructing terrible solutions or the usual breaking of stuff, probably all of the above.

I said this before and I'll say it again, if we can't get a proper intelligent AI that's both challenging and fair, then I'd rather take a broken challenging AI that kills me unfairly than a broken easy AI that makes the game boring. Challenge is an important part of the fun, even if it's unfair at times, if it's not challenging it's not fun. In other words, bring back the old AI (pre 1.8), because while it was far from perfect, it was way better than what we currently have. I honestly can't think of anything brought by the "AI Overhaul" that's actually good.

Winning a game now tastes very bland and no longer feel satisfying. You or any of your teammates no longer get to experience the intensity of being the last man standing as often as it has been pre 1.8, and when that does happen "the clutch" is anticlimactic with the dumbed down AI.

I know the AI has always been inconsistent, but most of these problems are consistent in contributing to making PvE boring and easy. Also, none of these problems existed pre 1.8 in the first place, so it's not impossible to fix them.

The funny thing is I'm barely an average skilled player and I'm the one who had to highlight this ♥♥♥♥, which I bet will continue to get ignored and things will most probably get even worse, so I just wasted my time typing this, gj me.

Don't suggest me to play on community servers or PvP, neither are solutions to those problems.

Similar post that went ignored. https://gtm.steamproxy.vip/app/581320/discussions/0/3109142047897945913



tl;dr
There are a number of AI problems that made PvE very easy and boring for some of us, these include:
  1. Broken AI path finding
  2. Bots are forbidden from firing at players past a certain distance
  3. Bots tend to wander off obj allowing easy securing of said obj
  4. Insurgent bots no longer attempt to shoot down helicopters
  5. Bots can take ages to melee you
  6. Other weird AI behavior like run, stop, prone, repeat. In Frenzy too *facepalm*
  7. Greatly reduced the bots shooting accuracy while increasing their time to shoot
Request: add 2 AI difficulty options in official servers and make everyone happy, thx. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2494745912
Last edited by UncleBourbon; 31 Aug, 2021 @ 11:57pm
< >
Showing 1-15 of 228 comments
sigma sam 30 Apr, 2021 @ 6:02am 
Should also mention their reaction speed when on stairways or when a player is going up one

They always somehow 180 me on those with a mosin
UncleBourbon 30 Apr, 2021 @ 6:10am 
Originally posted by Samantha:
Should also mention their reaction speed when on stairways or when a player is going up one

They always somehow 180 me on those with a mosin
Looks like you missed the overall message of my post. Read the first couple sentences, I'm not on your side.
SeregaUser (Banned) 30 Apr, 2021 @ 6:10am 
this was done because game is full of casuals(ISMC players) now who think that coop is a "Milsim easy crap"
coop should be hard but not the bs lvl it used to be both in sandstorm and ins2
=TAC= Stuermer 30 Apr, 2021 @ 7:49am 
I would agree on a lot of these points, but I would ask the devs to change this in Hardcore. Nobody loses anything by that. Hardcore can be the challenging, unforgiving experience some players are asking for, while standard stays casual for newbies and players who like to play more relaxed. Fits into the business model, too.

Easy win for all sides.
Ardent 30 Apr, 2021 @ 8:43am 
Like OP said the A.I has always been inconsistent.
I Just want the A.I to be consistent.
If that means making them frustratingly hard all the time i'd be fine with that.
I just cant stand seeing a bot go from terminator to unable to hit the side of a barn.

Bazingarrey 30 Apr, 2021 @ 10:09am 
I had similar experiences with bots

+1
UncleBourbon 30 Apr, 2021 @ 5:24pm 
So what NWI has effectively managed to achieve is piss off those looking for a challenge while still failing to satisfy those complaining about getting killed by a bot, I mean the first comment in this very thread is a perfect example of that, way to go NWI, gg.
Marksman Max 30 Apr, 2021 @ 6:15pm 
A couple tricks you missed about AI:

In Frenzy, Bruisers can ♥♥♥♥ your ♥♥♥♥ up pretty easily. However, there's a chesse tactic that occasionally works (especially on level ground). If you backpedal while crouching, the Bruiser won't be able to hit you. This might still work if you're also aiming down sights, but at this point I prefer hipfiring for the faster movespeed. Also, crouching in general makes it much harder for the Frenzy melee bots to kill you since they're hitting your arms.

Leaning can be used to really cheese the bots (most of the time). After 1.8 it's partially fixed, but if you're leaning around a corner a bot can't see you. Basically, if you aren't in the bot's line of sight when you aren't leaning, the bot won't be able to spot you leaning. I say this is partially fixed because a bot that's already seen you will still be able to see you leaning around cover. Also, rarely a bot will just flickshot you and ♥♥♥♥ your ♥♥♥♥ up anyway, but it still works 98% of the time.
sigma sam 1 May, 2021 @ 10:08am 
Originally posted by UncleBourbon:
Originally posted by Samantha:
Should also mention their reaction speed when on stairways or when a player is going up one

They always somehow 180 me on those with a mosin
Looks like you missed the overall message of my post. Read the first couple sentences, I'm not on your side.

Sorry that i wasnt clear about my first post,but what i meant was that i can agree that theyre pretty much inconsistent and pretty wonky for the most part,just except for when on the staircases where they turn into the terminator himself. Every other time for me theyre pretty much harmless
Nytris The Raptor 1 May, 2021 @ 10:54am 
Originally posted by UncleBourbon:
Most of the times I see a post complaining about the AI, it's yet another post of a player pissed they got killed by a bot. This post on the other hand lists current AI problems that made the PvE experience very boring and easy. I might be missing some, but those are the major ones I'm noticing. Some of these appear to be caused by longstanding, ignored and unacknowledged bugs while others are caused by NWI's wise methods of constructing "solutions" to address complaints made by the players which ended up making things worse than they were before, looking at you "AI Overhaul."

AI Path Finding
The AI path finding has been borked since 1.9 if not before, and was reported but I have yet to see NWI acknowledges it as a known issue, which is mind boggling for such a major and obvious issue like this to not get noticed and continue to get ignored for so long. This is mostly apparent during the counterattack of the last objective. I've seen players wonder why it feels like the number of enemy bots is very low, well it's because of this issue. The number of enemy bots didn't decrease, but many can't find their way to you. Here's a sample video of these dumb bots that couldn't make up their minds to choose a path and kept circling around their spawn.
https://www.youtube.com/watch?v=0ntDRYgOYQs
"Long Range" Engagement
Enemy bots no longer engage in firefight AT ALL past a certain distance that's fairly short. This was an intentional change introduced as part of the "AI Overhaul" in 1.8 as a "solution" to getting headshotted by a bot with a Uzi from across the map. Who thought this was a good idea? Just like the previous point, this affected the last objective counterattack in a number of maps where you get to mow down the bots and they don't do anything about it. You don't even need a magnified optic, it's that short. If we can shoot at them, they should be able to shoot at us, it's that simple. This issue stacks with the one above in ways that made the last objective the easiest when it's supposed to be the hardest.

Helicopters
Enemy insurgent bots used to attempt and be able at times to take down our helicopters, not anymore. This has been the case for a very long time now. I don't know if this is a bug or intentional change, but since it was never mentioned in any changelog, I'll call it a bug. This also has been reported and typical NWI hasn't acknowledged it. This problem further makes the last objective a lame joke as it's typically the time you'd call the helis. inb4 NWI's "fix" is to delete helis, I wouldn't be surprised at this point.

Melee
Bots used to insta-melee you the moment you're in close proximity from them. When they do that you had no chance to kill them before they kill you since they seem to have no melee animation delay like you do. That was bad and people complained about that, so NWI made the bots take ages to do anything when you're right up their face. Why you gotta go the other end of the spectrum? Just make it possible to kill the bot if the player reacts fast enough, otherwise the player should die! This affects Frenzy bots as well. Another terrible change brought by the "AI Overhaul."

Weird AI Behavior
As part of the "AI Overhaul," the bots way of "taking cover" when you shoot at them is to stop and go prone. The funny thing is Frenzy bots do that too, which doesn't make any sense when instead of chasing you to melee yo ass they stop and go prone, like wtf is that? NWI has also increased the bots' time to shoot, this is mentioned in 1.8 changelog. All add up to turning PvE lame.



The game has always portrayed the PvE experience as intense and unforgivable, even Frenzy's tagline was "YOU THOUGHT CHECKPOINT WAS HARD," now both are too easy and boring, LAME. I don't know if this is due to a change of direction, misunderstanding complaints and constructing terrible solutions or the usual breaking of stuff, probably all of the above.

I said this before and I'll say it again, if we can't get a proper intelligent AI that's both challenging and fair, then I'd rather take a broken challenging AI that kills me unfairly than a broken easy AI that makes the game boring. Challenge is an important part of the fun, even if it's unfair at times. In other words, bring back the old AI, because while it was far from perfect, it was way better than what we currently have. I honestly can't think of anything brought by the "AI Overhaul" that's actually good.

I know the AI has always been inconsistent, but most of these problems are consistent in contributing to making PvE boring and easy.

The funny thing is I'm barely an average skilled player and I'm the one who had to highlight this ♥♥♥♥, which I bet will continue to get ignored and things will most probably get even worse so I just wasted my time typing this, gj me.

Don't suggest me to play on community servers or PvP, neither are solutions to those problems.

Similar post that went ignored. https://gtm.steamproxy.vip/app/581320/discussions/0/3109142047897945913
this doesnt mean that AI aimbot isnt an issue, stalker is a 14 year old game with better enemy ai than this. you can have accurate shooting ai without having snap to headshot aimbots, this game has aimbot ai, they dont attempt to suppress you or make any tactical decisions, they just shoot you in the head when they see you, thats all. i understand youre a harcore gamerTM but the problem can be fixed without having aimbot ai or having ai that is too easy, the solution is just making smart, lifelike ai. (ontop of ai not having to wait for animations to be finished before performing an action, leading to faster than player possible actions)
Last edited by Nytris The Raptor; 1 May, 2021 @ 10:56am
Leaper 1 May, 2021 @ 11:28am 
You have some good points but when you address people in this way: " PvE Whiners"

Then the obvious response is Fu buddy. You have zero credibility now.
Bait 1 May, 2021 @ 12:07pm 
Originally posted by Leaper:
You have some good points but when you address people in this way: " PvE Whiners"

Then the obvious response is Fu buddy. You have zero credibility now.
I thought it's a nice mea-culpa since he's also technically a whiner, it just calls for people to have a real argument, not "Waaaaa I've been killed by a bot". Though I get your point.
Wolfiefang 1 May, 2021 @ 12:10pm 
Yeah, while I'm definitely on your side that their idea of fixing AI has been to just make them dumber.. you really don't need to add to this games toxicity by acting like you're "better" than someone else. If you wonder why no one often listens to your "good idea". This is why.
Bait 1 May, 2021 @ 12:18pm 
AI Path Finding
Why did I think of Tell first and foremost? :)
Yes, in that map they usually gather below Sec's point D, you can get them all down with a single grenade, it's ridiculous.

"Long Range" Engagement
Unless NWI changed it, AI also tracks you from a distance, but shoot only when you come within range. That's why we still get that occasional fickshot.

Helis
Damn, had never paid attention to that, but you're right, they did shoot Helos down quite often up to until 1.6. They also called them much more often as sec (last time I played it could be matches and matches without sec calling choppers).

Melee
Oh my... it was most prominent in Frenzy and TF666, where AFK players would be surrounded by AI swinging at them for ages and only hit when the player finally moved, very funny to watch. Dunno about you but it quickly became cheesed by some players intentionally going AFK to attract the bots while the other players just waited and shot once they had gathered.

I now remember what was the culprit that made me leave the game, it was this. it became just ridiculously tedious.

====
The more I read feedback about I:S, the more I feel compelled to play... Euro Truck Simulator.
Speaking of which...
UncleBourbon 1 May, 2021 @ 4:01pm 
I wanted to title it this way to make it clear that it's different than the usual complaints about AI. No where in the actual post I was being toxic and talking trash at other players. I just wanted to shed some light to real problems not many are talking about. I even already put the blame on NWI for implementing those bad "solutions" addressing the complaints.

Also, I wasn't acting I was better than others, I already mentioned that I'm barely average, but I guess it's still about the title.

BTW the pathing issue isn't just on Tell, it's just more obvious there, I'm pretty sure the problem affects all maps.
< >
Showing 1-15 of 228 comments
Per page: 1530 50

Date Posted: 30 Apr, 2021 @ 5:55am
Posts: 228