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They always somehow 180 me on those with a mosin
coop should be hard but not the bs lvl it used to be both in sandstorm and ins2
Easy win for all sides.
I Just want the A.I to be consistent.
If that means making them frustratingly hard all the time i'd be fine with that.
I just cant stand seeing a bot go from terminator to unable to hit the side of a barn.
+1
In Frenzy, Bruisers can ♥♥♥♥ your ♥♥♥♥ up pretty easily. However, there's a chesse tactic that occasionally works (especially on level ground). If you backpedal while crouching, the Bruiser won't be able to hit you. This might still work if you're also aiming down sights, but at this point I prefer hipfiring for the faster movespeed. Also, crouching in general makes it much harder for the Frenzy melee bots to kill you since they're hitting your arms.
Leaning can be used to really cheese the bots (most of the time). After 1.8 it's partially fixed, but if you're leaning around a corner a bot can't see you. Basically, if you aren't in the bot's line of sight when you aren't leaning, the bot won't be able to spot you leaning. I say this is partially fixed because a bot that's already seen you will still be able to see you leaning around cover. Also, rarely a bot will just flickshot you and ♥♥♥♥ your ♥♥♥♥ up anyway, but it still works 98% of the time.
Sorry that i wasnt clear about my first post,but what i meant was that i can agree that theyre pretty much inconsistent and pretty wonky for the most part,just except for when on the staircases where they turn into the terminator himself. Every other time for me theyre pretty much harmless
Then the obvious response is Fu buddy. You have zero credibility now.
Why did I think of Tell first and foremost? :)
Yes, in that map they usually gather below Sec's point D, you can get them all down with a single grenade, it's ridiculous.
"Long Range" Engagement
Unless NWI changed it, AI also tracks you from a distance, but shoot only when you come within range. That's why we still get that occasional fickshot.
Helis
Damn, had never paid attention to that, but you're right, they did shoot Helos down quite often up to until 1.6. They also called them much more often as sec (last time I played it could be matches and matches without sec calling choppers).
Melee
Oh my... it was most prominent in Frenzy and TF666, where AFK players would be surrounded by AI swinging at them for ages and only hit when the player finally moved, very funny to watch. Dunno about you but it quickly became cheesed by some players intentionally going AFK to attract the bots while the other players just waited and shot once they had gathered.
I now remember what was the culprit that made me leave the game, it was this. it became just ridiculously tedious.
====
The more I read feedback about I:S, the more I feel compelled to play... Euro Truck Simulator.
Speaking of which...
Also, I wasn't acting I was better than others, I already mentioned that I'm barely average, but I guess it's still about the title.
BTW the pathing issue isn't just on Tell, it's just more obvious there, I'm pretty sure the problem affects all maps.