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Let me know what modes y'all are interested in. My plan is to do an older Nimitz style, a newer Nimitz/Ford style, a cargo/rescue oriented mission, and maybe a mode where you pick your loadout by sending off the aircraft you don't want.
I didn't know how much of this is feasible. We'll see.
Also, special Ops missions always trigger a CAS or AMP mission. I didn't know this. But I can use it to chain other missions on top of each other, so let me know if you have any ideas.
I added forward take off for the Osprey to differentiate it from the Chinook, and to free up helipad time on the Wasp.
I tired to make a cargo only mission. But I can't get it worked out yet. I also tried to add SUR to the Seahawk and random RES missions, without success.
I also want to fix the problem of having so many collisions on landing. I can either increase taxi speeds, remove the bolting chance, or increase landing spacing (I already tried this once and it didn't seem to do anything).
Easy survival mode is still being tested for a cargo mission. So I don't recommend you mess with it yet. I didn't realize it was still in the files until I was past the point of taking it back out.
+1 to removing bolting chance.
I also reworked the SUR spawns so that back to back 4+ enemies are less likely and I applied the loadout and enemies from the quick game modes to med and hard survival.
I added a V22 cargo flight (should be applied to the Wasp). The cargo survival mode is kinda progressing, but I don't think it will stay in. It's hard to get enough flights to come in. I may just implement some of its work into the other game modes. I fly in damaged Seahawks that have to be repaired and refueled before FLG missioning out.
The biggest issue I have with cargo missions is that you have to fly out the exact same aircraft that flew in. So you can't have an aircraft fueled and ready to go to fulfill the mission. Lame. Haven't been able to fix it either.
I'm going to try and keep working on this to finish the fixes and try to keep making new changes. I also started playing with Squidget's mod (it's cool) and my changes seem to work fine with his.