Carrier Deck

Carrier Deck

View Stats:
dude6935 6 Jul, 2024 @ 2:16am
USS Wasp Mod
I have remade my mod for the CD update. Changes include:

New loadouts for all quick and survival missions.
New enemy spawns for all quick missions and 2 survival missions.
Reduced bolting chance from 10 to 2%.
Removed AIR and all search missions from A6 Prowler.
VTOL aircraft can use any launch location.
All aircraft can use any parking location. The 2 outermost hanger spots will not repair.(except C2 greyhond).
Super Hornet increased radar range.
Hawkeye increased search time.
Repair times are increased (from 8) to 24-48 seconds (most advanced have longer repair times).
EW usage expanded to all lanes.
Mission flight times re-balanced and slightly reduced overall.

I'm also using Squidget's mod and it seems compatible.

I have created a discord server to discuss this mod and modding CD in general here: https://discord DOT gg/dYrAmS5dwJ

All you have to do is paste my sharedassets1 and sharedassets3 files into your Carrier Deck directory located (for me) at:

C:\Program Files (x86)\Steam\steamapps\common\Carrier Deck\CD_Data

You can get the files here or in my discord server.

https://drive.google.com/drive/folders/1UAswAUYW2E_hnqLKNy1fBVrGdEI4Yefu?usp=sharing
Last edited by dude6935; 10 Jun @ 4:47pm
< >
Showing 1-15 of 21 comments
braniff 6 Jul, 2024 @ 5:12am 
Great ! :steamthumbsup::steamthumbsup::steamthumbsup:
Outis 6 Jul, 2024 @ 5:23am 
Looking forward to what you produce in the future.
Capt.Cliff™ 6 Jul, 2024 @ 7:03am 
Cant see this. Mentions other apps :KSad:
dude6935 6 Jul, 2024 @ 12:51pm 
Strange. You should be able to download it from that link. If that doesn't work for you, I can try to share it some other way.

Let me know what modes y'all are interested in. My plan is to do an older Nimitz style, a newer Nimitz/Ford style, a cargo/rescue oriented mission, and maybe a mode where you pick your loadout by sending off the aircraft you don't want.

I didn't know how much of this is feasible. We'll see.
Last edited by dude6935; 6 Jul, 2024 @ 12:51pm
dude6935 8 Jul, 2024 @ 9:33pm 
I have released the new version of the mod at the above link. I added the Nimitz 98 and 2005 quick missions. One with Hornets and Prowlers (AIR removed), and one with Super Hornets. I have edited the missions files to add enemy variety and randomness. You may get 2+1 or larger missions in all categories, even against subs. Bear in mind that EW aircraft can only do missions in their available lanes. So a Viking can't do AIR EW, for example. I also increased F18S search range to 60% to make up for the loss of the A6 in AIR. It starts off easy. If you want the meaty action earlier, let me know and I can easily bump the numbers up.

Also, special Ops missions always trigger a CAS or AMP mission. I didn't know this. But I can use it to chain other missions on top of each other, so let me know if you have any ideas.

I added forward take off for the Osprey to differentiate it from the Chinook, and to free up helipad time on the Wasp.

I tired to make a cargo only mission. But I can't get it worked out yet. I also tried to add SUR to the Seahawk and random RES missions, without success.
Last edited by dude6935; 9 Jul, 2024 @ 7:18pm
Outis 11 Jul, 2024 @ 3:09am 
Playing CD again after a 2 year break, thanks to your mod. Keep up the good work!!
dude6935 12 Jul, 2024 @ 3:13pm 
I have updated the mod at the link above. Changes are mostly balance changes and bug fixes to Nimitz. Hawkeye search times have been increased slightly. Cargo carriers have been speed up slightly. Prowler search has been removed. EW usage for other lanes is more available now. Lots of changes to enemy spawns. Enemy variation is much improved. Added a few more randomized fly-in aircraft.

I also want to fix the problem of having so many collisions on landing. I can either increase taxi speeds, remove the bolting chance, or increase landing spacing (I already tried this once and it didn't seem to do anything).

Easy survival mode is still being tested for a cargo mission. So I don't recommend you mess with it yet. I didn't realize it was still in the files until I was past the point of taking it back out.
Last edited by dude6935; 12 Jul, 2024 @ 3:16pm
Outis 12 Jul, 2024 @ 3:56pm 
Originally posted by dude6935:
I have updated the mod at the link above. Changes are mostly balance changes and bug fixes to Nimitz. Hawkeye search times have been increased slightly. Cargo carriers have been speed up slightly. Prowler search has been removed. EW usage for other lanes is more available now. Lots of changes to enemy spawns. Enemy variation is much improved. Added a few more randomized fly-in aircraft.

I also want to fix the problem of having so many collisions on landing. I can either increase taxi speeds, remove the bolting chance, or increase landing spacing (I already tried this once and it didn't seem to do anything).

Easy survival mode is still being tested for a cargo mission. So I don't recommend you mess with it yet. I didn't realize it was still in the files until I was past the point of taking it back out.

+1 to removing bolting chance.
PiratehammeR 12 Jul, 2024 @ 4:27pm 
Originally posted by Outis:
Originally posted by dude6935:
I have updated the mod at the link above. Changes are mostly balance changes and bug fixes to Nimitz. Hawkeye search times have been increased slightly. Cargo carriers have been speed up slightly. Prowler search has been removed. EW usage for other lanes is more available now. Lots of changes to enemy spawns. Enemy variation is much improved. Added a few more randomized fly-in aircraft.

I also want to fix the problem of having so many collisions on landing. I can either increase taxi speeds, remove the bolting chance, or increase landing spacing (I already tried this once and it didn't seem to do anything).

Easy survival mode is still being tested for a cargo mission. So I don't recommend you mess with it yet. I didn't realize it was still in the files until I was past the point of taking it back out.

+1 to removing bolting chance.
Agreed:steamthumbsup:
dude6935 15 Jul, 2024 @ 1:58am 
The new version is available at the above link. Changes include a reduction of bolting chance from 10 to 2%, an increase in repair times from 8 seconds to between 24 and 64 seconds (simpler aircraft are faster while old, complicated, and/or high performance aircraft are slower). I like the idea of having more aircraft, but with more down time, and with the random fly in aircraft, you can be a bit more strategic about which aircraft do what.

I also reworked the SUR spawns so that back to back 4+ enemies are less likely and I applied the loadout and enemies from the quick game modes to med and hard survival.

I added a V22 cargo flight (should be applied to the Wasp). The cargo survival mode is kinda progressing, but I don't think it will stay in. It's hard to get enough flights to come in. I may just implement some of its work into the other game modes. I fly in damaged Seahawks that have to be repaired and refueled before FLG missioning out.

The biggest issue I have with cargo missions is that you have to fly out the exact same aircraft that flew in. So you can't have an aircraft fueled and ready to go to fulfill the mission. Lame. Haven't been able to fix it either.
Outis 15 Jul, 2024 @ 4:31am 
I suggest removing Cargo missions altogether. Carrier is conducting active combat operations, not worried about restocking right now.
Every Single Soldier  [developer] 1 Feb @ 9:11pm 
Carrier Deck 2 Steam store page is live, be sure to wishlist and participate in the discussions 🫡
dude6935 13 May @ 2:32pm 
Mod no longer works on latest version :(
Sasha013 17 May @ 11:10am 
I didn't even though this bloody existed! Anyone got any screenshots please??
dude6935 31 May @ 7:41pm 
I've updated the mod. About half of the original changes are included: no Prowler AIR, bolting chance reduced to 2%, USS Wasp quick mode included, Osprey forward takeoff, longer Hawkeye patrol time, longer Super Hornet radar range.

I'm going to try and keep working on this to finish the fixes and try to keep making new changes. I also started playing with Squidget's mod (it's cool) and my changes seem to work fine with his.
< >
Showing 1-15 of 21 comments
Per page: 1530 50