Carrier Deck

Carrier Deck

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 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Alberto 12. sep. 2017 kl. 6:31
Carrier Deck v1.1.4 is released!
Hi all!

To celebrate the imminent release of Carrier Deck on iPhone, we're releasing a new patch for Carrier Deck, bringing the game to v1.1.4!

Changelog:

• Added two Super Hornets to Admiral Survival
• Added hotkeys for elevators (1, 2, 3, 4)
• Various bug fixes
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Capt.Cliff™ 12. sep. 2017 kl. 6:49 
Good news!! Keep it comin with features. Gameplay options would be appreciated. Bring out loadsa DLC - I'll buy the lot!!! The games awsome.
Twelvefield 12. sep. 2017 kl. 10:54 
Thank you for this update!
spaceboy 12. sep. 2017 kl. 13:15 
Glad to see it's still being worked on. Would love to see a list of the bug fixes.

I hope the next patch has a lot of new features, game modes and options that have been requested by many here. There's a lot of untapped potential with this game, and many of us would by DLC to get new features and modes.
Capt.Cliff™ 12. sep. 2017 kl. 18:36 
Please add more KB shortcuts like pressin TAB to switch between lower & upper decks, etc.
spaceboy 12. sep. 2017 kl. 18:58 
Oprindeligt skrevet af Capt.Cliff:
Please add more KB shortcuts like pressin TAB to switch between lower & upper decks, etc.
I would love to see that. Half the time I click on the conning tower it doesn't take.

Probably would be good just to add a full customizeable keymap for each parking spot, each cat, etc., so those who prefer the keyboard can use it more.
Capt.Cliff™ 13. sep. 2017 kl. 3:53 
Unit Acknowledgments:

The call signs audio is spot on. I would like to hear these too. Clickin on & movin: "Yes sir", etc.
crazedvole 13. sep. 2017 kl. 10:46 
AM I the only one with a carrier that is kind of "off center?" Is this from the update or has it been that way and I did not notice it?
Capt.Cliff™ 13. sep. 2017 kl. 21:02 
I wanna see more Carrier logistics & duties. Vehicle operation too: Loadin, unloadin, etc.
IAmSquidget 14. sep. 2017 kl. 8:38 
Good quality of life changes. I dig it. Two observations:

I LOVE the hotkeys for elevators, but they magnify an old bug. If you lower the elevator by key right as a plane is parking, the plane gets stuck in space and unable to move until the elevator is raised again. While this bug was present pre-hotkeys, it is much more common now.

I can't prove it, but I feel that planes "give up" on pathfinding more easily than before. I find planes stuck out in the middle of the decks more often. I'm a pretty accomplished player (all achievements), so I don't think I am making errors. But I'll reserve judgement until I play a bit more.

The DSSM medal finally works! It never worked for me pre-patch. I'm finally at 100% achievement rate, thanks!
Sidst redigeret af IAmSquidget; 14. sep. 2017 kl. 8:39
Capt.Cliff™ 14. sep. 2017 kl. 9:11 
(A)dd (R)andom (M)ission:

After completing a Quick Game, I wish there was an ARM button. Pressing multiple time could que up more. Comment in discussions too.
r_martino_s 14. sep. 2017 kl. 10:48 
Nice! all those problems with misclicks looks bygone now.
Twelvefield 14. sep. 2017 kl. 14:11 
I realize not many of us play the Tutorial. I had to wipe my hard drive clean and I didn't bother to back up any Carrier Deck data. This means I have to start the game from the beginning, which is okay.

It looks like the Tutorials have been revamped, either that or my memory is shot, take your pick. However, I've noticed in the very first mission, where all you have to do is fuel up a jet and bring it around in its racetrack, it takes a really long time for the fuel crew to get going. Fuelling does happen, but it's not as fast as in the main game.
IAmSquidget 14. sep. 2017 kl. 16:45 
I still make plenty of misclicks, especially when switching decks. I think the game is still too aggressively interpreting clicks as drags. I wish I could disable drag altogether, as I never use that feature and it just makes the inputs less forgiving.
Twelvefield 14. sep. 2017 kl. 21:33 
Two more bugs to report:

1) The button for the #4 elevator slides around and sometimes lands on top of the helicopter pad, making choosing a helo difficult.

2) I've loaded an F-18 for blue A2G munitions. The moment its loaded, the blue disappears and it's a white plane. The radiam menu says the aircraft is loaded and ready to go, but it can never launch.
Capt.Cliff™ 15. sep. 2017 kl. 2:04 
Oprindeligt skrevet af Twelvefield:
Two more bugs to report:

1) The button for the #4 elevator slides around and sometimes lands on top of the helicopter pad, making choosing a helo difficult.

2) I've loaded an F-18 for blue A2G munitions. The moment its loaded, the blue disappears and it's a white plane. The radiam menu says the aircraft is loaded and ready to go, but it can never launch.

Never had the lift 4 occur but I've had that ordnance prob tho. I just refueled it then reloaded. Good thing I had another craft on standby cus the target was close. I just look at some things like there just crew errors. Making things a little more varied. I sometimes deliberately use damaged craft hoping the crash will result in a RES mission. (After completing a Quick Game & just messing about!) I would very much like more logistical, technical & micromanagement things to do but CD's meant to be fast paced. I hope if a CD2's ever created it'll be slower/casual paced so these things & many others will be included. A purchasable DLC could do this trick.
Sidst redigeret af Capt.Cliff™; 15. sep. 2017 kl. 2:38
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