Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've also noticed that this is a major trend in many games, shows and other media. Nothing ever gets resolved and the endings are always some cop-outs or setups for something else. Having an ending is basically a lost art nowadays (last ~15 years).
we'd get a far superior follow up...
Games explain everything
Not only was there only one episode dedicated to continuing this game's story, it didn't even resolve anything! It just got everything and threw it in a dumpster. The anime is truly terrible.
I still think UDG has the best ending out of all the four games because THH just ends without revealing anything outside, which is not bad, just a little frustrating because everyone wanted to see the outside world, DR2's ending makes no sense unless you watch the Danganronpa 3 anime to realize that Izuru was never infected with despair to begin with, meaning he would have had the free will to do anything after getting out of the simulation, and DRV3 leaves most things ambiguous, though it heavily leans on the entire premise of Chapter 6's reveals being lies if you rewatch the first Prologue after finishing the game.