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My PC meets the requirements on most VR games but it appears that most of these games were never optimised to play on the Quest2 but have recently made significant changes to meet the demands of the "75% of Steams VR" users on the MetaQuest platform.
Valve index is 5yrs old now and Steam had no interest in allowing competitors to advance quickly so it's required the ENTIRE community to get Steam to integrate the Quest into more games. Capitalism is great right?
And what did I expect?
'Forte Ind' VFX-1 VR Headset was released in 1992 and it is now *2024* so...
I EXPECTED MUCH MUCH MUCH MORE BY NOW!
or......
Maybe the issue is with Steam and the simple fact that there are multiple brands of VR Headsets competing for server 'connectivity' using a variety of options, and Steam has to resolve each Brand so we can all play together???????
Take care and Happy New Year Everyone!
Now I can confirm that the Steam-Link is no better for me than Virtual Desktop as they both have lag issues but with Virtual Desktop, the issues can be resolved with a chat with the Dev on Discord. Steam WILL NOT RESPOND to queries or even tickets related to connection issues. ie: SteamVR Home will no longer allow folks to join other room and they have not responded to our support requests or fixed the issue because, there are only a handful of VR users compared to the hundreds of thousands of KBM/consoles players. They may get around to resolving the problem but don't hold your breath eh!
Virtual Desktop just added more features and better connectivity AND 2 new servers so I think I'm going to stay with that.
Cheers for your help Azuma, I may use link when other options fail but where I'm located might be a large part of the problem. TTFN
Do you have OpenXR as your runtime in SteamVR?
From your computer, open the SteamVR app.
Head to Settings.
Select Show in Advanced Settings.
Head to the Developer tab.
Click on "set steamvr as openxr runtime"
Stick to standalone buddy
https://www.meta.com/help/quest/pcvr/
This game still plays like sh"t on pcvr, just sayin'
In fact, since the UE5 upgrade the UX has gone downill. They had motion smoothing set up just right and decided to tear it all down, for example.