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No one actually does the event, it's the same at Haz 5 as it is at Haz 1; people just ride on ziplines and cheese it. I play with nothing but randoms and I have to beg and plead to get anyone to actually play the event without cheese; on any difficulty.
Also, did you read the actual changes? They were miniscule at best, -10% speed (which means they are still faster than the Dwarves) and their goo puddles don't fly forward at you; the event is basically the same as it ever was.
I am unsure; what is this "reality of actual team play at higher difficulty" you speak of?
This game doesn't really have any mainstream playerbase. It's got a constant influx of new players and a lot of veterans of the game that decide they don't care to do anything other than shoot ♥♥♥♥...So really your thought of "reality of actual team play" is pretty hilarious.
Back in reality - the thing you asked about - I've failed something south of 5% of Core Spawn events. Probably closer to 2-3%.
A reminder for the solos and the low haz players wasting our time up in this place: this was about team scaling at haz 5, not your imagined slights.
The games I've had that have felt like this border on a rounding error out of 1100~ hours.
The games where 2 players go their own way happens probably 1/5 of times, although I'll ignore Drillevator for this example. In the times where it happens, it never lasts long, as the group that went without the driller tends to be the one that buckles first and rejoins the others. When this doesn't happen, someone tends to speak up, usually the host, and things converge. It's incredibly rare that team splits are at all disruptive because they don't last long.
The games where 1 player wanders off are rarer still, probably 1/15~, but usually end up with someone pointing out they're being left behind or the player is punished by the game organically simply through force, as the game at Haz 5 with 4 players is based on teamplay, not.. whatever your assessment of it was supposed to be.
A lack of teamplay is not something that happens at Haz 5 with any regularity.
What may be common in North American lobbies might be different in Western Europe, for example.
Kind of off-topic, but felt like mentioning.
I personally notice this in Team Fortress 2, where pub matches often feel more laid back in the NA region compared to Europe.
The game & its mechanics are very well designed around team-play, but I usually only feel the team-play part outside of combat when players are using their tools to setup arenas or help each other navigate terrain. During combat though, the strategy is usually just "everyone deal with what's in-front of them" and that's about it.
I personally try sticking with the group and setting up team-play actions whenever I can during combat, but I only get a follow-through maybe less than half the time. Some examples are:
- Using a Combustive Goo Mix Sludge Pump to coat the ground around a group of enemies so that our Engi who has a Shard Diffractor can ignite it to blow them all up (Engi maybe doesn't notice or hasn't realized they could be doing so).
- Someone triggers a swarmer tunnel accidentally while we had our focus elsewhere, so I ping the Driller and the swarmer tunnel in the hopes that they - having the best AoE weapons for the job - could easily take care of it (Driller usually doesn't notice and everyone now has swarmers biting at their ankles).
- A simple one: I mark a tanky target as Scout and with the M1K Marked for Death OC and even ping it manually again so everyone can hear the voiceline saying "Shoot it!" (Often seems that nobody notices and I end up killing the target myself anyway).
- Very, very rarely ever seeing other Drillers with flamethrowers on Industrial Sabotage prioritizing the Caretaker's arms & patrol pots to overheat & kill them quickly so that the rest of the team can focus on the Caretaker itself.
- On Egg Hunt missions, one or two players are always apparently speedrunning and just pop a bunch of eggs left & right without bothering to care if anyone else is prepared, starting multiple swarms at once.
And back to the topic of the Core Stone event: I never see anyone do this event normally with actual team-play strategies on haz 5 either. It's either Gunner zipline cheese or nothing.