Da Capo 3 R

Da Capo 3 R

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Azraeldestar 25 Feb, 2017 @ 7:08pm
Graphics
I am something of a newbie when it comes to certain computer aspects. Will this game which requires 128 mb of video memory run smoothly on a computer with a Intel HD Graphics 3000 364 mb graphics card?
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Showing 1-4 of 4 comments
micahforbusiness 25 Feb, 2017 @ 8:05pm 
Wright Micah Final Build 13.7 (steam)

im running intel hd graphics 4000 on windows vista. that is 4 years of of date that runs greet on this game. so as long as your running the lartest drivers. you shold not have any problems.
although your be running on direct 3d 9 class hardware becouse intel hd graphics 3000 is not capable of direct 3d 11. it supports up to directx 10.1. that is good it is less of a resource hug.

32-bit windows https://downloadcenter.intel.com/download/24970/Intel-HD-Graphics-Driver-for-Windows-7-8-8-1-32bit
64-bit windows https://downloadcenter.intel.com/download/24971/Intel-HD-Graphics-Driver-for-Windows-7-8-64-bit

the intel hd graphics uses some of your RAM for it's VRAM. even thew it clems it is 64 memeroy that is the minimal for computing tesks. but if a game like this requires more it will use moee of your RAM. for exapple 2 gags up to 256 video memory or 4 gags =384 video memory maximum. now the only issual is that many games does not request more, like grand thaft auto 5.
Last edited by micahforbusiness; 25 Feb, 2017 @ 8:07pm
OAKSCY 25 Feb, 2017 @ 8:31pm 
It should be fine. Most visual novels (including DC III) don't have high system requirements.
Chouchers 11 Mar, 2017 @ 8:18pm 
Originally posted by Azraeldestar:
I am something of a newbie when it comes to certain computer aspects. Will this game which requires 128 mb of video memory run smoothly on a computer with a Intel HD Graphics 3000 364 mb graphics card?
You can't run the game Intel hd 3000 is not DX11 card you need DX11 card.
micahforbusiness 11 Mar, 2017 @ 10:19pm 
Originally posted by Chouchers:
Originally posted by Azraeldestar:
I am something of a newbie when it comes to certain computer aspects. Will this game which requires 128 mb of video memory run smoothly on a computer with a Intel HD Graphics 3000 364 mb graphics card?
You can't run the game Intel hd 3000 is not DX11 card you need DX11 card.


hold on i can run this game on windows xp with intel hd graphics 4000.
from here https://downloadcenter.intel.com/download/22644/Intel-HD-Graphics-Driver-for-Windows-XP-64-exe- and have no problems. unless you are saying that this games engine cannot reed directx 10.1. so does this mean that it will skip 9c to 11, or if soo what did the developers exclude directx 10.
here is proff that this game can run on windows xp

Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igxprd64.dll 6.14.10.5437]
Renderer: Intel(R) HD Graphics 4000
Vendor: Intel
VRAM: 128 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=0 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\GameDataSerializer.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\GameDataSerializer.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\GameDataTypes.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\GameDataTypes.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\protobuf-net.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\protobuf-net.dll into Unity Child Domain
- Completed reload, in 1.792 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
UnloadTime: 15.322128 ms
Command Line Argument Used: C:\Program Files (x86)\Steam\steamapps\common\Da Capo 3 R\DC3.exe

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\bgm0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\voice0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\se0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\script0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\event0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\adult0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\bg0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\stand0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\stand1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\stand2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\stand3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\stand4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\face0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\system0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading asset bundle C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\anim0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enabled key hook

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Default screen size: 1024, 576

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steamworks initialized. AppId: 542290

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Changing script to start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game Version: 1.00

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Warning: failed to load audio clip 000silent24

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Steamworks UserStats Received

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleD3DDeviceLost
D3Dwindow device not lost anymore
Flagging scene start as viewed.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 15)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 786.
Total: 4.948813 ms (FindLiveObjects: 0.044419 ms CreateObjectMapping: 0.043790 ms MarkObjects: 4.832737 ms DeleteObjects: 0.021511 ms)

Changing script to win_size

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Play movie mgheart

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up AVPro

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] No mesh renderer set or found in gameobject

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Initialising AVPro Video (script v1.5.20 plugin v1.5.20) on Intel(R) HD Graphics 4000/Direct3D 9.0c [igxprd64.dll 6.14.10.5437] (MT True)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\movies/mgheart.mp4 (offset 0)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AVPro set up, waiting on file load.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\movies/mgheart.mp4 (offset 0)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Using playback path: DirectShow (1024x576@90090.09)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playback ready, starting playback

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mapping movie volume from 0.28 to 0.424

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mapping movie volume from 0.28 to 0.424

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Flagging scene win_size as viewed.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 15)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 818.
Total: 5.365905 ms (FindLiveObjects: 0.050285 ms CreateObjectMapping: 0.051123 ms MarkObjects: 5.184178 ms DeleteObjects: 0.074660 ms)

Changing script to main

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Clear local flags

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Flagging scene main as viewed.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 15)

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 969.
Total: 6.395156 ms (FindLiveObjects: 0.068444 ms CreateObjectMapping: 0.039180 ms MarkObjects: 6.060686 ms DeleteObjects: 0.221187 ms)

Changing script to movie

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Play movie dc3_v3_hmn

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up AVPro

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] No mesh renderer set or found in gameobject

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\movies/dc3_v3_hmn.mp4 (offset 0)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AVPro set up, waiting on file load.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Da Capo 3 R/DC3_Data/StreamingAssets\movies/dc3_v3_hmn.mp4 (offset 0)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[AVProVideo] Using playback path: DirectShow (1024x576@29.97)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playback ready, starting playback

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mapping movie volume from 0.28 to 0.424

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mapping movie volume from 0.28 to 0.424

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Last edited by micahforbusiness; 11 Mar, 2017 @ 11:14pm
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