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When it comes to other games by this company, Stranger of Sword City (although I haven't completed it yet) feels a lot more modern, and I wish more mechanics from that game, which was 3 years old when Operation Abyss came out, had been implemented into this re-release (and some maybe taken out of it like the equipment level up system which is extremely flawed, the level IV materials for high level equipment, ridiculous, at least the game can be beaten without those).
By the end of the game my complaints still stood, I do not understand mechanically why some enemies hit for about double damage when compared to others of the exact same level, even when equipped with a full set of affixed armor (also, for example the K class can be resistant to every "race" easily because of shields and also have magic defense, but the damage they take will barely change when compared to the rest of the team other than the damage from basic attacks which is notably reduced), so while a lot of mechanics existed it didn't ever feel like I was able to make use of them at all.
I'm excited to get into the sequel soon, because the reviews hint towards a more understandable and mechanically sound entry, and were part of the reason I managed to beat this game at all (along with the awesome online message system).
Thanks for the response, I'm sure it will be helpful to newer players, because IIRC those abilities are not enabled from the start, so knowing they exist may help some avoid being turned off.
If you ever wanna 100% this game, you should know that running from battles DOES count for the 3000 required, and you can, at max unity, get 35 escapes in just under 2 minutes by going back through doors over and over again in the sewers with Neo Chain. It's probably the single least enjoyable achievement I've gone for in a while but it was the last one so I just dealt with it, also chained battles count as a single battle so it's better to keep the Danger meter at level 0 while you recharge your Unity, or alternatively you can do it at Abyss C24 to get a REAL 100% savefile (with all equipment recipes registered), but that would probably take more than a hundred hours of just grinding and seems extremely unfun.
I bought Undernauts the other day... yeah, that game definitely wants to be easy mode, though I don't mind the fact that the earliest enemies take such a big bite out of my characters. I definitely agree this game is part of the producer's learning curve. 7+ bonus points at the start is very overpowered.
I've only ever felt overpowered by the Mystery enemies, very large numbers of mid-game+ enemies, and the occasional underestimated high-class Fauna. Everything else has paper defenses and misses often. However there are times the game assumes you are ranking up your armor.
In Class of Heroes mobs have all their stats randomized--including Attack power. And some enemies grow in attack power ridiculously fast. The Bestary tells you that. This game uses an extremely similar system, but doesn't give you enemy stats in its Bestary.
I play on the Vita version, too.