Cold Waters

Cold Waters

 This topic has been pinned, so it's probably important
Killerfish Games  [developer] 1 Jun, 2017 @ 9:13am
Operations Manual Now Available
Cold Waters Operations Manual is now available (can also get it from the Store Page link).
< >
Showing 1-15 of 42 comments
hoffmannjames 1 Jun, 2017 @ 9:23am 
Nice!!! Thank you!
AttorneyAtWar 1 Jun, 2017 @ 9:39am 
That means were super close...right?!?!?!?!
Stingl 1 Jun, 2017 @ 9:42am 
Thanks, it made my day !!!!
hoffmannjames 1 Jun, 2017 @ 9:55am 
I love how faithful the game seems to be to Red Storm Rising. I am super hyped!
RushTheBus 1 Jun, 2017 @ 10:04am 
Awesome layout and detail. Thanks for taking the time to make sure we all had this!
AzReF 1 Jun, 2017 @ 10:37am 
Does this mean release tomorrow? :steamhappy:
Jimmy 1 Jun, 2017 @ 11:30am 
very good ... eagerly awaiting the " a game on your wishlist is now available" email :-)

edit : just went trough the whole thing , very impressed, some things went a lot deeper (no pun intended) then i was expecting. One thing i don't really get though is how there doesn't seem to be any friendly surface units in the whole game. I mean there's literally not even an icon for it on the campaign map? I guess the tradeoff is that nato has SOSUS and Russia has surface groups?
Last edited by Jimmy; 1 Jun, 2017 @ 12:02pm
hoffmannjames 1 Jun, 2017 @ 12:26pm 
Originally posted by Jimmy:
One thing i don't really get though is how there doesn't seem to be any friendly surface units in the whole game. I mean there's literally not even an icon for it on the campaign map? I guess the tradeoff is that nato has SOSUS and Russia has surface groups?

I think the idea is that NATO surface groups don't dare venture into the Norwegian sea because they would be too vulnerable. The Warsaw Pact has too many assets from surface groups, subs and attack bombers that could strike at the NATO carrier groups. So the NATO surface groups stay in the Atlantic to protect the supply convoys. I do remember in RSR, that sometimes you would get an event about how Bear bombers wrecked a NATO carrier group. And of course, the emphasis of the game is on your sub trying to stop the Warsaw Pact from breaking through the SOSUS line. NATO's only hope of stopping the Warsaw Pact's ground advance is to get supplies and reinforcements from America to Europe ASAP.
Fercyful 1 Jun, 2017 @ 12:40pm 
Hope the NATO 3D units will be a added in future DLC with the Soviet campaign. Thanks for the manual !
maxx99 1 Jun, 2017 @ 1:31pm 
Thanks for the manual.
Last edited by maxx99; 2 Jun, 2017 @ 9:10am
Jimmy 1 Jun, 2017 @ 1:41pm 
Originally posted by hoffmannjames:
I do remember in RSR, that sometimes you would get an event about how Bear bombers wrecked a NATO carrier group.

Yeah there's definitely one of those newspapers that says something like "carrier sunk , nato rethinks viability of carrier warfare" or something like that in one of the trailers. But yeah you make a great point . Still kinda weird to not have any (if i understand the manual correctly anyway). That also makes me wonder how a Russian campaign will even work? But i guess that's all questions for later ^^. Maybe future campaigns will be on a more global scale.
Last edited by Jimmy; 1 Jun, 2017 @ 1:41pm
Antti-san 1 Jun, 2017 @ 2:50pm 
There is a naval war going on, it's just abstracted via newsflashes (carrier sunk, convoy attacked etc), like it was in Red Storm Rising. Makes sense to me, since this game focuses on commanding a single sub and not an entire fleet. I'm sure if and when the Soviet campaign comes they'll have plenty of pretty 3D NATO ships to sink too!
Bishie2 1 Jun, 2017 @ 3:16pm 
Very nice I can tell you guys are close to release I hope sucks that I'm without my computer for the next week till the 17th or so
zombiewarrior07 1 Jun, 2017 @ 6:21pm 
Awesome, I LOVE reading manuals, thank you.

A quick question: is it possible to play the game with a mouse only? In other words, do you absolutely require a keyboard AND mouse to play the game? The reason I ask is that because of my particular physical gaming set-up, I like to play just with mouse clicks, instead of hitting keys.
So; for every possible key press, is there an icon / button to click that can perform the same function?
Thanks.

PS great to see an Aussie developer making these kinds of games, I hope our govt. does more to support game dev in this country.
Last edited by zombiewarrior07; 1 Jun, 2017 @ 6:22pm
shennong 4 Jun, 2017 @ 2:29am 
Did you guys literally copy/paste the diagrams from the RSR manual? It's usually good form to write "adapted from.." or something like that..
< >
Showing 1-15 of 42 comments
Per page: 1530 50