Climbey

Climbey

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Coasterfan312 10. jan. 2018 kl. 13:43
Rotation in Level Editor?
Is there a way to rotate the playspace in the editor? Since I don't have 360' room-scale it'd be really helpful for placing objects on the back of things.

Also an undo/redo feature would be extremely handy. I know it's difficult, but the amount of times I've accidentally moved something is ridiculous.

Edit: I've since realized that the lock axis buttons are there to prevent that :P
Sidst redigeret af Coasterfan312; 30. jan. 2018 kl. 3:21
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American Twinkie 29. jan. 2018 kl. 20:55 
I'll bump this. This is something we need, as the A and X buttons on the rift aren't being used at all in the editor, so tapping them could rotate and holding them could Undo/Redo?
Highly Regarded 1. feb. 2018 kl. 18:49 
I also would really love this, no rotation really limits how I can build in the editor until I can get a proper 360 set up.
ShadowBrain  [udvikler] 2. feb. 2018 kl. 3:42 
For the rift, the X and A buttons will now rotate the playspace in the level editor.

Undo is a larger task I will leave for future me as I'm still busy with life stuff right now.
Coasterfan312 2. feb. 2018 kl. 3:44 
*high fives*

I like developers like you.

Edit: Small bug - the controls don't rotate with the playspace (i.e. if you rotate 90' left, grabbing and pulling left will bring the world towards you).
Sidst redigeret af Coasterfan312; 2. feb. 2018 kl. 8:57
Highly Regarded 4. feb. 2018 kl. 14:50 
Oprindeligt skrevet af Coasterfan312:
*high fives*

I like developers like you.

Edit: Small bug - the controls don't rotate with the playspace (i.e. if you rotate 90' left, grabbing and pulling left will bring the world towards you).

+1

If you rotate from the normal position, the grab to move gets really weird until you go back to the default looking forward position. Eitherwise great update =) having a blast making maps!
Sidst redigeret af Highly Regarded; 4. feb. 2018 kl. 14:51
ShadowBrain  [udvikler] 5. feb. 2018 kl. 6:32 
Ahh you guys are right, it doesn't take rotation into account yet. Will fix in a few minutes.

Edit: Consider it fixed.
Sidst redigeret af ShadowBrain; 5. feb. 2018 kl. 6:41
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