Tactical Intervention

Tactical Intervention

omega  [developer] 1 Sep, 2017 @ 5:11am
Content Update -- September 1/ 2017
Hello Everyone.
After the last update many more fixes/updates to a number of levels has been implemented.

  • MILAN
    - Entirely new spawns for both teams!
    - toggling stage signs, not always present only for appropriate stages
    - Small vvis optimizations around the map, greater optimization near charles v restaurant
    - Refined soundscapes
    - Fixed several picture props not appearing.
    - Wider scaffolds at mid.
    - Cars spaced apart at CT spawn
    - Top of big ramp platform is now greater and has more cover.
    - Moved mid lift, no longer obstructing sight to shack window
    - Improvements to CLUB bombsite, added cylindrical support pillar and improved bar.
    - More clips and fixes.

  • MALL
    - All yellow lights backhalls are instanced and have sprites now.
    - Cleaned up lot of texturing at backhalls.
    - New clips.
    - Removed double doors near by trucks at backhalls. Breaks line of sight, players have to go around.
    - Removed the side of a counter in stage3 clothing store to unclutter path from backhall door and moved ammo box.
    - Adjusted phong for maintenance pipe models and changed surfaceprop to steam.
    - Fixed / added many hostage waypoints.
    - Added saw horses with boards
    - Added saw horses with plywood ( you can jump on top )

  • UPRISING
    - Added stairs instead of climbing crates and barrels by scaffolds.
    - Removed doorway at mid interior, now more like a longer room.
    - Refined brown/orange metal material ( diffuse and normal )

  • OFFICE
    - Fixed some currupt brushes at diagonal "museum" wall

  • CONSTRUCTION DAY
    - Changed several blue tarps to grey.
    - More changes to gameplay, interiors are now more compartmentalized.

  • OLD DM CASTALLA - Removed and replaced with new castalla.