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Gave it a second try. Only took four guns.
He does a ridiculous amount of damage, especially to large quantities of small units, but he can be killed easily if you don't provide crash test dummies to take all the fire for him.
... The issue is, that since his lightning attack chains between ALL units, not just his enemies, he'll often kill the people protecting him... Not a good plan when every ranged unit in the game outranges you.
Problem one: Zeus is an anti-clutter unit. He can kill a theoretically infinite number of random small units before he gets murdered. Putting him in a role he wasn't designed to fulfill and expecting him to excel is just bad strategy.
Problem two: ... He's a ranged unit. The, one weakness, of ranged units, is that you have to keep melee units, you know, at range.*
*That's the purpose of deploying other units to soak up damage for Zeus while he bolts things. Also, skeleton warriors do well in that role, spooking away melee units from your ranged units to give them more time to get damage in for a very, very low cost.
Problem three: Totally Accurate Battle Simulator is an ironic title... It's basically a roll of the dice whether the perfect, most well thought out strategy wins or gets worked.
Problem four: Obliterating entire armies with the flick of your wrist but getting worked by arrows to the head doesn't make you weak, it just makes you defensively weak, and offensively ridiculously broken.