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The visual aspect of exapunks helps you debugging your code more easily, watching little bots walking around it's clearer than following signals between chips.
Shenzhen has a somewhat more realistic approach to programming, microcontrollers must be connected to each other to communicate, no magical broadcast as in exapunks. Data must be handled in a certain way depending on the the type of inputs etc.
If you liked the logical aspect of exapunks, i highly recommend you to try Shenzhen, it's a great game, and i've spent so much time on it after falling into the optimization rabbit hole ;P
This game forces you to "optimize for size" from the start, with the later part of the game not allowing you to just run a non optimized version because of the component space constraint.
More often than not, when reading instruction on new puzzles, i think "well that's dumb, i can solve it in 5mn, not even a challenge", jut to find out that my logic is completely flawed, and the problem is not a dumb as i first thought. I still have nightmares about the aquaponic bot XD
Exapunks allows much more inefficiency.
First part is just a tutorial, and if you have zero experience in programming, it can also be challenging, then the games get pretty unforgiven, they don't care if you finish the game, most peoples can't (me myself, had to look up for a couple of solutions after too many failed attempts.... damn you, aquaponic robot), they are trying to teach you valuable skill through well thought puzzles. You will feel stupid, you will be bashing your head against some levels, but at the end, the satisfaction of getting to a working solution, is incomparable to other games.
In Exapunks, you can try messy solutions and refine them, even in the last puzzles.
In Shenzen you need to be smart from the get go, or scrap the whole thing and start again.
It feels a bit like the bonus levels in Opus Magnum, where sometimes, you can't just think smart, you have to 'be' smart. At least if you don't have any programming experience..
That can be a bit discouraging..
One thing that helped me was treat each different part of the solution as an independent module, and work on them separately, then refine them.
I wouldn't recommend it as a first-time zachtronics game, but if you finished and enjoyed exapunks you probably already have enough experience to survive this one
me neither, but then i got so hooked, and now i even have record solutions.
But to be honest, i've always had a thing for puzzles and stuff, and a lot of patience. Remember playing an online ARG, and staring at the same images for 4-5 hours straight, looking for hints. To me it can be fun and rewarding, others probably find it awkward, stressful, and unreasonably difficult for a game.