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Αναφορά προβλήματος μετάφρασης
shenzhen is the direct successor of tis100, still writing code manually (language is like assembly), but in shenzhen you have to also design your piece, choosing between different microcontroller, ram, rom, etc. Creating the design of the piece and program it to solve the task can be challenging, but is one of the best game i've ever played. Gives you a nice grasp on a lots of subjects. After playing it for the first time, i've moved to arduino to start learning the real stuff, and man... it did help a lot. My comprehension of the programming logic had grown so much without even noticing. You have to deal with the game constrictions, it's actually harder than doing it for real, but if you're new to programming, it will help you build a great logical framework. Lastly exapunks is also a game i highly recommend, gives you a lot more flexibility that tis and shen, graphically appealing, while still teaching you valid programming skills.
Best of luck!
For your Python endeavor, there is a game pop up recently called Farmer Was Replaced that specifically deals with Python if you're interested :)
Cool, I'll check that out.
A friend of mine recently started up an arcade and we have been looking at getting into edutainment type stuff and setting up something like a robotics club or something. Both of us go back to high school and early college for electronics/radio. High level languages are fun and all, but we are literally to a point where you can talk to the computer and it can make a disturbingly reasonable interpretation of plain speech to come up with its own attempt at problem solving, and I feel we are/were losing the touch with how computers actually function. This game does something unique in that it combines a very realistic assembly language with simplified problems and challenging constraints to make assembly level programming both practical and challenging in an approachable manner. All of this would be ridiculously simple if we had the constraints of a real micro-controller, but when you have nine lines of instructions, one register, two serial data bus, and to gpio pins to play with for your starting rig - you have enough room to solve simple problems in a straight forward manner and play around with optimization, but not enough room to do whatever you want.
In my opinion, it's one of the best programming introductions I think I have ever seen and have every intention of, in the future, seeing if we can work with Zachtronics for a club, school, and/or arcade adaptation. Zachtronics has been doing the Lord's work in my opinion and it's a shame I didn't find them, earlier.
I'll have to look into that. It may sound strange, but higher level languages are kind of like voodoo to me. The way I think about computers is almost too much from the ground up, and that makes me want to see registers and memory addresses - the idea of a computer working that stuff out on its own just doesn't flow. Perhaps more accurately, the creation of a purely logical computational construct is a bit more abstract than I am used to, and without known hardware constraints and instructions, I have difficulty orienting myself in the 'creative space' to start to build much. If something can do for a higher language, like python, what this does for risc and microcontrollers, then I'd owe you a drink.
They might do that since they are interested in education, but unfortunately, 2022's Last Call BBS will be the last game from Zachtronics.
https://www.pcgamer.com/zachtronics-is-making-its-final-game-last-call-bbs/
https://www.pcgamer.com/why-last-call-bbs-is-the-last-call-for-indie-studio-zachtronics/