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I looked at how annoyed I was getting and thought "I'll take my win of the main game as a win.", just as you said. It's such a shame all the games reach this point. It's like eating a delicious chocolate cake, and then there's a rancid mushroom near the bottom. :) hehehe
But until I reach that point I always got lots of entertainment out of the games and I don't think it's a shame to "be done" with a game at such a point.
I mean: these games are famously difficult. :D
The 'shame' is that the game reaches a point where it beats you. Except for those people that look up solutions online, there will come a point where almost everyone has to give up. It's such a shame that, after all that time of beating the levels, feeling cool and smart that you figured it out, they eventually make you feel a failure, and your last impression is that you weren't good enough.
SpaceChem, TIS-100 and now this have all done it to me, and I just can't bring myself to bother with another Zachtronics game. If they're ultimately unwinnable, then why bother, I say?
Because these games are doing something much more valuable than making you feel smart. They are actually making you smart(er), and reminding you that there is always more learning and growing to do. Feeling like a failure is not the same as being a failure; being a failure is hiding from reality by seeking out only experiences that make you feel only good because they don't challenge you enough.
Once a game stops being fun, it's no longer a game in my opinion, it's a task. If I want something to give me impossible tasks and waste hundreds of hours on it, I'll ask my boss for more work.
I didn't play this to be taught a lesson in humility or perseverance, I wanted a nice challenge. What I got was a main game of nice challenges, followed by a DLC of nasty challenges that are about as much fun as having your toenails ripped out ;-)