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Some good improvements in that list. I hope they can fit most of it in 2018 though.
I'm glad that a *peaceful path* is still holding out, as well it should. (It might be nice to see some steam achievements to that effect tho....).
Happy to see weather may start to play a more complex and involved part of the experience (and appropriatley that the rain coming thu rooof bug is finally going to be addressed)
Also very happy to see much more control over everything from cockpits is happening.
Blueprints idea +++++1
I'm still hoping that some very-needed blocks (proper curved blocks/window blocks variants) are going to be introduced soon, there are those of us that have been waiting for that for a long time now.....
For example, in another very similar game the menus are very well layed out in order and easy to access, something like that in PN would really expand our block count, this is just for steel blocks we build with.
It could add potentially dozens and dozens of blocks without cluttering up the menu.
This is just for basic block building shapes, like curved blocks etc.
Also standardizing the hitpoints system for blocks would help this in a big way and allow adding new shapes much easier, the same system for LOD models would be a huge plus also.
But what I recon would make PNs block count sky rocket, is an API similar to what SE has, but dont release the source damned code to do it lol, but an API capable of assembling new devices for the game, man what a plus that would be , even right now, players here could be designing and testing there own machanical blocks, no doubt some of the stuff BCP comes up with would rock and be a huge asset to the game.
But just for basic building block shapes, some standardization would benifit this.
Alot of block building games forget about or ignore the basic shapes we build with, I really hope Planet Nomads is not one of thsoe games.
Block shapes are really important for builders, and every survivor in Planet Nomads is a builder.
Survival will get interesting again!
I am with all posts above (speaking like always for my forum-shy gaming partner too).
Access to controls from the cockpit is a long awaited feature and will hopefully be at the top of the list.
Very important to us is that the option is kept to choose a mostly peaceful path of playing (some natural conflicts are o.k., forced on the player conflicts are not)
And I also join in with piddlefoot - please do not forget about the importance of blocks !!!
So true!
I would like to point out one thing though. I like the idea of block destruction. But this could be a little problematic when landing your air vehicle. I don't know about anyone else but, descending can cause some extreme bouncing if you try to do it incrementally (slower). I often have to slam my air vehicle on the ground to get it to land where I want to. I would think there would need to be an improvement to the decent mechanics of the Air Blades when block destruction is implemented.
i wouldnt mind seeing a few more variations on slopes and arcs. maybe even a 1 block cylinder. a 2x2x1 like a small ceiling tile will also be very handy. glass blocks or panes would also be a nice one.... i feel like a kid asking santa for presents
People asked for "Conveyor ceiling pass-through"
http://gtm.steamproxy.vip/app/504050/discussions/3/1520386297677906679/
I would like to have transparent walls, nicer windows, cockpit in shape of a hemisphere...
Curved blocks is something that has been asked for again and again.