UBOAT
10 Nov, 2024 @ 11:02am
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2024.1 Patch 20
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Showing 1-15 of 44 comments
Wonderfull work! keep it up, we the community love you all!
Yung Whizkay 10 Nov, 2024 @ 11:21am 
nice that the verbal sightings are silenced in port! Can you make it possible to turn the blue/white outlines of objects that the player in First Person is looking at off or an opacity slider for it, i find it bothers with the immersion :) :p2cube:
Last edited by Yung Whizkay; 10 Nov, 2024 @ 11:21am
стеклорез 10 Nov, 2024 @ 11:33am 
не работает!(
XallZall 10 Nov, 2024 @ 11:35am 
Awesome, we are back again.
I am excited for each update at this point, been very happy with the progress and direction of this game.

I just hope we can get a few more tools like charts, RAOBF, fine tuning of the speed, and other options that allow for more historical attack and plotting methods.

And I really can't wait for the type IX and hopefully other Uboots too.

Keep up the good work o7
Ivellios 10 Nov, 2024 @ 11:38am 
I know it's just 'bells and whistles' but when we're returning to port, would it be possible to have the navigation lights turn on? Or as you call them positional lights?
Of course it'd only when in/near a friendly/allied ports, and when safe to do so (no air raid or such).

or maybe have the player/Captain set default behavior on or off like how interior lights are set?

I think this would increase immersion a bit.

Thanks for reading.
-MERC- Merc8ninE 10 Nov, 2024 @ 11:40am 
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Are we ever going to get more merchant/civilian ship types? You guys have done so much amazing work and this feels like the last real requirement.

Sinking ships is the most common objective of the game. Having more diversity would make things a lot more interesting. And there was a lot of different ships sailing around in WW2, many none standard, auxiliary, liners, trawlers, troop ships, supply vessels etc.

Sinking the same old ships over and over makes it feel a little shallow at times.

Otherwise this game is approaching perfection.
Last edited by -MERC- Merc8ninE; 10 Nov, 2024 @ 11:40am
< blank > 10 Nov, 2024 @ 11:41am 
Glad to see the B1 glitch finally got fixed.
LEST GOOOOOOOOOOOOOOOOOOOOOOOOO
kenber 10 Nov, 2024 @ 12:05pm 
Big thanks to our developers that they keep making this great game even better.
One real cool detail maybe that when you do a recon with planes they could report position of stationary ships.

But well - The two more DLC subs who is planned is still much more cool factor
Must say - look forward to see the "electroboote" - Type XXI, but well there is still some time to wait for that one...

The type IX is what we will see first and well - that will be exiting too
I hope it comes with even external torpedoes who is only possible to load from surface.. and well - it an airplane attacks at that moment it could mean trouble..

Well - both IX and XXI will be interesting.. so I can only hope our developers start with this soon and well a progress report of it would be nice also
Last edited by kenber; 10 Nov, 2024 @ 12:12pm
Kim Rain 10 Nov, 2024 @ 12:10pm 
Good afternoon. Corrections need to be made on Type IIA submarines. When diving to periscope depth, the periscope was often underwater and did not show the inspection area on the surface of the water. Thank you.
Добрый день. Необходимо внести исправления на подводных лодках типа IIA. При погружении на перископную глубину, перископ часто находился под водой и не показывал область осмотра на поверхности воды . Спасибо.
Comrade WaterJug 10 Nov, 2024 @ 12:17pm 
noice
Butterbird 10 Nov, 2024 @ 1:35pm 
very nice
TheJuicySchinken 10 Nov, 2024 @ 1:40pm 
hell yeah brotha!
2Polev 10 Nov, 2024 @ 1:45pm 
Get rid of auto alarm
AticAtac 10 Nov, 2024 @ 2:07pm 
Very nice, thank you!
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Date Posted: 10 Nov, 2024 @ 11:02am
Posts: 44