Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But. as you mentioned “no competitors”, hence no leverage to improve soon.
The UBOAT game can only move into the category of “legendary game” if (and with our help as well) it finds it necessary to leave the category of “best” game. Let's help.
To all you mentioned, I would like to support especially the aspect of crew management. (4 people are officers (if necessary up to 7 people on the “nine”); 4-6 - senior non-commissioned officers; 10-12 junior non-commissioned officers; zo-z6 are ordinary sailors and assistant non-commissioned officers). And, each must serve on his own watch and sleep in his own place (in his own compartment). The acoustic technician, radio operator, torpedo operator, etc. - should not sleep in the living compartment, which is intended for officers' rest. (as it is erroneously envisioned by the mechanics of the game at this time)