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Nevertheless you're trying to put on this new layout on an existing, gamified version that is made and tested with what the base game offers. The crew size was limited mostly through performance limitations and pathfinding issues.
Also what the actual F are you doing with all those officers and extra crewmen? There are barely enough tasks to keep your crew busy. With just 5 officers and 2 crewmen you can run the boat fully automated while not on alarm (on alarm everything is to be done manually anyway). You're just missing out on the even more gamified bonuses to fuel consumption and sight range then.
I know this doesn't help with what you want to achieve, but you might want to play the game at some point instead of painting every bolt nut to its original colour.
When I first started playing, I accepted and adhered to certain rules of the game, for the purpose was cognitive - entertaining. Later, trying to increase the complexity of the game, I began to use various mods. Now I started playing without saves (only in the port). If I get drowned, I start over. After making this decision, the game took on a completely different look for me, (but I can't get to 1945 yet). At the moment I am trying to maximize the control of the submarine crew to the historically correct, as far as it is allowed . After spending in the game (believe me) more than a thousand hours, I choose my personal style of play. I know what I will do with 16 officers (and non-commissioned officers) and 34 - 40 sailors. I am sympathetic to misunderstandings of my view and style of play. But I don't impose it on anyone either.
Here is a good video:
https://www.youtube.com/watch?v=AZee0IohHow
Some people like to launch a torpedo at a target by simply pressing a button, while others want to use manual control with TDC. Also my choice (at this time) is to use as many crew members in the game as there have actually been historically. Seems obvious to me.
I wish you a happy new year and a good game. By the way, the developers promised (in 2025) to release “nine” and finalize the physics of immersion.