UBOAT
V Improvements UPDATE (Discussion)
This is gonna be a long post so stay tuned for I am going to drop a bible on you lel

The topic of this discussion is suggestion for improvement of the game, reasoning of these and mod list I use

So let's get started

Manual engine speed controls (GAMEPLAY)
It would be nice to have option for separating engines and set only starboard engine to full speed. Having option to switch between port, starboard and both engines would give more realism and control to game

Navigation light and flag automatic option (FLAVOUR
You can turn on lights and unfold the flag near a friendly port or for events like a welcoming ceremony. Simple option for Near Friendly Port, Automatic, Off would be nice for both navigation lights and the flag

Periscope (GAMEPLAY)
The option to raise a periscope to full without people occupying periscope. Sometimes I want to extend periscope but have to do it manually. Voice lines for Extend Periscop and Store Periscope would also be quite nice.

Does the bar on the left scroll with mouse wheel when hovering atall? Really don't know, all options are very neat and compact.

Movable Log Window (UI)
Honestly I am really annoyed with the log window. The option to move it or minimize it would be greatly appriciated.

Torpedo Dry Time (GAMEPLAY)
I flood my tube and with almost no time I can dry tube and flood. More time to dry the tube I think would increase realism.

Scuttle (STORY)
It would be nice that you can scuttle your submarine in case of very big damage. Option to surrender really would make for a nice story. Scuttle the boat, leave the boat and taken prisoner of war would a good ending compared to sinking.

Save Realism Tool (GAMEPLAY)
I want to change realism of my save but all options are grey and probably is my fault but I don't know how to change settings. And could use a tool to change save properties because I don't know modding

Damage (GAMEPLAY)
In some cases damage is so big that it is unable to repair everything at sea. Even with spare parts I don't think some large components should be good for repair. So in a single patrol I was bombarded by the depth charges and tower was bent similar to damage of U96. I am basically saying some stuff that is damaged shouldn't be good for use without a dock. State of components should be either damaged or destroyed.

Captain Priority (GAMEPLAY)
I want to climb ladders without getting in a line, I AM THE CAPTAIN OF THIS BOAT. Really annoying when you surface and have to get to the top and crewmen line up like it's free icecream.

Feel free to discuss and add stuff if you want. Let me know if you want the mod list
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Showing 1-2 of 2 comments
Eridano2013 26 Jan @ 3:43pm 
+1 to your proposals.

Another series of proposals that I have collected over the years:
- Implement Battle stations (Alarm preset positions) - when the alarm sounds, each officer goes to the post I have previously assigned to him; when the alarm stops, each officer returns to routine duties.
- Dive schedule at 50m to start the search with hydrophones.
- Map improvements: A brighter map, and/or a black and white map. Font sizes of the map tools that increase in size if you zoom-in.
- More enemy activity randomization in missions: Enigma, deploy a spy, Bera Island, etc.
- A confirmation to exit the mission when returning to the port. Sometimes I accidentally press the "End Mission" button. "Are you sure you want to go back to port?" to click.
- Use money for improving Uboot.
- Radio call other Uboots/German ships for help (in addition to milk cows).
- Friendly Fire does not cause all Germany ports to be "red": implement other punishments, such as a drastic reduction in reputation and/or money, or demote to a smaller U-Boot.
- Less predictable convoy and escorts reactions once alerted.
- More keyboard shortcuts.
- Biographies of sailors to be recruited should contain genuine clues about their abilities or fear level.
Last edited by Eridano2013; 26 Jan @ 4:19pm
volster 27 Jan @ 4:11am 
Hey thanks for your input. I just want to give some more detail.

Damage report in form of text with button could be generated by chief engineer only after battle is over. The example of damage report is

X Attack Periscope destroyed -> destroyer run over it lel
X Diesel Compressor damaged (repair time 3 hrs)
X Torpedo Tube 3 destroyed -> depth charge damaged it
X Aft Battery damaged (repair time 1 hrs)
X Starboard propeller destroyed -> don't know, shark ate it

Explaination is a possible reason and doesn't need to be in damage report. Gyro and planes in electric mode should be silent and undetectable.

Manual planes control would help to control the depth of the boat. Some options include lower, rise, level so depth increment is controlled with manual gauges.
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Showing 1-2 of 2 comments
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Date Posted: 26 Jan @ 2:36pm
Posts: 2