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Another series of proposals that I have collected over the years:
- Implement Battle stations (Alarm preset positions) - when the alarm sounds, each officer goes to the post I have previously assigned to him; when the alarm stops, each officer returns to routine duties.
- Dive schedule at 50m to start the search with hydrophones.
- Map improvements: A brighter map, and/or a black and white map. Font sizes of the map tools that increase in size if you zoom-in.
- More enemy activity randomization in missions: Enigma, deploy a spy, Bera Island, etc.
- A confirmation to exit the mission when returning to the port. Sometimes I accidentally press the "End Mission" button. "Are you sure you want to go back to port?" to click.
- Use money for improving Uboot.
- Radio call other Uboots/German ships for help (in addition to milk cows).
- Friendly Fire does not cause all Germany ports to be "red": implement other punishments, such as a drastic reduction in reputation and/or money, or demote to a smaller U-Boot.
- Less predictable convoy and escorts reactions once alerted.
- More keyboard shortcuts.
- Biographies of sailors to be recruited should contain genuine clues about their abilities or fear level.
Damage report in form of text with button could be generated by chief engineer only after battle is over. The example of damage report is
X Attack Periscope destroyed -> destroyer run over it lel
X Diesel Compressor damaged (repair time 3 hrs)
X Torpedo Tube 3 destroyed -> depth charge damaged it
X Aft Battery damaged (repair time 1 hrs)
X Starboard propeller destroyed -> don't know, shark ate it
Explaination is a possible reason and doesn't need to be in damage report. Gyro and planes in electric mode should be silent and undetectable.
Manual planes control would help to control the depth of the boat. Some options include lower, rise, level so depth increment is controlled with manual gauges.