UBOAT
New sinking physics; how do i destroy a vertical ship?
Testing the new sinking physics, some AI uboats managed to hit a freighter, and this caused it to tilt with half the ship being submerged. The bow is sticking upwards. I approach the wreck to finish the job. The freighter was around 40 degrees

Since this is a new file, I didn’t have dynamite or a scuttler, so I tried to use the deck gun but 11 shells to the waterline (not hitting the water) doesn’t seem to cut it. Even tried the AA gun but i doubt that would be better

In the end, i had to launch a torpedo at it but even then, it took quite some time — even with time compression — to submerge it for good

So what’s a faster way to finish this up?
Last edited by SpaceBikerV; 25 Jan @ 10:48pm
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Showing 1-15 of 31 comments
volster 25 Jan @ 11:28pm 
Use a deck gun
Originally posted by volster:
Use a deck gun
Did i say 11 shells? I meant 21. AP
There's hull stress damage in-game. A 20-60 degree trimming hull would hull break on its own in several minutes.
If not, then there's no way to sink it fast. The hull is too vertical to take stress. The only way to sink it is by setting a deck fire and burn the hull.

Shooting AP or torpedo does nothing good. A vertical hull means the underwater compartments are flooded, while the ones above water are filled with air. AP (punches small holes) or torpedo (one large hole) could only flood several more compartments, not enough to flood the whole ship.
Use HE and shoot the deck to start a deck fire, as fire can burn down hull HP steadily.
Last edited by Battleshipfree99; 25 Jan @ 11:38pm
Originally posted by Battleshipfree99:
There's hull stress damage in-game. A 20-60 degree trimming hull would hull break on its own in several minutes.
If not, then there's no way to sink it fast. The hull is too vertical to take stress. The only way to sink it is by setting a deck fire and burn the hull.

Shooting AP does nothing good. A vertical hull means the underwater compartments are flooded, while the ones above water are filled with air. AP could only punch small holes and flood several more compartments, not enough to flood the whole ship. Use HE and shoot the deck to start a deck fire, as fire can burn down hull HP steadily.
I’ll keep that in mind. Thanks
nihilcat  [developer] 26 Jan @ 12:06am 
It's always possible to sink it with deck gun fire and some patience. If you are unlucky though and the compartment at the waterline happens to be already flooded, more shells will be needed, so that the damage eventually spreads to nearby compartments. Otherwise a few shots should do to breach that one compartment.
Dagobert 26 Jan @ 1:11am 
Originally posted by nihilcat:
It's always possible to sink it with deck gun fire and some patience. If you are unlucky though and the compartment at the waterline happens to be already flooded, more shells will be needed, so that the damage eventually spreads to nearby compartments. Otherwise a few shots should do to breach that one compartment.

Ships that don't sink completely aren't that unrealistic.
The problem is that these are NOT considered KILL and you don't get any points for them.

I think you should work on it again.
A half-sunk ship should already be considered a successful kill.
Who is supposed to save a ship like that?...Nobody.
And even if somebody does it, the repairs in a dry dock will take longer than the War. So it's a mission kill.
Last edited by Dagobert; 26 Jan @ 1:16am
nihilcat  [developer] 26 Jan @ 1:19am 
Originally posted by Dagobert:
Ships that don't sink completely aren't that unrealistic.
The problem is that these are NOT considered KILL and you don't get any points for them.

I think you should work on it again.
A half-sunk ship should already be considered a successful kill.
Who is supposed to save a ship like that?...Nobody.
And even if somebody does it, the repairs in a dry dock will take longer than the War. So it's a mission kill.

Is that experience from the latest patch? We've been lowering the sink credit threshold with each patch, but we can lower it further.
Well I certainly didn’t get a kill prompt from my experience. Only after it lost its dark green health was it credited
Dagobert 26 Jan @ 1:34am 
Originally posted by nihilcat:
Originally posted by Dagobert:
Ships that don't sink completely aren't that unrealistic.
The problem is that these are NOT considered KILL and you don't get any points for them.

I think you should work on it again.
A half-sunk ship should already be considered a successful kill.
Who is supposed to save a ship like that?...Nobody.
And even if somebody does it, the repairs in a dry dock will take longer than the War. So it's a mission kill.

Is that experience from the latest patch? We've been lowering the sink credit threshold with each patch, but we can lower it further.

Yes. The problem is particularly present in shallow waters where the stern of the ship touches the bottom before it has completely sunk. So the water depth is less than the length of the ship.

but recently (after the patch) also on the open sea.

Anyway, this happens to me every now and then. it's frustrating.

I don't want the ships to sink any faster. I want these wrecks floating on the surface. It's immersive and realistic. I just want to get points for it^^
Originally posted by nihilcat:
Originally posted by Dagobert:
Ships that don't sink completely aren't that unrealistic.
The problem is that these are NOT considered KILL and you don't get any points for them.

I think you should work on it again.
A half-sunk ship should already be considered a successful kill.
Who is supposed to save a ship like that?...Nobody.
And even if somebody does it, the repairs in a dry dock will take longer than the War. So it's a mission kill.

Is that experience from the latest patch? We've been lowering the sink credit threshold with each patch, but we can lower it further.

----------------
I destroyed the ship in october 18.
https://ibb.co/MhDTSH5

Waiting 10 days with TC... still not sinking. Shooting AP/torpedos does nothing.
https://ibb.co/wJtDLq3

Safe depth is 67-88 metters, so it's not getting stuck on the bottom.
https://ibb.co/xLQ9Q4f
https://ibb.co/G9PpdCL

(example is carrier, but same thing happened to royal oak)
@nihilcat
@Dagobert is probably proposing a sink credit threshold based on ship trimming/listing angles. Like crediting a ship as "sunk" when trimming/listing over 30~40 degrees. Even though the model won't be forcefully sunk, players who prefer a total sunk can take their time dealing with it, while casual players can take their credit and RTB.
Last edited by Battleshipfree99; 26 Jan @ 3:33am
Dagobert 26 Jan @ 3:55am 
Originally posted by Battleshipfree99:
@nihilcat
@Dagobert is probably proposing a sink credit threshold based on ship trimming/listing angles. Like crediting a ship as "sunk" when trimming/listing over 30~40 degrees. Even though the model won't be forcefully sunk, players who prefer a total sunk can take their time dealing with it, while casual players can take their credit and RTB.

YES :steamthumbsup:
nihilcat  [developer] 26 Jan @ 3:58am 
Thank you for all the feedback. We will be tweaking it further in the next patches.
Dagobert 26 Jan @ 4:00am 
Originally posted by nihilcat:
Thank you for all the feedback. We will be tweaking it further in the next patches.

Awesome :lunar2019smilingpig:
Originally posted by nihilcat:
Originally posted by Dagobert:
Ships that don't sink completely aren't that unrealistic.
The problem is that these are NOT considered KILL and you don't get any points for them.

I think you should work on it again.
A half-sunk ship should already be considered a successful kill.
Who is supposed to save a ship like that?...Nobody.
And even if somebody does it, the repairs in a dry dock will take longer than the War. So it's a mission kill.

Is that experience from the latest patch? We've been lowering the sink credit threshold with each patch, but we can lower it further.
I submitted an F11 report on one such case. In ~180m of water or greater, a freighter ended up almost completely vertical and stopped sinking. I came back to it after evading destroyers, while I don't think I waited several hours, I didn't see any visible movement after some time compression.

A few hundred rounds of 20mm AP didn't do anything into the final compartment. A few magazines of HE eventually set the deck on fire, which very quickly finally gave me the kill.

Screenshot after setting it on fire for reference: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3414686276

This is really the only issue I've seen so far with the new mechanics, things like this not counting as kills.
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Date Posted: 25 Jan @ 10:47pm
Posts: 31