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Sounds like you started with the type IIA.
You should restart in easy mode with the VIIB.
See if that makes a difference.
Then later on when you become efficient and proficient with the game mechanics you can try the harder start.
There are ships always moving around , even at war start.
If you can't find them, that's more on you.
Did you try putting an officer on the hydrophone, as they show you in the tutorial #3?
The targets are *generally* reachable. ...but you do need to learn your crew management setup for -50% fuel usage buffs.
I find most targets can be reached using different methods. I use vector intercepts in the type 2 and I catch upto most targets. It sounds like this player is just “chasing” hydrophone contacts without plotting course so you would never really catch them
The problem is that all contacts I get are moving at a bearing I can't catch up with. Looked at some guides and I'm following common trade routes but I hope it was just truly horrible luck, just wanted to ask here since I'm a new player
I'm going to do a fresh start with the VIIB and see how it goes. Should I start from Kiel or Wilhelmashaven?
Start on easy.
Get comfortable calculating the torpedoes manually, while having the contacts on the map.
Learn how to do 3.15, how to set up the TDC.
Then you can transition into a full 100% realism.
The only difference is how you collect and figure out the required data .
The TDC solution doesn't change based on realism.
EDIT:
Having the updated live location of a ship over time, which you get with map contacts on, provides you with all the data needed to calculate a torpedo solution.
No one called you an idiot. You only said ships were moving away. Therefore it sounded like you may have been chasing hydrophone contacts.
It could be you are plotting your intercept course incorrectly there are many tutorials with different methods on YouTube for you to try.
In the type 2 I catch targets moving away at least 60% of the time but I have played the game quite a few times. As your new as people have said try the VIIB maybe you’ll have more luck. Good hunting
Subs are ambush predators, in the end. Everything that can harm you can out run you, and half the cargo vessels can give you a run for your money unless you're going flat out for an extended period.
Give it time, don't let it get to you, take a break if you need, and play with different starts and options. Eventually, you'll get a feel for the ebb and flow of the life of a skipper.
This. Learn how to conduct an end-around, submerge ahead and let the target sail across your bow