UBOAT
This game is a... rollercoaster?
Decided to give the game a serious playthrough now that I have time. Beginning of the war, very cool, spent about an hour IRL escaping many hunting ships because the UK's eastern coast is shallow af (no blaming the game, that's literally how it is IRL)

And now I've done 3 patrols where I couldn't even engage a single ship as they were moving away. HQ gave me a mission to sink an important warship but there was no way I could even meet with it despite my best efforts.
I know you can't win them all, that's like a regular hunt, sometimes you come back empty handed and there will be many more occasions. Again, not blaming the game, I'd just like to know if doing several empty patrols gets rarer as I get more experienced
Last edited by Arpente Reves; 24 Jan @ 7:29pm
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Showing 1-15 of 20 comments
KoN 24 Jan @ 7:42pm 
Take LOW missions at the start , build up your crew and gain them experience .
That does not help in the slightest lol. I didn't had problems related to difficulty, I had problems with empty patrols and unreachable targets
Are you using the type II A ?
Originally posted by Arpente Reves:
That does not help in the slightest lol. I didn't had problems related to difficulty, I had problems with empty patrols and unreachable targets

Sounds like you started with the type IIA.

You should restart in easy mode with the VIIB.
See if that makes a difference.

Then later on when you become efficient and proficient with the game mechanics you can try the harder start.

There are ships always moving around , even at war start.
If you can't find them, that's more on you.
Did you try putting an officer on the hydrophone, as they show you in the tutorial #3?
Last edited by Mouse Rat; 25 Jan @ 6:02am
XLjedi 25 Jan @ 6:03am 
Originally posted by Arpente Reves:
That does not help in the slightest lol. I didn't had problems related to difficulty, I had problems with empty patrols and unreachable targets

The targets are *generally* reachable. ...but you do need to learn your crew management setup for -50% fuel usage buffs.
Originally posted by XLjedi:
Originally posted by Arpente Reves:
That does not help in the slightest lol. I didn't had problems related to difficulty, I had problems with empty patrols and unreachable targets

The targets are *generally* reachable. ...but you do need to learn your crew management setup for -50% fuel usage buffs.

I find most targets can be reached using different methods. I use vector intercepts in the type 2 and I catch upto most targets. It sounds like this player is just “chasing” hydrophone contacts without plotting course so you would never really catch them
Arpente Reves 25 Jan @ 7:00am 
Have I mentioned that all the ships I find are moving away? This isn't a question of being an idiot lol, I'm fully aware that I have to plot intercept courses and not charge straight toward a hydrophone contact, that's about the same principle as air combat where I'm more familiar. I'm not a fool, I have done the tutorials haha

The problem is that all contacts I get are moving at a bearing I can't catch up with. Looked at some guides and I'm following common trade routes but I hope it was just truly horrible luck, just wanted to ask here since I'm a new player :demoneye:

I'm going to do a fresh start with the VIIB and see how it goes. Should I start from Kiel or Wilhelmashaven?
Mouse Rat 25 Jan @ 7:11am 
Originally posted by Arpente Reves:
Wilhelmashaven

Start on easy.
Get comfortable calculating the torpedoes manually, while having the contacts on the map.

Learn how to do 3.15, how to set up the TDC.
Then you can transition into a full 100% realism.

The only difference is how you collect and figure out the required data .
The TDC solution doesn't change based on realism.

EDIT:
Having the updated live location of a ship over time, which you get with map contacts on, provides you with all the data needed to calculate a torpedo solution.
Last edited by Mouse Rat; 25 Jan @ 7:19am
Originally posted by Arpente Reves:
Have I mentioned that all the ships I find are moving away? This isn't a question of being an idiot lol, I'm fully aware that I have to plot intercept courses and not charge straight toward a hydrophone contact, that's about the same principle as air combat where I'm more familiar. I'm not a fool, I have done the tutorials haha

The problem is that all contacts I get are moving at a bearing I can't catch up with. Looked at some guides and I'm following common trade routes but I hope it was just truly horrible luck, just wanted to ask here since I'm a new player :demoneye:

I'm going to do a fresh start with the VIIB and see how it goes. Should I start from Kiel or Wilhelmashaven?


No one called you an idiot. You only said ships were moving away. Therefore it sounded like you may have been chasing hydrophone contacts.

It could be you are plotting your intercept course incorrectly there are many tutorials with different methods on YouTube for you to try.

In the type 2 I catch targets moving away at least 60% of the time but I have played the game quite a few times. As your new as people have said try the VIIB maybe you’ll have more luck. Good hunting
BobbySopor 25 Jan @ 11:23am 
Originally posted by Arpente Reves:
Have I mentioned that all the ships I find are moving away? This isn't a question of being an idiot lol, I'm fully aware that I have to plot intercept courses and not charge straight toward a hydrophone contact, that's about the same principle as air combat where I'm more familiar. I'm not a fool, I have done the tutorials haha

The problem is that all contacts I get are moving at a bearing I can't catch up with. Looked at some guides and I'm following common trade routes but I hope it was just truly horrible luck, just wanted to ask here since I'm a new player :demoneye:

I'm going to do a fresh start with the VIIB and see how it goes. Should I start from Kiel or Wilhelmashaven?
i dont think people really catch what you are talking about. i had many patrols and its so different every time. sometimes i cant decide which ship i want to sink first and there is no efford in catching them, and other times i try my hardest to find and sink a ship and go home empty. some patrols are boring, some too clutch for comfort. its the nature of a game. you can always cheese some action by going close to UK harbors or eastern coastline tho. i just handle it like that: as long as my crew comes home in one piece its a win, if dönitz wants more GRT he can go out and hunt by himself
mongo13 25 Jan @ 11:29am 
Try patrolling up and down eastern UK coast at PD. I found a lot of contacts that way.
Originally posted by BobbySopor:
Originally posted by Arpente Reves:
Have I mentioned that all the ships I find are moving away? This isn't a question of being an idiot lol, I'm fully aware that I have to plot intercept courses and not charge straight toward a hydrophone contact, that's about the same principle as air combat where I'm more familiar. I'm not a fool, I have done the tutorials haha

The problem is that all contacts I get are moving at a bearing I can't catch up with. Looked at some guides and I'm following common trade routes but I hope it was just truly horrible luck, just wanted to ask here since I'm a new player :demoneye:

I'm going to do a fresh start with the VIIB and see how it goes. Should I start from Kiel or Wilhelmashaven?
i dont think people really catch what you are talking about. i had many patrols and its so different every time. sometimes i cant decide which ship i want to sink first and there is no efford in catching them, and other times i try my hardest to find and sink a ship and go home empty. some patrols are boring, some too clutch for comfort. its the nature of a game. you can always cheese some action by going close to UK harbors or eastern coastline tho. i just handle it like that: as long as my crew comes home in one piece its a win, if dönitz wants more GRT he can go out and hunt by himself
So it was just terrible luck over several patrols then. Oh well, off to more of them haha
Dee Oh Dee 25 Jan @ 12:34pm 
Yeah, as you get more experience with sub sims you also learn that some targets are just not possible due to the distance and their destination. Sometimes you just spend days cruising around looking for targets... and then one night you stumble upon a massive convoy and manage to sink three tankers in one perfect attack run.

Subs are ambush predators, in the end. Everything that can harm you can out run you, and half the cargo vessels can give you a run for your money unless you're going flat out for an extended period.

Give it time, don't let it get to you, take a break if you need, and play with different starts and options. Eventually, you'll get a feel for the ebb and flow of the life of a skipper.
dbond1 25 Jan @ 1:08pm 
Originally posted by Dee Oh Dee:
Subs are ambush predators

This. Learn how to conduct an end-around, submerge ahead and let the target sail across your bow
BobbySopor 25 Jan @ 11:41pm 
Originally posted by Arpente Reves:
Originally posted by BobbySopor:
i dont think people really catch what you are talking about. i had many patrols and its so different every time. sometimes i cant decide which ship i want to sink first and there is no efford in catching them, and other times i try my hardest to find and sink a ship and go home empty. some patrols are boring, some too clutch for comfort. its the nature of a game. you can always cheese some action by going close to UK harbors or eastern coastline tho. i just handle it like that: as long as my crew comes home in one piece its a win, if dönitz wants more GRT he can go out and hunt by himself
So it was just terrible luck over several patrols then. Oh well, off to more of them haha
oh just one thing, i installed a mod for the time compression because the highest level of time compression is too high so sometimes the simulation reacts too slow to situations. this could be a reason why you find ships going away from you. so my suggestion is to play at a slower pace and get immersed in the boring part of being on a submarine if you have the time to play. rushing to the action with max time compression could end up in weird situations like being 2 km on land because or 200 meters beside a warship because the time compression didnt stop fast enough. especially on low end cpu's
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Date Posted: 24 Jan @ 7:24pm
Posts: 20