Tropico 6

Tropico 6

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Glitching graphics with Intel Arc integrated, Xe Driver Linux
I have an Intel 155H CPU and some elements (textures?) are blinking and this happens both in the menu and in the game on the map. I'm on (Gentoo) Linux so I'm not sure what to post. It works kind of in wine, but there's a lighting issue instead, so the game is very dark and hard to play.
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Showing 1-3 of 3 comments
Kunovega 30 Jul @ 11:08am 
I doubt this game works without a discreet GPU
ferrelas 30 Jul @ 2:21pm 
Originally posted by Kunovega:
I doubt this game works without a discreet GPU
Oh, it's for sure strong enough to run the game, I can run Death Stranding without any major problems. It's just something that needs fixing so it can run with Intel Arc
Kunovega 30 Jul @ 5:43pm 
Originally posted by ferrelas:
Originally posted by Kunovega:
I doubt this game works without a discreet GPU
Oh, it's for sure strong enough to run the game, I can run Death Stranding without any major problems. It's just something that needs fixing so it can run with Intel Arc

I've yet to see an intel onboard gpu run anything in unreal engine properly.

Death Stranding is Decima engine, not Unreal. Different engines, different requirements.

Unreal tasks dedicated video memory, while the intel onboards are shared video memory. There's a reason the store page for this game does not list Intel gpu's in its requirements, it specifically asks for dedicated video which you don't have.

You can't just compare completely different games built in different engines and expect the same performance. If you actually read the store page requirements you might have noticed Death Stranding doesn't ask for a dedicated video ram, because decima engine doesn't require that.
Last edited by Kunovega; 30 Jul @ 5:44pm
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