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I've yet to see an intel onboard gpu run anything in unreal engine properly.
Death Stranding is Decima engine, not Unreal. Different engines, different requirements.
Unreal tasks dedicated video memory, while the intel onboards are shared video memory. There's a reason the store page for this game does not list Intel gpu's in its requirements, it specifically asks for dedicated video which you don't have.
You can't just compare completely different games built in different engines and expect the same performance. If you actually read the store page requirements you might have noticed Death Stranding doesn't ask for a dedicated video ram, because decima engine doesn't require that.