Tropico 6

Tropico 6

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VayneVerso 19 Apr, 2019 @ 9:09am
empty and demolish
Unless I'm mistaken, there isn't a way to empty a buildings storage before demolishing it. All of the raw materials simply get destroyed. I Googled it--somebody suggested closing all the job slots as a guess. It seemed like it could work, but it didn't.

Ideally, teamsters would just automatically collect the raw materials from a demolished building before it gets demolished. Some sort of button to make it clear would be nice.
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Showing 1-10 of 10 comments
Battleclown 19 Apr, 2019 @ 9:15am 
Fireing all the people kinda works but it still takes time, also if the facility requires a resource then the teamster will fill up your closed down factory with resources.
Also if you upgrade your plantations in modern times you lose all inventory, same with mines.
VayneVerso 19 Apr, 2019 @ 10:00am 
Originally posted by Battleclown:
Fireing all the people kinda works but it still takes time, also if the facility requires a resource then the teamster will fill up your closed down factory with resources.
Also if you upgrade your plantations in modern times you lose all inventory, same with mines.

Yeah, I was thinking about the raw materials almost more than anything else, actually, because I have a ton of teamsters who are very good at their jobs and pick up the produced goods pretty quickly while filling up the raw resources stockpiles.
Battleclown 19 Apr, 2019 @ 10:11am 
There seem to be some prioritizing going on with the teamster because it seems to take a lot longer to fill up a powerplant with coal or uranium when all the job positions are closed, so I'm thinking it could be the same when you're trying to empty out the inventory.

It's a little bit annoying but once my economy gets going I often don't care, I'd rather build my city than wait for my teamster to get around to it.
jlking3rd 19 Apr, 2019 @ 3:07pm 
I am not sure this will work in every situation but when I decided to get rid of a tannery, I shut down the cattle ranches first by closing all the job slots. Then waited until all the hides had been turned into leather and fired all the tanners. Once the teamsters hauled off the last of the leather, I destroyed the building and opened the ranches again. But of course by doing it that way I also deprived my economy of meat, which might have ended up costing me more than just biting the bullet and dumping the inventory.
Last edited by jlking3rd; 19 Apr, 2019 @ 3:08pm
Battleclown 19 Apr, 2019 @ 4:18pm 
I'm more of a penny saver early in the game, but later in the game the supply chain becomes more complex and I'm not shutting down 10 Llamas just to close down and move a textile mill, damned the cost :)
VayneVerso 19 Apr, 2019 @ 4:44pm 
Originally posted by Battleclown:
I'm more of a penny saver early in the game, but later in the game the supply chain becomes more complex and I'm not shutting down 10 Llamas just to close down and move a textile mill, damned the cost :)

Yeah, same here. I blew up a ton of hides to get my tannery away from the population center, then a bunch of tobacco just to move my cigar factory over about two squares, and then milk to move my creamery across the street, etc. ;) Of course, I had nearly $1 million at the time, but big shake-ups like this still hurt.
Battleclown 19 Apr, 2019 @ 5:08pm 
YES, demolish that building so that you can move it TWO SQUARES because it needs to be perfect :)

Funny how wasting digital tobacco still hurt a little bit.
Evelyn 20 Apr, 2019 @ 7:41am 
The ability to just switch off a buildings production would be good.
Zack Wester 1 Aug, 2019 @ 12:50pm 
or that when you order demolition the building would dump its recorces on the street.
I think that realistic even.
demolition crews shows up building full of Rum, dumps all the Rum on the street demolish building. drink some rum off to next job.
endiendo 15 Nov, 2019 @ 8:52am 
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