Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I believe the game took 9 years of development, and even at its peak, the community wasn't nearly large enough for it to be commercially viable. At this point, it's a miracle it's even still running, as I saw Elyot (lead dev ?) mention in another post that just keeping the servers up is a 2-300$ flat loss per month.
I honestly think Prismata can be the game of your life. But that is, if you're part of a really, really small niche. I suppose for a sequel to make any sense, the gameplay should be so different that it would be weird to even call it a sequel.