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Αναφορά προβλήματος μετάφρασης
It's slight dissonance with the story trying to give an option for lighter roleplay, while putting you into the boots of the most important person you could even be.
sonofa... but I didn't post it! I just thought of posting it. p can hear my thoughts!
and we're probably stuck with him until he dies IRL. just saying. oh well at least he's sometimes entertaining, unlike Rumi, who's just flamebaiting. (still not sure it's not p's alt...)
but that is generally the way with heroes
Just because the MC is Dragonborn does not give them any legitimacy to the Throne. Minotaurs have more right to the Throne than the Dragonborn, they are actual blood descendants of Alessia.
Without the Amulet of Kings, there is no way to tell if somebody is worthy of the Throne, and no way to light the Dragonfires either. I also think there is a difference in the type of "Dragonborn" the Emperors of Cyrodill were. Their blood held the power, and it was hereditary, being past down. With the MC being the LAST Dragonborn, it seem to be pretty positive that any potential kids will not have this ability,
Should DB quit Skyrim or stay ? So every 90 years new Dragon Born comes?
The only difference between Dragonborn and Alduin is that the Dragonborn was a random person before they were some kind of cosmic chosen and so they do manage to have a personal life of their own outside of their fated purpose via hobbies, friends, side quests and whatnot, whereas Alduin seems to be completely controlled by his destiny but with a massive delusion of control.
So the question is not really whether or not Skyrim deserves Dragonborn. The question is whether Dragonborn and Alduin deserve this kind of scripted existence.
.................
That said, while separating Skyrim's civil war and main quests into 2 different quest chains despite drawing parallel between them is understandable.
The parallel of the civil war and the Dragonborn quests are only drawn because it is symbolism 101, using the doomsday mythological event to accentuate a more grounded national emergency struggle that could very well spell the doom of a nation. But many players wouldn't like tying them together as some may just like doing the civil war quest and not the Alduin quest and vice versa, so they are separated into 2 quest chains (which leads to Alduin dying in like 6 quests).
But I do still hope there's more connection and integration between the 2. Or just better developed main and civil war quests, really. In the base game everything is simply too short.
The quests as they are, are also often too self-congratulating. Why does the Dragonborn need to be Thane of every hold with 1 or 2 quests, leader of every guild after like a couple days of work at most, set in a continent where 99.9999% of everyday citizens don't travel outside of their city/town walls where bandits, undead, and whatnot somehow outnumber actual citizens 500 to 1 that are only waiting to be cleared out by the Dragonborn, have everyone tell you their whole life story they moment they see you, and comment on random characteristics you have that they couldn't have possibly known? The game tries way too hard to make the player the center of literally everything in the game world and suffers all the more for it. Because it does genuinely feel like Skyrim would just kaboom itself out of existence without Dragonborn holding it together with their 2 godly hands.
Should have added more checks so that players actually have to make decisions and also be a participant sometimes in the narrative somehow. It would've made the game world felt more genuine and the people of Skyrim feel less useless (the fact the Dragonborn has to upgrade, enchant and possibly even make their own gears instead of at the NPCs that supposedly do that for a living, is just one of the many symptoms of this issue).
Alduin isn't controlled by his fate or purpose, that's the problem. Alduin has no interest in ending the world, he wants to rule it. He was supposed to end the world thousands of years ago, but he wanted to be a king instead. Akatosh created the Dragonborn, not to save the world, but defeat his son.
As we see in the ending, you do not absorb Alduin's Soul. I assume that means it returns to Akatosh instead. He will likely create another World-Eater in the future, one that will do their job correctly.
But I think Alduin is and will always be the World Eater. He engulfs the world in hysteria, violence, war, and destruction. Then consumes the souls to empower himself further to do more of that. I don't interpret that his destiny was to quite literally eat up the whole world but instead to consume the world in chaos until it eventually destroys itself.
The existence of Dragonborn is a deliberate counter-force to Alduin by design, 2 halves of the same great script that requires the other to exist and fulfil their purpose. Alduin is meant to slowly rot and destroy the world, and Dragonborn will continuously turn up to stop him until one day they simply couldn't and the world dwindles to its twilight.
But just as how Alduin can never be killed and will always return at some point (I don't believe he returned to Akatosh after his supposed death, I think he just got banished again this time by simply destroying his physical body, but his soul would reform a new body some time in the future), even if the Dragonborn were to be defeated at the hour of twilight, the world wouldn't necessarily end completely. It will began its slow match to death with another reign of dragons, but the world won't ever truly end. As at some point, a new sufficiently strong Dragonborn will come and lead an army to banish Alduin.
It's a deliberate cycle where neither the Alduin and the Dragonborn really have control or agency over. Only Akatosh knows how many cycles have been repeated. They are both tides in the cosmic ocean. The only difference is that each and every single Dragonborn understood their assignment as outside their actual control and did it spite of not being something they consciously choose, but Alduin falsely believed himself to be the one in control. The irony is that the Dragonborns always end up living much more fulfilling existence with their relationships and accomplishments whereas Alduin can't even be said to have an actual life despite their millennium old existence due to their extreme tunnel vision and ego.
..............
The mistakes Skyrim, the game, made was making Alduin too much of a dragon, in a game that already leaned too heavily on making dragons mere flying lizards with only a couple throwaway lines pointing to their overall transcendent nature, and severely downplays his mythological and almost abstract existence. His threat level should've been a lot more subtle and wider ranging than simply flying around destroying towns and raising dragons from the dead. Maybe have him be a manifestation that only appears at the climax of the civil war or something and give him certain qualities that don't make sense even in the world of Skyrim like being in multiple places at the same time, being perceived differently or even not visible at all to different people looking at him at the same time, have events that showed him reality-warping by simply speaking, or story events and quests that appear to have been influenced by the presence of Alduin or maybe just political unrest but you can't say for certain (conflicts become more and more prevalent, doomsday cult start popping up and gaining traction, etc) and whatnot I don't know.
Make Alduin's presence more abstract and subtle, his personality doesn't even need to change nor does any of that even need to be something he does consciously. But present him with clear otherworldly qualities even by the standards of Elder Scrolls and have him be an evil, cocky plague of some sort, both physically and in the mind, in the land and in the people, would've likely better complemented the narrative weight of what Alduin is supposed to be and why even the almost god-like Dragonborns struggle against him (full powered Fus-Roh-Dah by a Dragonborn is supposed to shatter mountains in the lore, after all).