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Ein Übersetzungsproblem melden
Flying current if infinity we attach this to armour in future.
Current AI is basic logic, we work on highly priority tasks not AI.
Feedback for weapons is not completed and modifer not improvements this.
Sorry for my english, maybe bad.
Thanks for your feedback.
15) I think it would be nice if enemies dropped some ammo when dying. During a team battle, I only died once so I had to go back to the start and get more ammo several times.
16) When getting ammo, I can see why it takes so long to get full ammo. It would be better to get some ammo over time. E.g. if you get 40 clips in 10 seconds, change it so you get 4 clips every second. This way, if you stop halfway through, you still get some ammo.
18) In you lose all three lives on Last Hero and quit the match, do you still gain points for what you did, for the tournament? You definitely should do, but I haven't seen it happen due to what I think is a delay with the score updates.
Hello, points in the ranking are taken from experience that gets the player in the end of the match. Top players are updated every 2 minutes.
15, 16 - in the near future we will be more quality processing gameplay.
Good game, VRSPro team.
So far, I think the easiest important feature I would like is the reversed mouselook :) All big FPS games have it, would be a great feature to add.
21) when buying new items, currently we can click the picture and it buys it. I think clicking it should result in displaying more information about the item, or it should show a confirmation box before the purchase is done.
We would like to hear more ideas and suggestions for gameplay.
26) The drillers on the open world map look very cool
27) The buildings on the open world map also look very nice, maybe there should be crates inside the buildings that we can access?
28) The open world map needs more enemies while the playerbase is building up. The bots don't move very quickly on that map either, they move slowly and/or get stuck on objects
29) The turrets don't appear on the radar, or at least not at their engagement range
30) The AI with short-ranged explosive weapons (grenade launchers?) fire them at turrets even when they're way out of range
31) The outside of some buildings have steps that the player doesn't walk up, and instead bangs into them like they're obstacles
32) Right now, the open world game is bad for scoring points quickly, but I think it will be a very fun mode when developed a bit more