LOKA - League of keepers Allysium

LOKA - League of keepers Allysium

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My feedback
Hi, here's my feedback so far.

1) At first glance, this game is fun and has a lot of potential

2) This game really needs an option to reverse the vertical mouse look. Many people play where mouse up equals look down, so this option needs to be in here.

3) After several games, I still have no score on the top players list. Not sure why.

4) The bots follow a really specific movement pattern. If they have more randomness it would be good.

5) Using flight isn't terribly intuitive as it doesn't always work when using space to jump and then fly

6) Buying an upgrade should cost 5 green currency but costs 10

7) When starting a 'last hero' fight, it's too easy to spawn camp and thus eliminate someone easily

8) On Research, the place to research is so far away. In the time limit, you can't guide bots there, you've just got to use flight to get there.

9) Flight being unlimited feels odd and potentially overpowered

10) On a team fight, the bots move around and aim at the ceiling. They must be detecting enemies that are through the roof, but they should only see things in line of sight.

11) When you start, you have a certain amount of ammo. But if you get more from the ammo chest, you can get a lot more. I'm not sure why you don't just start with the maximum.

12) The game looks nice and pretty.

13) I like the maps I've seen, though there's a big choke point on the team fight map at the left of where you start, where the AI just fights and gets nowhere.
Zuletzt bearbeitet von Wuffell; 3. Aug. 2016 um 5:25
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14) With weapon upgrades, it would be a good idea to explain what the options do, especially Mass, Feedback etc. Is Feedback simply Recoil or is it different?
Serinc  [Entwickler] 3. Aug. 2016 um 7:03 
Score in top table not update if tournament not started.
Flying current if infinity we attach this to armour in future.
Current AI is basic logic, we work on highly priority tasks not AI.
Feedback for weapons is not completed and modifer not improvements this.

Sorry for my english, maybe bad.
Thanks for your feedback.
SeNTike  [Entwickler] 3. Aug. 2016 um 7:13 
We decided to show the top players in the tournament has not yet started. All ranking points have been reset, and now all have equal conditions. Good game and thank you for your attention!
On the score matter, I now have a few points, but after gaining almost 6000 points despite losing a tetam battle my score didn't change. I think either score should be there, or totally blank.

15) I think it would be nice if enemies dropped some ammo when dying. During a team battle, I only died once so I had to go back to the start and get more ammo several times.

16) When getting ammo, I can see why it takes so long to get full ammo. It would be better to get some ammo over time. E.g. if you get 40 clips in 10 seconds, change it so you get 4 clips every second. This way, if you stop halfway through, you still get some ammo.
Ah, the score just took a while to refresh. I gained points, but not as many as my last game suggested. Could that inconsistency be fixed?
17) In Last Hero I appeared inside someone. The spawn points definitely need to be more spread out. Because of this and spawn camping, I'm not convinced that only having 3 lives is good.

18) In you lose all three lives on Last Hero and quit the match, do you still gain points for what you did, for the tournament? You definitely should do, but I haven't seen it happen due to what I think is a delay with the score updates.
Zuletzt bearbeitet von Wuffell; 3. Aug. 2016 um 17:27
SeNTike  [Entwickler] 3. Aug. 2016 um 17:27 
Ursprünglich geschrieben von Wuffell:
Ah, the score just took a while to refresh. I gained points, but not as many as my last game suggested. Could that inconsistency be fixed?

Hello, points in the ranking are taken from experience that gets the player in the end of the match. Top players are updated every 2 minutes.


15, 16 - in the near future we will be more quality processing gameplay.

Good game, VRSPro team.
19) Can you add a sound option so the sound continues even if the LOKA window isn't active? An example is if I play in windowed mode and alt tab while waiting for a game to start.

So far, I think the easiest important feature I would like is the reversed mouselook :) All big FPS games have it, would be a great feature to add.
20) I just got to private first class and is says fraction level up - this should be faction not fraction :)

21) when buying new items, currently we can click the picture and it buys it. I think clicking it should result in displaying more information about the item, or it should show a confirmation box before the purchase is done.
22) If you're in the hanger configuring equipment, you should be able to click on the jacket etc to see what it gives you. I know the health/armour etc is updated, but it would still be good to see that the jacket gives 50 health from this screen.
23) If you have no jacket, grenade etc, when you buy it in the shop it should ask if you want the item to be equipped
24) "Gain this rank to unlock items for purchase" is what it should say in the shop, for ranks you don't have
8b) now I realise the research map I played earlier was massive, with 2k distance to the control point. I played a research on sanctuary and that felt a lot better, in terms of the time it took to get there. So my feedback must apply to the open world version, which says research but it's large and has a 20 minute time limit (odd for how huge it is).
Zuletzt bearbeitet von Wuffell; 3. Aug. 2016 um 18:36
SeNTike  [Entwickler] 3. Aug. 2016 um 18:42 
Thank you for your feedback. I added more than 20 new jobs in our roadmap.

We would like to hear more ideas and suggestions for gameplay.
25) The turrets on the open world map should look more destroyed/wrecked when you destroy them

26) The drillers on the open world map look very cool

27) The buildings on the open world map also look very nice, maybe there should be crates inside the buildings that we can access?

28) The open world map needs more enemies while the playerbase is building up. The bots don't move very quickly on that map either, they move slowly and/or get stuck on objects

29) The turrets don't appear on the radar, or at least not at their engagement range

30) The AI with short-ranged explosive weapons (grenade launchers?) fire them at turrets even when they're way out of range

31) The outside of some buildings have steps that the player doesn't walk up, and instead bangs into them like they're obstacles

32) Right now, the open world game is bad for scoring points quickly, but I think it will be a very fun mode when developed a bit more
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Geschrieben am: 3. Aug. 2016 um 5:25
Beiträge: 40