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dang that sucks. while i agree that with the implication that its not that important i still think it deserve the preserve i had fun with it back in the day and i thought it was well done. it had the speedy necromorphs in it and they could be such a bastard.
I played the DLC and it's not really much to write about anyways. You won't miss anything by just watching it on youtube. Gabe handles exactly like a reskined Isaac and he even knows how to hack like him. There's nothing unique Gabe can do and it's just a generic rush to save your girl while government suits come to kidnap her. It's also not terribly long considering it's a mere hour long barring the high amount of enemies it tosses at you to slow you down.
You're also getting shafted on the bonus "conduit rooms" if you didn't buy Ignition. A game that no longer exists so you have to get a save file that tricks the game into thinking you own Ignition. All so you can have free access to loot rooms minus the power node requirement, it was basically pay to win via proxy. Hacker suit doesn't even look good or make sense. Isaac would still die in a vacuum if his skin was exposed but just his face was covered.
Overall the dead space 2 DLC situation was a ♥♥♥♥ show between closed system consoles and PC where you could easily manipulate game files and was probably the core reason why EA made Origin to have much stricter control over their titles and DLC permissions.
Well, conduit rooms were also able to be opened up via a mod/hack that probably trips the flag of whether or not there's Ignition data saved
Those types of mods alone are how I even got to see the ignition unlocked content, because I never wanted to spend the money on a glorified motion comic