The Dolls

The Dolls

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Fantoche 25 May, 2016 @ 3:43am
So FNAF style gameplay, right?
Not saying it's a bad thing, just checking. If so, do the game "kills" you by sudden jump scares as well?
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Showing 1-15 of 19 comments
Nokzen 25 May, 2016 @ 3:46am 
i guess its the same :)
Howdy, indeed it has same idea as the Freddy games, did not shy away from that or hide it :) we went with a different theme in terms of dolls, and how people forgot about the old things people grew up on. Its easier then the freddy games as it holds your hand for awhile an makes you pro so later on you feel in control, its on a bigger scale in terms on level side, 15 cameras, floors etc. I hope this helps :)

*Posted same reply as the post before this*
Fantoche 25 May, 2016 @ 3:07pm 
Originally posted by Dark Day Interactive:
Howdy, indeed it has same idea as the Freddy games, did not shy away from that or hide it :) we went with a different theme in terms of dolls, and how people forgot about the old things people grew up on. Its easier then the freddy games as it holds your hand for awhile an makes you pro so later on you feel in control, its on a bigger scale in terms on level side, 15 cameras, floors etc. I hope this helps :)

*Posted same reply as the post before this*

It's cool, dolls are scary as ♥♥♥♥
Lusso 28 May, 2016 @ 4:26am 
Originally posted by Dark Day Interactive:
Howdy, indeed it has same idea as the Freddy games, did not shy away from that or hide it :) we went with a different theme in terms of dolls, and how people forgot about the old things people grew up on. Its easier then the freddy games as it holds your hand for awhile an makes you pro so later on you feel in control, its on a bigger scale in terms on level side, 15 cameras, floors etc. I hope this helps :)

*Posted same reply as the post before this*

You really have the gall to write that your "game" is on a bigger scale in terms on level side ??? The cameras don't have ANY purpose at all and there is nothing to see !! You have so little imagination... even the buttons are rip off Fnaf game !! There is no story, no proper ending, no animations, no real jumpscare, no original way to frigthen the player (and believe me, with dolls and cameras you could have done A LOT of things)....

Come on guys, what is this empty shell that you want to sell for 5 bucks ??? I hope you developed this within a single day, otherwise you should just be ashamed...
Last edited by Lusso; 28 May, 2016 @ 4:23pm
RifterVix 28 May, 2016 @ 7:28pm 
Originally posted by Dark Day Interactive:
Howdy, indeed it has same idea as the Freddy games, did not shy away from that or hide it :) we went with a different theme in terms of dolls, and how people forgot about the old things people grew up on. Its easier then the freddy games as it holds your hand for awhile an makes you pro so later on you feel in control, its on a bigger scale in terms on level side, 15 cameras, floors etc. I hope this helps :)

*Posted same reply as the post before this*

Has the same ideas? Who are you trying to fool? Its has the EXACT SAME ideas as FNAF and not only that...

Wasn't The Dolls suppose to be more like ReLive? Like in your kickstarter?

https://www.kickstarter.com/projects/hushinteractive/the-dolls/description

Care to tell me how you got the 'similar' ideas to FNAF from the beginning and yet had a totally different concept from the beginning as shown on the kickstarter?

Last edited by RifterVix; 28 May, 2016 @ 11:08pm
Lusso 29 May, 2016 @ 4:37am 
Ok so after the failure of the Kickstarter campaign, they thought the easier way to release the game without to much effort would be to recreate Fnaf.

Geeze, this is so pathetic...
Last edited by Lusso; 29 May, 2016 @ 4:37am
Fantoche 29 May, 2016 @ 8:57am 
Guys, STFU please, FNAF gameplay is fun. Of course there will be clones, like anything successful. I do agree however that is there is zero gameplay improvement and it feels like a palette swap it could be cheapo.
RifterVix 29 May, 2016 @ 12:06pm 
Originally posted by Fantoche Dreemur:
Guys, STFU please, FNAF gameplay is fun. Of course there will be clones, like anything successful. I do agree however that is there is zero gameplay improvement and it feels like a palette swap it could be cheapo.
Yes, clones and there are better ones for FREE. The problem we have with the game is the fact its not a just a clone, it was only that its fine. But the fact they are CHARGING you money to play it.

None of what was in this game is original. They did not make the doll models, the music nor the scenery or anything. Its just asset flips and they're marketing it off as if they did any work on it. And they want money?

Games like Five Nights and Candy's and Those Nights at Rachel's and many other MADE THEIR OWN MODELS at the very least. And theirs, with a lot more effort than this thing, are FREE.

THAT is our problem.
RifterVix 29 May, 2016 @ 2:49pm 
Originally posted by Lusso:
Ok so after the failure of the Kickstarter campaign, they thought the easier way to release the game without to much effort would be to recreate Fnaf.

Geeze, this is so pathetic...
It wasn't so much that the Kickstarter campaign failed, it was more like they canceled it themselves with the word of their publisher or whatever wanting to fund the game itself. Just like nearly every other project they had done as Dark Day Interactive. They slap out a campaign with some goal... wait still they get some cash... cancel it. Then make a new project, kickstart that... cancel it... with money in their pockets and any backer gets jack from them. Even their own employees get nothing from them with the work they put in the past.

http://cliqist.com/2016/04/20/darkest-day-drama-of-dark-day-interactive/

http://cliqist.com/2016/04/25/mark-hann-dark-day-interactive-the-dolls/

So the fact they're here, with not even a half-a$$ed attempt of being different... selling the game cheap to get faster cash is fishy and I'm not buying into their little con.
Sir Drop Bear 29 May, 2016 @ 3:09pm 
that last comment tells me you dont understand how kickstarter works because when you pledge money you dont acually pay that money untill the project reaches its goal so the fact you say " They slap out a campaign with some goal... wait still they get some cash... cancel it. Then make a new project, kickstart that... cancel it... with money in their pockets and any backer gets jack from them." So be sure you know how kickstarter works before you say he just takes the money and goes because they failed to reach the goal no money was made what so ever
MsVelsina 29 May, 2016 @ 4:39pm 
Originally posted by DropBearInteractive:
that last comment tells me you dont understand how kickstarter works because when you pledge money you dont acually pay that money untill the project reaches its goal so the fact you say " They slap out a campaign with some goal... wait still they get some cash... cancel it. Then make a new project, kickstart that... cancel it... with money in their pockets and any backer gets jack from them." So be sure you know how kickstarter works before you say he just takes the money and goes because they failed to reach the goal no money was made what so ever

It's more of the intent of it rather than the exicution
RifterVix 29 May, 2016 @ 4:54pm 
Originally posted by DropBearInteractive:
that last comment tells me you dont understand how kickstarter works because when you pledge money you dont acually pay that money untill the project reaches its goal so the fact you say " They slap out a campaign with some goal... wait still they get some cash... cancel it. Then make a new project, kickstart that... cancel it... with money in their pockets and any backer gets jack from them." So be sure you know how kickstarter works before you say he just takes the money and goes because they failed to reach the goal no money was made what so ever

True, I didn't know. In hindsight that should've been the first thing I did. So thank you for the info of that and did a double check of that to be sure. No sarcasm there.

But even there wasn't money made on the kickstarter, it just gives way too many vibes of wrong going on. And that's got me extremely wary and suspicious of the developers and their ways. Its a dark past they have that's forever a stain on them and from the looks of the game, seems show they didn't learn anything from those experiences. I give them props for the doll theme, but if they don't or won't make the attempt to be original with it... given a load of ideas can stem from just the theme alone, then it shouldn't be here with the intent of getting money.

If they want people to respect them, then they best do something a little more original. And if they want to be considered competition to Scott's series... then they really need to step up their game and think very carefully of what they can do differently.

Because if they don't, then they're never going to get off the ground and get any respect with The Dolls.
Sir Drop Bear 29 May, 2016 @ 6:05pm 
i completely understand your point and i am trying to provide Hush Interactive with some ideas on where to take the story and also some ideas to improve the current gameplay, i would love people to start throwing some ideas around instead of everypost talking about the same thing really i understand alot of people see this is being stolen when its not yes alot is the same but there wasnt alot of money to play with so the project couldnt reach its full potential yet, but rest assured there are plans in motion to improve the gameplay and story but the help of the community with some ideas and suggestions would be superb.

Thanks again Drop Bear Interactive
RifterVix 29 May, 2016 @ 7:17pm 
Then shouldn't it say its an alpha or something of the sort?

I'm sorry but I still do not believe that this wasn't all intentional. Everything about the game is the exact same. The only difference is that its a reskin of FNAF with dolls stapled on.

Is The Dolls made with Unity like in the kickstarter that was said, or on ClickTeamFusion? If on Unity then the game can be made differently than being so close to FNAF's mechanics, even with a low budget. Something still doesn't seem right.

As for ideas, given you're making money out of it... I don't think asking for ideas from players is the wisest thing to do, given that you'll kinda have to pay the person for helping in the making of the game.

But as a suggestion... I suggest the devs then look up old horror movies with dolls in them. Some horror books and the like. Take a look at the world around you, you'll be surprised what can inspire you that ISN'T FNaF related. Take a look at the games HUSH made in the past, get ideas from there. Look at your own trailers and idle animations...

Last but not least... probably should look into doing a different game mechanic. Staying with current on with already ruffled feathers and sharp eyes your way isn't going to smooth anything. But that's just my opinion.
Sir Drop Bear 29 May, 2016 @ 7:23pm 
"I don't think asking for ideas from players is the wisest thing to do, given that you'll kinda have to pay the person for helping in the making of the game." Why isnt asking the community for advice a good idea ? the more ideas that are thought of the better. I am a bit of a old horror movie fan so i can dive into some of my old collections we have got ideas on how to change things up a little. i do thank you for your suggestion and hope to hear more from the community and get people involved as thats the point of Indie games to explore any and all ideas then see what we can do with those, its all good with us coming up with ideas but more will be better
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