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Pyro is one of the strongest openings, you just need to be prepared for hermit on 4. APS is an excellent aura as well that can fit into basically any comp except mass gates. Veteran is a solid early tank that can pinch-dps if needed via its activated ability. Leviathans I always felt were a newbie trap, but if you have other fliers they can be indispensable. Doomsday is also a bit of a trap in the sense that you DON'T want to use it as a literal tank; instead you build it as super-powerful DPS and buff its slow attack speed with the APS/MPS combo (the auras are technically from different "units" so they stack).
All in all if I rolled the entire Mech package in a MasterMind, I'd be pretty okay with it. I just might re-roll Levi out in favor of another T6 in case I want more than just Doomsdays.
I already do the pyro opener before dropping a peewee-to-veteran for wave 4. Even if I remain conservative with my workers, I can't deal with later rounds where berserkers and milleniums need to be upgraded to be useful enough and can't be upgraded in time before leaks happen en-masse. Then all it takes is a unit that focuses on the upgraded berserker and it's over anyway.
Edit: I just played a game against Grandmaster Bots and while they managed to push a wave 4 mole into me it wasn't that bad. Granted, they don't throw out the best sends, but the units mostly perform well enough (even though I dislike Tempest with no more expensive flying units to build on the double buff).