3030 Deathwar Redux - A Space Odyssey

3030 Deathwar Redux - A Space Odyssey

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kermat_ 15 Nov, 2018 @ 8:30am
Custom ship doesn't show up
Hi, I was checking out how modding works for this game. I made a custom ship sprite and txt file. It's very barebones, but I just wanted to give the mod a spin and see how it looks to get a feel for things. Problem is, the ship doesn't show up in the trade console.

Here's some steps I've taken:
- I activated it in the mod manager
- tech level is at 0.0 and I am in Andinti / Ysa Ritheli (so it should be there)
- I made sure the filenames in mod_info.txt were correct
- the png uses alpha channel
- I even thought it may have something to do with the colors in the image so I only used greyscale colors but still nothing (not that it would matter for the 32-bit png, but hey you never know)
- tried copying the naming convention for the png file
- the custom files show up in the game's ships folder so something is working right
- mod name shows up in the top-left when I load a game

Went through all the instructions in the other thread several times to see if I hadn't missed some detail but everything seemed fine.
I'm stumped. What am I doing wrong?
Originally posted by Max | Crunchy Leaf Games:
Hey kermat,

I took a longer look at this issue, and finally found a fix.

It turns out, you helped us discover a bug in the ship selection code. Because of a typo, some ships weren't being selected at the right stations o_O

So we fixed it and just updated the game to version 1.40c :KentWinning:

Thanks for bringing it to our attention!
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Showing 1-6 of 6 comments
Max | Crunchy Leaf Games  [developer] 15 Nov, 2018 @ 2:21pm 
Hey kermat,

it would be easiest if I took a look at the mod.

Let me know if it's on the Workshop already (I can see private mods as well), or just zip it over and send it to crunchyleafgames at gmail.com
kermat_ 16 Nov, 2018 @ 2:09am 
Thanks Max. The mod should be on the workshop. I updated it yesterday.
A developer of this app has indicated that this post answers the original topic.
Max | Crunchy Leaf Games  [developer] 16 Nov, 2018 @ 4:11am 
Hey kermat,

I took a longer look at this issue, and finally found a fix.

It turns out, you helped us discover a bug in the ship selection code. Because of a typo, some ships weren't being selected at the right stations o_O

So we fixed it and just updated the game to version 1.40c :KentWinning:

Thanks for bringing it to our attention!
kermat_ 16 Nov, 2018 @ 11:11am 
LMAO thanks xD
father_john_mitsuki 23 Dec, 2018 @ 11:32pm 
I'm at a loss and it's really frustrating. Like OP, I followed all of the instructions to a tee, and still can't get my ship to show up. Racked my brain all day, now I can't even get the only ship on the steam workshop to show up. Is there something specific that's missing? Instructions feel so vague on the forums
Max | Crunchy Leaf Games  [developer] 26 Dec, 2018 @ 10:55am 
Hi eko,

sorry about the ship selection on stations being more clear. There were some changes in the latest update that made a few stations more restrictive, which we didn't fully consider the consequences of for modding.

As we won't be able to do another update immediately, I'd like to at least share as much information as possible with you. Here's the current ship selection code:
https://hastebin.com/buzuhupazu.nginx

At first it might look overwhelming, but it's really quite simple:
Lines 2-7: First it checks if the station is a pirate station
Lines 8-70: Then it checks for certain stations by name, so we can add certain ships there to give them a special vibe
Lines 71-82: Last it checks for high-tech systems, to add super high-tech ships, and then it adds random ships of fitting tech level for all other stations

Again, sorry for changing this in the last update without letting modders know. I understand that it must have been incredibly frustrating not being able to figure out where the problem was.

We hope this finally lets you see your ships flying in-game! :)
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Showing 1-6 of 6 comments
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