Emerge: Cities of the Apocalypse

Emerge: Cities of the Apocalypse

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Vovin 4 Jun, 2024 @ 6:50pm
Needs a sequel
It's a shame this game died out. Even after all these years I am back to playing it. It has something about it that makes it great for killing time. I put hundreds of hours into this game (mostly offline so it didn't get recorded on Steam cloud).

It's feeling a bit dated now, but it must have been out for almost a decade now. It doesn't have 4K support and it doesn't like being played on multiple monitors, but I get it to work. This is the kind of game that is perfect for when you are watching news updates for the day or whatever.
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Showing 1-4 of 4 comments
NeVeRmInD 11 Jun, 2024 @ 3:48pm 
Right there with you friend. Had a blast with it when it came out, unfortunately it just stopped working at one point so I was forced to stop for a long time.
But miracles do exist, as I was able to make the game work again. Still a blast.

Dev, if you're still around, know that some of us will always dream for a sequel !
Vovin 11 Jun, 2024 @ 6:45pm 
Originally posted by NeVeRmInD:
Right there with you friend. Had a blast with it when it came out, unfortunately it just stopped working at one point so I was forced to stop for a long time.
But miracles do exist, as I was able to make the game work again. Still a blast.

Dev, if you're still around, know that some of us will always dream for a sequel !

It still has some of the old bugs too, like getting your leader's team survival stat to 99% for the whole team and it STILL kills off your best guys with the best guns. That was getting really annoying.

Also I don't know why but defenses were barely killing any enemies in that last game I had, even when I was only building level 3 workshops and training centers while also having all kinds of turrets. I'm not sure but I think I read long ago that you can pretty much just set production to mines only and it is more effective than producing any turrets.
NeVeRmInD 1 Jul, 2024 @ 6:00pm 
Thanks for reminding me about the mines :P
Yeah losing your members like that do suck. There’s a trick I sometimes use if that member was really important and breaks a long game, you just have to go back to the main menu before the barricade is destroyed. Upon reloading, it starts back at the beginning of the round.
I also have a question, would you by chance know if the training centers effect stack or, is one enough?
Vovin 1 Jul, 2024 @ 6:42pm 
Originally posted by NeVeRmInD:
Thanks for reminding me about the mines :P
Yeah losing your members like that do suck. There’s a trick I sometimes use if that member was really important and breaks a long game, you just have to go back to the main menu before the barricade is destroyed. Upon reloading, it starts back at the beginning of the round.
I also have a question, would you by chance know if the training centers effect stack or, is one enough?

Training centers do stack. I think any bonus from buildings stack without limit.

I still never completed the campaign. The "end game with 500 mines" mission is stupid because you would pretty much need all workshop buildings by the end AND hope that the zombies don't attack for a turn, and maybe other bonuses that lower defense costs.

The trick for combat is to get legendary weapons. You will almost always EVENTUALLY find one for your type, and even the low level ones are great. You can get the revolver from the early boss guy from the crypt option. Otherwise, you'll have to rely on summoning merchants and increasing merchant storage for a better chance of seeing one.
Last edited by Vovin; 1 Jul, 2024 @ 6:44pm
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