Avorion

Avorion

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Rifts
I would love RIFT-Mission if it wasn't for the stupid weight limits.
Should be a lot more generous to be honest.

Either be more generous with weight or make subspace protection more available the grind feels not very rewarding especially because the rest of the game progresses much quicker and makes rift items feel obsolete.
Last edited by Strecher; 9 Jan @ 2:17pm
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Showing 1-10 of 10 comments
KaneNOD 10 Jan @ 4:42am 
The part of weight limits was created to make your game more diff. This is Very welcome for experienced players! :winter2019happyyul:
Peely 10 Jan @ 6:40am 
Go further out towards the Rim for easier Rifts. I like to farm them and build up fodder for Research Vegas. Two ships with Scientist and Xsotan Hunter for a double whammy.:crew:
Xautos 10 Jan @ 1:54pm 
Originally posted by KaneNOD:
The part of weight limits was created to make your game more diff. This is Very welcome for experienced players! :winter2019happyyul:

Tell me about it! just earlier on on a difficulty rated 8 mission to get a Xsotan core, i was out there on a 200kt ship, 4 chainguns, they worked well at first then then i seriously hit a brick wall with a master summoner ship and was playing cat and mouse with this Xsotan summoner and their swarm while trying to avoid getting down to 50% on my ship while using the resources on the map to the most, nano repair bot and the protection field and jumping between wormholes on the map.

That lasted 3 hours which resulted in the summoner ship breaking up into bits because its hull regeneration was insanely strong. I eventually cracked open their hull and broke it to bits after switching weapons to cannons at first then then rapid fire bolters with really good damage, that turned it right on its head. Still had to deal with that swarm which was having a fair good shot at me even with the nano repair bot on the map helping out, the enemy had a carrier, which by itself was inoffensive, but the fighters were really putting the screws to me.

i had to pick where and when to fight and when to leave the area to dilute the firepower and response. eventually i caught the swarm out of position and the summoner on its own before i got in there a took it down as the swarm arrived.

I had never used that ship before, or in anger either. i repaid the intended mischief with interest for taking out my main ship just before on a previous mission.

That 3 hours spent playing cat and mouse was invaluable in learning about the mechanics, the AI and what works and what doesn't. i hadn't stopped learning and experimenting along the way.
Last edited by Xautos; 10 Jan @ 1:54pm
Originally posted by Xautos:
Originally posted by KaneNOD:
The part of weight limits was created to make your game more diff. This is Very welcome for experienced players! :winter2019happyyul:

Tell me about it! just earlier on on a difficulty rated 8 mission to get a Xsotan core, i was out there on a 200kt ship, 4 chainguns, they worked well at first then then i seriously hit a brick wall with a master summoner ship and was playing cat and mouse with this Xsotan summoner and their swarm while trying to avoid getting down to 50% on my ship while using the resources on the map to the most, nano repair bot and the protection field and jumping between wormholes on the map.

That lasted 3 hours which resulted in the summoner ship breaking up into bits because its hull regeneration was insanely strong. I eventually cracked open their hull and broke it to bits after switching weapons to cannons at first then then rapid fire bolters with really good damage, that turned it right on its head. Still had to deal with that swarm which was having a fair good shot at me even with the nano repair bot on the map helping out, the enemy had a carrier, which by itself was inoffensive, but the fighters were really putting the screws to me.

i had to pick where and when to fight and when to leave the area to dilute the firepower and response. eventually i caught the swarm out of position and the summoner on its own before i got in there a took it down as the swarm arrived.

I had never used that ship before, or in anger either. i repaid the intended mischief with interest for taking out my main ship just before on a previous mission.

That 3 hours spent playing cat and mouse was invaluable in learning about the mechanics, the AI and what works and what doesn't. i hadn't stopped learning and experimenting along the way.
thats why fighters are a godsent in rifts they can take care of summoners very fast if you combine them with a coxial weapon then they do insane dmg....
And xsotan are ill equippted to engage fighters because the have almost no point defence....
Last edited by Das Trojanische Pferd; 11 Jan @ 4:49am
mhent 12 Jan @ 10:20am 
Originally posted by KaneNOD:
The part of weight limits was created to make your game more diff. This is Very welcome for experienced players!

but the way it is done is very annoying. every mission with another weight-limit.

i like building new ships and optimize them for a special target. but not for every single rift..
Furybone 14 Jan @ 10:31am 
Originally posted by mhent:
Originally posted by KaneNOD:
The part of weight limits was created to make your game more diff. This is Very welcome for experienced players!

but the way it is done is very annoying. every mission with another weight-limit.

i like building new ships and optimize them for a special target. but not for every single rift..
the limit is there to prevent people from sending ships into the rift that are far too strong for that part of space. its a bit odd because its based on mass, so iron and titanium regions are a bit constrained while trinium region is basically far less limited since its so light.
You can change the weight limits by editing the server.ini file in the savegame directory for the save you are playing. Its a ratio, so you can just set it to like 1000 and then not worry about weight limits.

The weight limits are meant to keep it a challenge. There is one mission, Into The Swarm that has no weight limits by default as its meant to be an endurance continuous battle scenario where you see how many waves you can fight off.
Xautos 16 Jan @ 7:27pm 
Originally posted by Furybone:
Originally posted by mhent:

but the way it is done is very annoying. every mission with another weight-limit.

i like building new ships and optimize them for a special target. but not for every single rift..
the limit is there to prevent people from sending ships into the rift that are far too strong for that part of space. its a bit odd because its based on mass, so iron and titanium regions are a bit constrained while trinium region is basically far less limited since its so light.

extra weight doesn't always equate to extra strength. some can be wasteful in their ship designs and end up with no weapons on their ships at all or end up with so much extra that their ship is so ladened down that while it acts like a tank, the lack of weaponry is quickly exposed when the shields go out from an overwhelming attack, the hull is pounded on quickly and the lack of ability to get around the enemy in a firefight becomes alarmingly apparent as the ship fails to live up to any expectations at all.

weight is not enough as a coverall, it should be defined by a few more ship limits to add some flavour and different difficulty.
Jomaha 2 Sep @ 5:02am 
Literally a new Galaxy 4 hours in, iron/titanium, no shields, 46kt ship, 4k hull, 5 chainguns, lowest difficulty possible in the outer edges of the galaxy. Mission: Mine some minerals. Result: gets destroyed anyway.

Ok maybe not right at the beginning. This weight limit thing is ♥♥♥♥♥♥♥♥. Not my game-play style so I'm glad I've found a way around this nonsense.
Aven 2 Sep @ 6:25am 
Originally posted by Jomaha:
Literally a new Galaxy 4 hours in, iron/titanium, no shields, 46kt ship, 4k hull, 5 chainguns, lowest difficulty possible in the outer edges of the galaxy. Mission: Mine some minerals. Result: gets destroyed anyway.

Ok maybe not right at the beginning. This weight limit thing is ♥♥♥♥♥♥♥♥. Not my game-play style so I'm glad I've found a way around this nonsense.

Or you go to naonite space, unlock shields, go back to iron/titanium space, kill Swoks a few times for a good weapon drop, and then run rifts. I had zero issues completing iron/titanium rifts on Insane difficulty with a single 70k shield subsystem and a couple ancient turrets, and it only gets easier as you get a few hybrid subsystems.
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