Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tell me about it! just earlier on on a difficulty rated 8 mission to get a Xsotan core, i was out there on a 200kt ship, 4 chainguns, they worked well at first then then i seriously hit a brick wall with a master summoner ship and was playing cat and mouse with this Xsotan summoner and their swarm while trying to avoid getting down to 50% on my ship while using the resources on the map to the most, nano repair bot and the protection field and jumping between wormholes on the map.
That lasted 3 hours which resulted in the summoner ship breaking up into bits because its hull regeneration was insanely strong. I eventually cracked open their hull and broke it to bits after switching weapons to cannons at first then then rapid fire bolters with really good damage, that turned it right on its head. Still had to deal with that swarm which was having a fair good shot at me even with the nano repair bot on the map helping out, the enemy had a carrier, which by itself was inoffensive, but the fighters were really putting the screws to me.
i had to pick where and when to fight and when to leave the area to dilute the firepower and response. eventually i caught the swarm out of position and the summoner on its own before i got in there a took it down as the swarm arrived.
I had never used that ship before, or in anger either. i repaid the intended mischief with interest for taking out my main ship just before on a previous mission.
That 3 hours spent playing cat and mouse was invaluable in learning about the mechanics, the AI and what works and what doesn't. i hadn't stopped learning and experimenting along the way.
And xsotan are ill equippted to engage fighters because the have almost no point defence....
but the way it is done is very annoying. every mission with another weight-limit.
i like building new ships and optimize them for a special target. but not for every single rift..
The weight limits are meant to keep it a challenge. There is one mission, Into The Swarm that has no weight limits by default as its meant to be an endurance continuous battle scenario where you see how many waves you can fight off.
extra weight doesn't always equate to extra strength. some can be wasteful in their ship designs and end up with no weapons on their ships at all or end up with so much extra that their ship is so ladened down that while it acts like a tank, the lack of weaponry is quickly exposed when the shields go out from an overwhelming attack, the hull is pounded on quickly and the lack of ability to get around the enemy in a firefight becomes alarmingly apparent as the ship fails to live up to any expectations at all.
weight is not enough as a coverall, it should be defined by a few more ship limits to add some flavour and different difficulty.
Ok maybe not right at the beginning. This weight limit thing is ♥♥♥♥♥♥♥♥. Not my game-play style so I'm glad I've found a way around this nonsense.
Or you go to naonite space, unlock shields, go back to iron/titanium space, kill Swoks a few times for a good weapon drop, and then run rifts. I had zero issues completing iron/titanium rifts on Insane difficulty with a single 70k shield subsystem and a couple ancient turrets, and it only gets easier as you get a few hybrid subsystems.