Endciv
 This topic has been pinned, so it's probably important
McDev  [developer] 3 Nov, 2018 @ 2:40pm
Changelog
Version 0.0.4
  • AI uses the outhouse (untested, still in progress)
  • Buildings can be toggled with “C” and randomize after each placement (currently only the Shack house has variations)
  • Occupations are added to the savegames

Bugs
  • Graphic settings did not load properly on game start
  • Old Savegame loading errors fixed
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McDev  [developer] 3 Nov, 2018 @ 2:41pm 
Version 0.0.5
  • Tooltips now explain a few elements of the UI, such as resource icons.
  • Mapsize increased (later you can choose by yourself)
  • Construction menu shows resource cost
  • Inventory info shows resources and the scrapyard has visual feedback
  • Construction site info panel shows missing resources
  • When using the construction tool the grid is displayed on the map
  • Shadow moves fluent and not in steps
  • Units rotate smoothly to direction and not instantly
  • More dummy graphics added
Last edited by McDev; 3 Nov, 2018 @ 3:07pm
McDev  [developer] 12 Nov, 2018 @ 1:23am 
Version 0.0.6b
• The tutorial did not show up.
• Linux version availalbe (unofficial)

Version 0.0.6
• Game crashes when saving (autosave also caused this)
• People got stuck in the Water collector
• People brought too many resources to the construction sites
• The feedback report did not send logfiles, now it works and we can look into these.
• Autosave is set to 10 minutes
• The general settings have been removed as they had no effect
Last edited by McDev; 12 Nov, 2018 @ 1:23am
McDev  [developer] 14 Nov, 2018 @ 1:58pm 
Version 0.0.7
  • Bug fixed were people could not bring a “box“ to the storage
  • Notifications added which inform you about happenings in the game
  • Objectives added which guide you through the game
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