Team Fortress 2
Hook Master 14 Apr, 2021 @ 6:52am
The Homewrecker and the Neon Annihilator: The Problems with Pybro
The Homewrecker is my personal favorite pyro melee. I don't think there's a better feeling than smacking someone with a sledgehammer full force. However, I do not use the wrecker because my team always thinks that means I'm going to play "Pybro", the single most problematic subclass in the game. Yes, even worse than demoknight. In this thread I want to inform you all of the problems with pybro, why it should be frowned upon, and how both weapons should be rebalanced.

Engineer 2: Electric Boogaloo

The main problem, in my opinion, about playing engineer is that he’s just not that fun to play. You plop down this giant auto-aim gun and let it do the work while you kick back and randomly crit any spy who dares to attempt to do his job. Sure, there are items like the gunslinger that let you be more of a Texas nightmare, but the engineer is a hyper-defense class and has been since Team Fortress Classic. Pybro is WORSE. Pybro takes the engineer and replaces his shotgun with a flamethrower. That’s all Pybros do! They sit around and counter spy. Nothing more, nothing less. They are an even more boring and stalemate-y class than Engineer.

But why is that bad?

“So what?” You may say, “they’re still helping their team!”
Ah, but are they really? What else could that pyro be doing instead of babysitting the class that needs it the least? Helping his team on the front lines, where he should be. Pyro is an offense class, believe it or not. Sadly, over the years Valve has tried their damndest to turn pyro into a fourth support class, and I think that it’s complete bull. Weapons like the phlog and the shotguns have been ditched for the easy mode defense weapons that reward scorch flare spam and airblasting everything that moves. And the homewrecker, oh gee golly gosh. What a weapon it could’ve been.

The Homewrecker

Appropriately named, this weapon was the main factor behind my divorce: I caught my wife playing pybro with another engineer.
Jokes aside, this weapon could have been so much more. The Homewrecker’s stats make it actually 1 shot sappers. Yes, you heard it right: The pyro is better at doing the engineer’s job than Engineer. Insane, isn’t it? I believe this should be changed. If the homewrecker’s sapper removal is removed as a stat, pybros will lower in numbers dramatically. I believe the homewrecker should be a “bunker buster”, which can 1 shot sentries, while doing minimal damage to actual players AND another downside when deployed (Perhaps less speed, Death mark, or less healing?)
Yes, I know, I know that sounds bad. However, I fully believe that it would not only provide a good alternative to the powerjack (especially on offense) But it would birth a new sentry destruction tool, and who doesn’t love those? Well, besides engineers, but ♥♥♥♥ those guys.

Mini Section: the Neon Annihilator
This weapon is rarely used outside of a joke because its stats are so dependent on uncontrollable factors it’s rare to see one used well. It can also remove sappers but it takes 2 swings, however, it also crits wet players.
Both of these stats should be removed. I don’t know exactly what to replace it with, though. My main thought is something electric-based, perhaps it could travel to other players upon a successful hit? Something like that, anything that doesn’t involve water or sappers is instantly better.

The Community Strikes again

So why has such a cancerous subclass been allowed to roam free for years now? You guessed it: The community. As I have stated many times before, any baby-level easy carry strategy will always be praised to the highest caliber by the community. I guess I shouldn’t be surprised they’re happy they got a glorified babysitter. So yes, once again, the community supports something that’s terrible, just like friendlies, just like random crits.

Conclusion

So, we’ve reached the end. Pybro is bad, and I understand that may be a big shock to some of you. However, if everyone were to band together against this semi-idle playstyle, I firmly believe we could make pyro an offense class again! Probably not though, because the TF2 community would never let go of a tactic that rewards doing very little work.
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Showing 1-15 of 42 comments
5 seconds of crits on kill
crits wet players
20% slower swing speed
Hook Master 14 Apr, 2021 @ 6:58am 
Originally posted by Sims:
crits wet players
A KGB for pyro seems cool, but we gotta trash the wet players stats tbh
or at least broaden the term for more usage
Last edited by Hook Master; 14 Apr, 2021 @ 6:58am
Galaxander 14 Apr, 2021 @ 6:59am 
I disagree with some of the details of your post, but agree with the main points that "pybro" is a blight upon the game and that pyros should not be able to remove sappers under any circumstances.
pstjames 14 Apr, 2021 @ 6:59am 
you cant change tf2 community
you can only just leave it
Hook Master 14 Apr, 2021 @ 7:00am 
Originally posted by pstjames:
you cant change tf2 community
you can only just leave it
Perhaps
but it's still fun to point out their flaws
pstjames 14 Apr, 2021 @ 7:00am 
Originally posted by StaticSpark:
Originally posted by pstjames:
you cant change tf2 community
you can only just leave it
Perhaps
but it's still fun to point out their flaws
also fun to see them whine
Originally posted by StaticSpark:
Originally posted by Sims:
crits wet players
A KGB for pyro seems cool, but we gotta trash the wet players stats tbh
or at least broaden the term for more usage
the stat should also mean jarated, gassed and milked players honestly
Beep Boy 14 Apr, 2021 @ 7:07am 
CTF mode is only place, where Pybro is somewhat usefull sub-class. In other modes, Pybro is just a babysitter for Rancho Relaxing Engineer.
Low MMR Ivy Simp 14 Apr, 2021 @ 7:08am 
Originally posted by pstjames:
Originally posted by StaticSpark:
Perhaps
but it's still fun to point out their flaws
also fun to see them whine
Hook Master 14 Apr, 2021 @ 7:10am 
Originally posted by Sims:
Originally posted by StaticSpark:
A KGB for pyro seems cool, but we gotta trash the wet players stats tbh
or at least broaden the term for more usage
the stat should also mean jarated, gassed and milked players honestly
Yeah
and then
gas passer good maybe?
no
unless?
Hook Master 14 Apr, 2021 @ 7:16am 
Originally posted by Beep Boy:
CTF mode is only place, where Pybro is somewhat usefull sub-class. In other modes, Pybro is just a babysitter for Rancho Relaxing Engineer.
You'd be surprised how often they appear on payload and A/D defence
Hell-met 14 Apr, 2021 @ 7:21am 
in the same way sappers can only interact against one specific class, only that one class should be able to intervene against it. it's only logical even if you somehow refuse to see the gameplay balance of it.

literally delete all sapper killing on pyro
Last edited by Hell-met; 14 Apr, 2021 @ 7:22am
Beep Boy 14 Apr, 2021 @ 7:24am 
Originally posted by StaticSpark:
Originally posted by Beep Boy:
CTF mode is only place, where Pybro is somewhat usefull sub-class. In other modes, Pybro is just a babysitter for Rancho Relaxing Engineer.
You'd be surprised how often they appear on payload and A/D defence
Often? In Payload maps!?
https://www.youtube.com/watch?v=evrVQDxPaww
one prop i give to balancemod by higps is the idea of giving knockback resist due to the homewrecker

could become something like that instead of removing sappers;
while active*:
immunity to sentry knockback
like 10% slower swing speed

the penalty comes with switching to the flamethrower in time - however if youre skilled enough you jump before you switch away, similiar to the powerjack's faster move speed effect, so you retain that resist
Vlad the Impala 14 Apr, 2021 @ 7:30am 
Originally posted by Sims:
5 seconds of crits on kill
crits wet players
20% slower swing speed
Assuming ofc that the crit buff is restricted to melee, right?
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Date Posted: 14 Apr, 2021 @ 6:52am
Posts: 42