Roadclub: League Racing

Roadclub: League Racing

carn1x 12 Apr, 2017 @ 12:21pm
[SOLVED] Steam Link + Steam Controller observations
Not sure if these are bugs / usability / design choices. The majority could really be down to a Steam Link or Steam Controller issue, since the game is tagged as Full Controller Support, but here's a brain dump:
* Controller was initially configured as a general gamepad, not keyboard/mouse bindings, and nothing seemed to work at all, so I needed to bind a Mouse+Click to navigate UI
* Many menu pages have no Back button, so I needed to bind Escape key as well
* Couldn't find any way to map to an analog input offered by the game, so I tried Analog Emulation of Left/Right keys for steering but this works terribly (which is probably Steam's fault) but it would be much better if the game offered an analog input
* When I ran out of cash and had only a wrecked car (partially because I suck, partially because I couldn't turn at all), I was unable to reset the league career mode for the driver. So I deleted the driver and tried to create another, and found that the Big Picture mode on-screen keyboard had no effect on the Driver name input. I also found that the Escape binding seemed to have no effect so I was completely stuck on that page.

I'll test more with different permutations to see if Steam Controller or Steam Link is more responsible than the other, but at this stage it would be good to know if these are known issues and already in the Backlog before I go completely nuts testing things?
Last edited by carn1x; 15 Apr, 2017 @ 7:03am
Originally posted by Benster:
These issues should be fixed long ago. Please report again if they come back!
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Showing 1-15 of 15 comments
Benster  [developer] 12 Apr, 2017 @ 2:29pm 
Interesting observations. Neither of us have either a Steam Link nor a Steam Controller so we would have no idea how they'd work with the game unfortunately. And it seems we've had no other players using either before (or at least didn't report any errors with them).

  • The game assumes everything is either a gamepad, keyboard or a mouse. Since the default bindings were for a gamepad the game did think it was a gamepad.
  • No screens should have back buttons but maybe we missed a couple. You should always be able to back out using ESC or button 1 on any controller (which is B or O on Xbox and Playstation). The Steam controller must have one of those as well.
  • Analog inputs are mapped the same way all other buttons are. Go to Control options and hit A or X or Enter and it should wait for anything and if a analog axis is pressed or moved it should map that. I don't know if the steam controller has its entire own API or something is just broken without testing it but it does sound odd if that doesn't work. We're polling both xinput devices and directinput devices. Maybe we need to explicitly support the Steam Controller for anything to work.
  • When you run out of cash you can always get a scrap car for free from the shop to get back on track. There should be no need to restart or delete your driver.
  • We haven't tested Big Picture Mode much yet. Didn't know that could be an issue so thanks for pointing that out.

I hope that this at least gives you an idea where the state is for these issues for the game. Not many players could've been using any of this so far it feels like. I guess we have some work to do to fully support these things. At the moment working on these issues would kill our time to improve the game in all other areas. How important is this to you? Is the Steam Controller your preferred controller? Do you often play using Big Picture Mode? Doesn't button mapping in the options menu work at all?
carn1x 13 Apr, 2017 @ 8:55am 
OK I tried what is possibly the simplest route, XBox compatible gamepad (Madcatz) on PC (no Steam Link / Streaming) and non-Big Picture, and still the game gives no response in the game UI or even during a rebinding. So it seems there's something basic not working like DirectInput I guess? Please advise

EDIT: And to confirm the gamepad is confirmed working elsewhere, such as in Big Picture navigation and other games.
Last edited by carn1x; 13 Apr, 2017 @ 8:56am
Benster  [developer] 13 Apr, 2017 @ 1:31pm 
Ok good thinking. That's odd. We've had no issues running with Xbox 360 and Xbox One controllers. How does the keyconfig file look in the Documents/My games/Roadclub/Settings folder?

What does the log say? Try posting them both here.
carn1x 13 Apr, 2017 @ 2:25pm 
Sure thing.

KeyConfig.ini
[Keyboard] accelerate = 200 brake = 208 handbrake = 57 horn = 29 left = 203 lights = 56 nitro = 42 pause = 16 quit = 1 right = 205 shiftDown = 44 shiftUp = 30 starter = 28 [Mouse] sensitivity = 1

SessionLog:
[Thu Apr 13 22:23:01 2017] Log:Starting up... [Thu Apr 13 22:23:01 2017] Log:No sync needed. [Thu Apr 13 22:23:01 2017] Log:Version: 1.21 [Thu Apr 13 22:23:01 2017] Log:Initializing SolidEngine... [Thu Apr 13 22:23:01 2017] Log:Successfully initialized DirectInput [Thu Apr 13 22:23:01 2017] Log:Initializing Steam... [Thu Apr 13 22:23:01 2017] Log:Checking steam app.. [Thu Apr 13 22:23:01 2017] Log:Init Steam CEGLibrary.. [Thu Apr 13 22:23:01 2017] Log:Init Steam.. [Thu Apr 13 22:23:02 2017] Log:Successfully started Steam API. [Thu Apr 13 22:23:02 2017] Log:Initializing Direct3D... [Thu Apr 13 22:23:02 2017] Log:Listing 54 supported modes: [Thu Apr 13 22:23:02 2017] Log:Resolution:640x480@59, Format:22 [Thu Apr 13 22:23:02 2017] Log:Resolution:1440x900@60, Format:22 [Thu Apr 13 22:23:02 2017] Log:DisplayMode: Width = 1280, Height = 1024, RefreshRate = 75 [Thu Apr 13 22:23:02 2017] Log:VideoSettings: ResolutionX = -1, ResolutionY = -1 [Thu Apr 13 22:23:02 2017] Log:ActivateType == WA_ACTIVE. [Thu Apr 13 22:23:02 2017] Log:Window activated. Received WA_ACTIVE or WA_CLICKACTIVE message. [Thu Apr 13 22:23:02 2017] Log:Successfully created the application window! [Thu Apr 13 22:23:02 2017] Log:Creating Direct3D device... [Thu Apr 13 22:23:02 2017] Log:Description: NVIDIA GeForce GTX 760 [Thu Apr 13 22:23:02 2017] Log:Driver: nvldumd.dll [Thu Apr 13 22:23:02 2017] Log:Successfully created Direct3D Pure HAL Device! [Thu Apr 13 22:23:02 2017] Log:Want window mode 1 [Thu Apr 13 22:23:02 2017] Log:Accepted switch. New mode is 1 [Thu Apr 13 22:23:02 2017] Log:Successfully initialized Direct3D! [Thu Apr 13 22:23:02 2017] Log:Created DirectSound3D device successfully! [Thu Apr 13 22:23:02 2017] Log:Initialize input [Thu Apr 13 22:23:02 2017] PORTRAITS FOUND(Content/graphics/portraits/player/Male/*.png): 3 [Thu Apr 13 22:23:02 2017] PORTRAITS FOUND(Content/graphics/portraits/player/Female/*.png): 3 [Thu Apr 13 22:23:02 2017] PORTRAITS FOUND(Content/graphics/portraits/opponent/Male/*.png): 18 [Thu Apr 13 22:23:02 2017] PORTRAITS FOUND(Content/graphics/portraits/opponent/Female/*.png): 3 [Thu Apr 13 22:23:03 2017] CARS FOUND: 11 [Thu Apr 13 22:23:03 2017] Log:Clearing profile... [Thu Apr 13 22:23:03 2017] Log:Forcing custom event defaults... [Thu Apr 13 22:23:03 2017] Log:Loading gamedata (stream)... [Thu Apr 13 22:23:03 2017] Log:Checking and setting missing custom event defaults... [Thu Apr 13 22:23:03 2017] Log:Loaded aazzazazazaz [Thu Apr 13 22:23:03 2017] MENU SONGS FOUND(.ogg): 3 [Thu Apr 13 22:23:03 2017] GAME SONGS FOUND(.ogg): 6 [Thu Apr 13 22:23:03 2017] Log:=== Push menu mainMenu === replace:0, sendActivateMessage:1 [Thu Apr 13 22:23:03 2017] Log:=== Push menu intro === replace:0, sendActivateMessage:1 [Thu Apr 13 22:23:03 2017] Log:---------- Everything initialized and ready to go! ----------------- [Thu Apr 13 22:23:03 2017] Log:Deactivate called. Unloading unmanaged resources... [Thu Apr 13 22:23:03 2017] Log:SpriteManager about to Reset 3 buffers. [Thu Apr 13 22:23:03 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:03 2017] Log:SpriteManager about to Reset 263 objects. [Thu Apr 13 22:23:03 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:03 2017] Log:Resetting device and restoring application... [Thu Apr 13 22:23:03 2017] Log:Setting refreshrate from ini settings:75 [Thu Apr 13 22:23:03 2017] Log:Restoring application... [Thu Apr 13 22:23:03 2017] Log:Restoring application...1 [Thu Apr 13 22:23:04 2017] Log:Restoring application...2 [Thu Apr 13 22:23:04 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:04 2017] Log:SpriteManager Restored 79 sources. [Thu Apr 13 22:23:04 2017] Log:SpriteManager Restored 175 copies. [Thu Apr 13 22:23:04 2017] Log:SpriteManager Restored 9 rects. [Thu Apr 13 22:23:04 2017] Log:SpriteManager Restored 3 vertex buffers. [Thu Apr 13 22:23:04 2017] Log:SpriteManager now has 3 buffers. [Thu Apr 13 22:23:04 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:04 2017] Log:SpriteManager now has 263 objects. [Thu Apr 13 22:23:04 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:04 2017] Log:SpriteManager Restored 0 index buffers. [Thu Apr 13 22:23:04 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:04 2017] Log:SpriteManager Restored 266 objects. [Thu Apr 13 22:23:04 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:04 2017] Log:Restoring application...3 [Thu Apr 13 22:23:04 2017] Log:Restoring application...4 [Thu Apr 13 22:23:04 2017] Log:Restoring application...5 [Thu Apr 13 22:23:04 2017] Log:Restoring application...6 [Thu Apr 13 22:23:04 2017] Log:Successfully recovered from lost device! [Thu Apr 13 22:23:04 2017] Log:Received stats and achievements from Steam [Thu Apr 13 22:23:04 2017] Log:=== Pushing menu mainMenu === [Thu Apr 13 22:23:04 2017] Log:=== Pushing menu intro === [Thu Apr 13 22:23:04 2017] Log:=== Sending activate message to intro === [Thu Apr 13 22:23:08 2017] Log:=== Pop menu intro === sendActivateMessage:1 [Thu Apr 13 22:23:08 2017] Log:=== Popping menu intro === [Thu Apr 13 22:23:08 2017] Log:=== New state is mainMenu === [Thu Apr 13 22:23:08 2017] Log:=== Releasing loaded menus === [Thu Apr 13 22:23:08 2017] Log:Initializing group main [Thu Apr 13 22:23:08 2017] Log:Initializing Menu credits [Thu Apr 13 22:23:08 2017] Log:... credits initialized successfully! [Thu Apr 13 22:23:08 2017] Log:Initializing Menu intro [Thu Apr 13 22:23:08 2017] Log:... intro initialized successfully! [Thu Apr 13 22:23:08 2017] Log:Initializing Menu mainMenu [Thu Apr 13 22:23:08 2017] Log:... mainMenu initialized successfully! [Thu Apr 13 22:23:08 2017] Log:Initializing Menu profile [Thu Apr 13 22:23:08 2017] Log:... profile initialized successfully! [Thu Apr 13 22:23:08 2017] Log:Initializing Menu stats [Thu Apr 13 22:23:08 2017] Log:... stats initialized successfully! [Thu Apr 13 22:23:08 2017] Log:=== Sending activate message to mainMenu === [Thu Apr 13 22:23:17 2017] Log:=== Push menu optionsSelect === replace:0, sendActivateMessage:1 [Thu Apr 13 22:23:17 2017] Log:=== Pushing menu optionsSelect === [Thu Apr 13 22:23:17 2017] Log:=== Releasing loaded menus === [Thu Apr 13 22:23:17 2017] Log:Initializing group options [Thu Apr 13 22:23:17 2017] Log:Initializing Menu optionsGame [Thu Apr 13 22:23:17 2017] Log:... optionsGame initialized successfully! [Thu Apr 13 22:23:17 2017] Log:Initializing Menu optionsGraphics [Thu Apr 13 22:23:17 2017] Log:... optionsGraphics initialized successfully! [Thu Apr 13 22:23:17 2017] Log:Initializing Menu optionsInput [Thu Apr 13 22:23:17 2017] Log:Autoselecting controller -1 [Thu Apr 13 22:23:17 2017] ERROR:CControllerManager::GetControllerName: Invalid controller id passed to function. [Thu Apr 13 22:23:17 2017] Log:... optionsInput initialized successfully! [Thu Apr 13 22:23:17 2017] Log:Initializing Menu optionsSelect [Thu Apr 13 22:23:17 2017] Log:... optionsSelect initialized successfully! [Thu Apr 13 22:23:17 2017] Log:Initializing Menu optionsSound [Thu Apr 13 22:23:17 2017] Log:... optionsSound initialized successfully! [Thu Apr 13 22:23:17 2017] Log:=== Sending activate message to optionsSelect === [Thu Apr 13 22:23:17 2017] Log:0 [Thu Apr 13 22:23:18 2017] Log:=== Push menu optionsInput === replace:0, sendActivateMessage:1 [Thu Apr 13 22:23:18 2017] Log:=== Pushing menu optionsInput === [Thu Apr 13 22:23:18 2017] Log:=== Sending activate message to optionsInput === [Thu Apr 13 22:23:23 2017] Log:=== Pop menu optionsInput === sendActivateMessage:1 [Thu Apr 13 22:23:23 2017] Log:AMC back command [Thu Apr 13 22:23:23 2017] Log:=== Popping menu optionsInput === [Thu Apr 13 22:23:23 2017] Log:=== New state is optionsSelect === [Thu Apr 13 22:23:23 2017] Log:=== Sending activate message to optionsSelect === [Thu Apr 13 22:23:23 2017] Log:0 [Thu Apr 13 22:23:24 2017] Log:=== Pop menu optionsSelect === sendActivateMessage:1 [Thu Apr 13 22:23:24 2017] Log:AMC back command [Thu Apr 13 22:23:24 2017] Log:=== Popping menu optionsSelect === [Thu Apr 13 22:23:24 2017] Log:=== New state is mainMenu === [Thu Apr 13 22:23:24 2017] Log:=== Releasing loaded menus === [Thu Apr 13 22:23:24 2017] Log:Initializing group main [Thu Apr 13 22:23:24 2017] Log:Initializing Menu credits [Thu Apr 13 22:23:24 2017] Log:... credits initialized successfully! [Thu Apr 13 22:23:24 2017] Log:Initializing Menu intro [Thu Apr 13 22:23:24 2017] Log:... intro initialized successfully! [Thu Apr 13 22:23:24 2017] Log:Initializing Menu mainMenu [Thu Apr 13 22:23:24 2017] Log:... mainMenu initialized successfully! [Thu Apr 13 22:23:24 2017] Log:Initializing Menu profile [Thu Apr 13 22:23:24 2017] Log:... profile initialized successfully! [Thu Apr 13 22:23:24 2017] Log:Initializing Menu stats [Thu Apr 13 22:23:24 2017] Log:... stats initialized successfully! [Thu Apr 13 22:23:24 2017] Log:=== Sending activate message to mainMenu === [Thu Apr 13 22:23:24 2017] Log:Saving gamedata (stream)... [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata TooLowRank 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata careerStarted 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata challengeBan 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata cheatGod 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata cheatSticky 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata cheater 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata difficulty 2 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata losingStreak 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata msgFirstBuyout 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata msgFirstImpoundedCar 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata msgFirstNewCar 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata msgLeague 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata quickOpponentAmount 5 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata quickSystems 14 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata quickUpgrades 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata quitterCount 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata showEndCredits 0 [Thu Apr 13 22:23:24 2017] Log:Saving int gamedata winStreak 0 [Thu Apr 13 22:23:24 2017] Log:Saving str gamedata quickSelectedCarName Sprite [Thu Apr 13 22:23:24 2017] Log:Saving str gamedata quickSelectedTrackName Treetop Raceway [Thu Apr 13 22:23:24 2017] Log:Saved aazzazazazaz [Thu Apr 13 22:23:24 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:24 2017] Log:--- Pressed quit button [Thu Apr 13 22:23:24 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:24 2017] Log:--- START VIDEO MEMORY USAGE DUMP --------------- [Thu Apr 13 22:23:24 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:24 2017] Log:Total memory usage: 21.810841 MB [Thu Apr 13 22:23:24 2017] Log:Max memory usage so far: 21.810841 MB [Thu Apr 13 22:23:24 2017] Log:79 sources uses: 21.749043 MB [Thu Apr 13 22:23:24 2017] Log:3 vertex buffers uses: 0.061798096 MB [Thu Apr 13 22:23:24 2017] Log:0 index buffers uses: 0 MB [Thu Apr 13 22:23:24 2017] Log:Textures loaded: 79 [Thu Apr 13 22:23:24 2017] Log:Max simultaneous textures so far: 79 [Thu Apr 13 22:23:24 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/Combo.png: 279.125 kB (406 x 44) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/Edit.png: 265.125 kB (404 x 42) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/List.png: 1527.625 kB (404 x 242) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/MenuButton.png: 277.75 kB (404 x 44) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/MenuButtonBig.png: 515.9375 kB (254 x 130) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/MessageBox.png: 2840.6875 kB (1204 x 604) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/MessageBoxTextBox.png: 1626.625 kB (1144 x 364) [Thu Apr 13 22:23:24 2017] Log:Graphics/Menus/Slider.png: 276.375 kB (402 x 44) [Thu Apr 13 22:23:24 2017] Log:Graphics/UI/RoadclubLogoMain.png: 1240.0078 kB (1146 x 277) [Thu Apr 13 22:23:24 2017] Log:Graphics/UI/Solidlogo.png: 824 kB (1024 x 206) [Thu Apr 13 22:23:24 2017] Log:Graphics/UI/Solidlogo2.png: 784 kB (1024 x 196) [Thu Apr 13 22:23:24 2017] Log:Graphics\Fonts\Brandon2_0.png: 1024 kB (512 x 512) [Thu Apr 13 22:23:24 2017] Log:Graphics\Fonts\orbitron2_0.png: 4096 kB (1024 x 1024) [Thu Apr 13 22:23:24 2017] Log:Total: 22271.02 kB [Thu Apr 13 22:23:24 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:24 2017] Log:--- END VIDEO MEMORY USAGE DUMP ----------------- [Thu Apr 13 22:23:24 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:24 2017] Log:AMC back command [Thu Apr 13 22:23:25 2017] Log:Received destroy message. Posting quit message. [Thu Apr 13 22:23:25 2017] Log:Clearing profile... [Thu Apr 13 22:23:25 2017] Log:Forcing custom event defaults... [Thu Apr 13 22:23:25 2017] Log:Releasing CreateProfile [Thu Apr 13 22:23:25 2017] Log:AudioManager: MasterVolume to fade: 1 [Thu Apr 13 22:23:25 2017] Log:AudioManager: Done Fading out... Releasing AudioManager [Thu Apr 13 22:23:25 2017] Log:AudioManager: Waiting for thread... [Thu Apr 13 22:23:25 2017] Log:AudioManager: Releasing objects... [Thu Apr 13 22:23:25 2017] Log:AudioManager: Releasing groups... [Thu Apr 13 22:23:25 2017] Log:AudioManager: Releasing DirectSound object... [Thu Apr 13 22:23:25 2017] Log:AudioManager: Releasing critical section... [Thu Apr 13 22:23:25 2017] Log:AudioManager: Released successfully! [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:--- Dump memory. SpriteManager - Release. [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:--- START VIDEO MEMORY USAGE DUMP --------------- [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:Total memory usage: 0 MB [Thu Apr 13 22:23:25 2017] Log:Max memory usage so far: 21.810841 MB [Thu Apr 13 22:23:25 2017] Log:0 sources uses: 0 MB [Thu Apr 13 22:23:25 2017] Log:0 vertex buffers uses: 0 MB [Thu Apr 13 22:23:25 2017] Log:0 index buffers uses: 0 MB [Thu Apr 13 22:23:25 2017] Log:Textures loaded: 0 [Thu Apr 13 22:23:25 2017] Log:Max simultaneous textures so far: 79 [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:Total: 0 kB [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:--- END VIDEO MEMORY USAGE DUMP ----------------- [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:SpriteManager Releases 0 copies. [Thu Apr 13 22:23:25 2017] Log:SpriteManager Releases 0 sources. [Thu Apr 13 22:23:25 2017] Log:SpriteManager Releases 0 rects. [Thu Apr 13 22:23:25 2017] Log:SpriteManager Releases 0 empties. [Thu Apr 13 22:23:25 2017] Log:SpriteManager Releases 0 vertex buffers. [Thu Apr 13 22:23:25 2017] Log:SpriteManager Releases 0 index buffers. [Thu Apr 13 22:23:25 2017] Log:------------------------------------------------------------- [Thu Apr 13 22:23:25 2017] Log:Successfully released SolidEngine! [Thu Apr 13 22:23:25 2017] Log:<<<<<<RACE RUNNING FRAME TIMES>>>>>> [Thu Apr 13 22:23:25 2017] Log:Min:0 [Thu Apr 13 22:23:25 2017] Log:Max:0
carn1x 13 Apr, 2017 @ 2:27pm 
Just tried again with v1.20 instead of the beta channel v1.21 and my Madcatz controller is working
Benster  [developer] 13 Apr, 2017 @ 3:03pm 
Yeah seems we broke something in the beta fixing the resolution setup. It isn't detecting any controllers which is apparent in the log. My controller isn't working either anymore. At least we can replicate it and fix it now. Thanks for bringing it to our attention. We'll stablize 1.21 and get it out to everyone asap. (after this weekend - it is easter season here)
carn1x 13 Apr, 2017 @ 3:04pm 
No problemo, have a good break :D
carn1x 15 Apr, 2017 @ 7:02am 
FYI, Steam Link + Steam Controller are all good with v1.20
Benster  [developer] 16 Apr, 2017 @ 2:00am 
Oh awesome. Then its "only" the total trashing of the gamepad functionality I did for 1.21 :D
Benster  [developer] 19 Apr, 2017 @ 1:50pm 
A new beta version is out (still 1.21). Would be awesome if you could confirm that it fixes the gamepad issue and the auto resolution picker. Thanks!
carn1x 22 Apr, 2017 @ 10:41am 
Tried the latest beta 1.21, both auto-resolution and gamepad are working.

However there's a new issue. It seems that when hitting what I assume is top speed or at least a high speed, a load of smoke puffs out of the tires similar to locking up, however the car does not seem to decelerate much if at all, and steering is almost entirely locked when this happens and I inevitably slam into a wall and the lock is gone and I can drive fine again. I suspect it might be related to the driving model, as during this race 2 AI racers also got completely lost in the trees and were unable to find their way out.
Last edited by carn1x; 22 Apr, 2017 @ 10:42am
Benster  [developer] 22 Apr, 2017 @ 10:48am 
Good to hear what we set out to fix is actually working!

I've seen it before and it is usually because the physics engine can't keep up during low framerates. since physics updates are now based on refresh rates I'm suspecting that it auto-chose a low refresh rate.

Could you post from the log what it actually chose?
Does it help to set an explicit refresh rate in the ini like before?
If that does not help, does it help setting explicit refresh rate AND resolutions in the ini?

Thank you so much for testing, this would've been bad if we set it public.
carn1x 22 Apr, 2017 @ 10:56am 
Yeah seems to be autoselecting 30hz, even though 60 is available:
[Sat Apr 22 18:49:29 2017] Log:Resolution:3840x2160@60, Format:22 [Sat Apr 22 18:49:29 2017] Log:Resolution:3840x2160@29, Format:22 [Sat Apr 22 18:49:29 2017] Log:Resolution:3840x2160@30, Format:22 [Sat Apr 22 18:49:29 2017] Log:Resolution:1440x900@60, Format:22 [Sat Apr 22 18:49:29 2017] Log:DisplayMode: Width = 3840, Height = 2160, RefreshRate = 30

Frame rate in general was terrible. Setting refresh rate manually didn't help, but setting resolution AND refresh rate fixed it.
Last edited by carn1x; 22 Apr, 2017 @ 10:56am
Benster  [developer] 22 Apr, 2017 @ 11:11am 
Yeah I'd imagine - 30 fps is not fun. That is very helpful. Should be able to figure it out now!
A developer of this app has indicated that this post answers the original topic.
Benster  [developer] 13 May, 2018 @ 1:36am 
These issues should be fixed long ago. Please report again if they come back!
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