Divinity: Original Sin 2

Divinity: Original Sin 2

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Calebcom 31 Jan, 2021 @ 10:48am
This game sucks ass, not because of the story, but because of ♥♥♥♥♥♥ ♥♥♥♥♥♥ ♥♥♥♥♥♥ design.
Dear god, the interface is ♥♥♥♥♥♥♥ TERRIBLE in this game. It is so ♥♥♥♥♥♥♥ un-intuitive.

Why in all that is righteous and holy do I have to click a ♥♥♥♥♥♥♥ button to fill in gold till the trade is balanced? Why do they hide that button in the center top in a tiny ass button the same color as the decoration around it?!

♥♥♥♥ me i was off the starting island before I noticed it was there. Jesus ♥♥♥♥ that is bad design.

Bags? Why the ♥♥♥♥ would I wanna use bags? They provide no mechanical benefit and there's no way to sort what's in them, so they just make everything a PAIN IN THE ASS.

The fights aren't hard, besides 99% of abilities being AOE, which is ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ as it is. Dear god help you if you want to hit one guy surrounded by allies you don't wanna ♥♥♥♥ up, 99% of your abilities are just going to gank the people you're trying to protect the game decides to throw abilities at you 6-8 levels before you can possibly learn the counters to those abilities. THATS GREAT GAME DESIGN RIGHT THURR! WHOOO.

Wanna buy something for character X? Nope can't just have them buy it, gotta go buy it with the character that has the barter skill, and he can't just have it to go them immediately OH GOD NO, I have to go in, pick it up, drag it over and drop it on the portrait and then go to their seperated inventory and then equip it. How ♥♥♥♥♥♥♥ EXHAUSTING.

have a character that's all persuasioned out? That's awesome. 95% of the ♥♥♥♥♥♥♥ time the NPCS will decide they REALLY WANNA TALK TO THE GUY IN THE BACK OF THE PARTY THAT HAS NO ♥♥♥♥♥♥♥ PERSUASION.

All in all, this game is ♥♥♥♥♥♥♥ ♥♥♥♥ because of the sheer frustration of it's design. I can't queue up abilities, I have to wait for their animations to end because if I click on the next ability I wanna use while the characters wind up their 3 decade long attack sequence at the end of that sequence it's gonna ♥♥♥♥♥♥♥ default to ♥♥♥♥♥♥♥♥ movement, making everything THAT MUCH MORE PONDEROUS AND SLOW.

Good god this game plays like something from the ♥♥♥♥♥♥♥ 90s.

Wait no, that's not true cause even in the ♥♥♥♥♥♥♥ 90s I could queue things up in baldurs ♥♥♥♥♥♥♥ gate.

This isn't Divinity: Original Sin 2. This is Pain in the Ass: ♥♥♥♥♥♥ Interface 2.
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Showing 1-15 of 26 comments
Chaoslink 31 Jan, 2021 @ 10:50am 
Hmm... not sure that level of frustration is even remotely necessary...
Yojo0o 31 Jan, 2021 @ 12:08pm 
It's okay to not like RPGs. I'm currently taking a break from games like this and playing a lot of Sekiro, and I plan to play Bloodborne after that. Sometimes you just gotta make it all about reflexes and not worry about stats and stuff.

Categorically disagree with most of what you said, though. As far as games like this go, I found DOS2 to be very clean and intuitive.
AsianGirlLover 31 Jan, 2021 @ 12:18pm 
Meh, I understand where you’re coming from, but the sense of entitlement you’re giving off is really unbecoming.

I bet you’re a Red Prince main.
Sir Crow 31 Jan, 2021 @ 12:31pm 
DOS2 is very far beyond than you are complaining. I recommend you that keep playing. yet If you don't see what we have seen, simply you may not play instead of writing complaining here.
Godwoken Dovahkiin 31 Jan, 2021 @ 12:35pm 
Lol.
Starving Virtues 31 Jan, 2021 @ 12:43pm 
Lol.
cool_shadow 31 Jan, 2021 @ 12:55pm 
There's one good use for the bags. BARRELMANCY!!!!!!!!!!!!!!!!!!!!!!!
Chaoslink 31 Jan, 2021 @ 1:01pm 
Originally posted by cool_shadow:
There's one good use for the bags. BARRELMANCY!!!!!!!!!!!!!!!!!!!!!!!
Or having a quick inventory that doesn’t eat half the screen that can condense your consumables into one slot on your hotbar.

They’re also good for moving large amounts of items from inventory to inventory.
Last edited by Chaoslink; 31 Jan, 2021 @ 1:02pm
AsianGirlLover 31 Jan, 2021 @ 1:08pm 
Originally posted by Chaoslink:
Originally posted by cool_shadow:
There's one good use for the bags. BARRELMANCY!!!!!!!!!!!!!!!!!!!!!!!
Or having a quick inventory that doesn’t eat half the screen that can condense your consumables into one slot on your hotbar.

They’re also good for moving large amounts of items from inventory to inventory.
I have like 4 bags for different crap. One for alchemy reagents, one for gold, one for important gear. and one for notes, body parts, and quest items.

Pro tip: remove the body parts from your bag BEFORE making an offering to the spider in Ryker's attic.
Last edited by AsianGirlLover; 31 Jan, 2021 @ 1:09pm
Chaoslink 31 Jan, 2021 @ 1:14pm 
Also, in an old version of the classic version bags were the most valuable item. With just a bag and some shenanigans, you used to be able to clear our entire inventories from vendors, gold and every item on them. It made selling old gear pointless. Got to a point I’d toss old stuff in the bushes rather than sell it, not that anyone had the money or items to buy it anyway.
Calebcom 31 Jan, 2021 @ 1:47pm 
Originally posted by Yojo0o:
It's okay to not like RPGs. I'm currently taking a break from games like this and playing a lot of Sekiro, and I plan to play Bloodborne after that. Sometimes you just gotta make it all about reflexes and not worry about stats and stuff.

Categorically disagree with most of what you said, though. As far as games like this go, I found DOS2 to be very clean and intuitive.

I really have to wonder what games you're playing that this game is clean and intuitive, cause dear lord the UI pisses me off so often. I've played TONS of RPG games over the years, starting all the way back in Final Fantasy 1, Divinity: Original Sin 2 is one of the least intuitive modern RPGs i've ever encountered. Everything I have to do is manual AF.


Originally posted by AsianGirlLover:
Meh, I understand where you’re coming from, but the sense of entitlement you’re giving off is really unbecoming.

I bet you’re a Red Prince main.

Nah, I played the ranger dude, Ifan IIRC.

is it entitled to expect that NPCS will talk to the guy i'm actively using as my party lead? The guy out front? The one they literally see first? Why is that entitled? Why is it entitled to want something as basic as "sorting items in a bag"

Is it entitled to expect that the game would assume the person with bartering would do the negotiations for the party? Why the ♥♥♥♥ would I buy ♥♥♥♥ with anyone else? If one person has bartering, they ALL should unless i've left them behind.

This kind of thing is... common sense. In group interactions, the most skilled uses their skill. That's not entitled, that's... not being a moron.

"Hey billy, I know you're really really skilled at lock picking, but I'm gonna have you stay back so I can flail at this for no reason" There are other RPGs that have gotten this right, if you go to lockpick, the rogue steps forward and says "lemme do that for you" If you try to identify something, you don't have to pedantically hand it off to another character, it's' just assumed that you're gonna ask the "Lore dude" to identify it.


Maybe asking for common sense is too much, but saying "You sound entitled" when someone brings up legitimate criticism, just reeks of fanboyism.
Chaoslink 31 Jan, 2021 @ 2:32pm 
Originally posted by Calebcom:

This kind of thing is... common sense. In group interactions, the most skilled uses their skill. That's not entitled, that's... not being a moron.

"Hey billy, I know you're really really skilled at lock picking, but I'm gonna have you stay back so I can flail at this for no reason" There are other RPGs that have gotten this right, if you go to lockpick, the rogue steps forward and says "lemme do that for you" If you try to identify something, you don't have to pedantically hand it off to another character, it's' just assumed that you're gonna ask the "Lore dude" to identify it.

Maybe asking for common sense is too much, but saying "You sound entitled" when someone brings up legitimate criticism, just reeks of fanboyism.
The game is made from the perspective of all 4 characters being players in a 4 player co-op scenario. Single player is just multiplayer without the other players. Therefore, if you wanted the person with lockpicking to pick the lock, you'd have to call your friend over to do it. Those kinds of issues you're having aren't present when playing as a party of four. They're just single player things.
Calebcom 31 Jan, 2021 @ 2:40pm 
Originally posted by Chaoslink:
Originally posted by Calebcom:

This kind of thing is... common sense. In group interactions, the most skilled uses their skill. That's not entitled, that's... not being a moron.

"Hey billy, I know you're really really skilled at lock picking, but I'm gonna have you stay back so I can flail at this for no reason" There are other RPGs that have gotten this right, if you go to lockpick, the rogue steps forward and says "lemme do that for you" If you try to identify something, you don't have to pedantically hand it off to another character, it's' just assumed that you're gonna ask the "Lore dude" to identify it.

Maybe asking for common sense is too much, but saying "You sound entitled" when someone brings up legitimate criticism, just reeks of fanboyism.
The game is made from the perspective of all 4 characters being players in a 4 player co-op scenario. Single player is just multiplayer without the other players. Therefore, if you wanted the person with lockpicking to pick the lock, you'd have to call your friend over to do it. Those kinds of issues you're having aren't present when playing as a party of four. They're just single player things.


That's called bad design. saying "This gets better when you have 4 players running it, therefore ♥♥♥♥♥♥ AI is okay" is a ♥♥♥♥ excuse.
Yojo0o 31 Jan, 2021 @ 3:00pm 
Okay, leave a review then. It looks like you'e already refunded the game. It's okay to not like the game.
katzenkrimis 31 Jan, 2021 @ 3:27pm 
Originally posted by Calebcom:

1. Bags? Why the ♥♥♥♥ would I wanna use bags?

2. 99% of abilities being AOE. God help you if you want to hit one guy surrounded by allies you don't wanna ♥♥♥♥ up.

3. Wanna buy something for character X? Gotta go buy it with the character that has the barter skill.

4. Have a character that's all persuasioned out? 95% of the ♥♥♥♥♥♥♥ time the NPCS will TALK TO THE GUY IN THE BACK OF THE PARTY THAT HAS NO ♥♥♥♥♥♥♥ PERSUASION.

-Sheer frustration of it's design.

1. I only use one bag. I use it for important things, like keys and notes that look important, to keep them out of my main inventory. It avoids clutter. I sell 95% of the stuff that I find and spend it on skill books and resurrection scrolls.

2. I just finished Wasteland 3, which is a similar game. There, I build a party that was specifically designed to not use any area of effect weapons. So, coming into this one was a breeze. You just have to know from the start of the game what you really want your team to be good at. Otherwise, it'll be a hot mess.

3. Once you're a bit more wealthy you'll stop caring about the barter skill and who does your buying and selling. It's a useless skill. Especially if you're an obsessive looter, because you'll be rich anyway. It's so pointless that when I got the chance to respec my characters I eliminated my barter skill entirely.

4. I played the first half of the game without any persuasion, then I repec'd for it after I saw how much the game uses it, which is a crazy amount. I forgot how much it was used in the first game because it's been years since I played it. In this game you just have to run around with your persuader as the lead, that way he'll always trigger the conversations. If I started this game over I would have had my character as the talker and the tank, that way I'd be ready for anything. Fighting or talking.

It's a tedious game. It requires a level of patience that most gamers don't have. Often, I'll be standing in one spot for an hour just sorting things out for the next exploration trip.

I'm at 163 hours and it feels like I've spent most of that time reading and problem solving.

There are a record amount of Google searches required to play this game.
Last edited by katzenkrimis; 31 Jan, 2021 @ 3:31pm
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