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Categorically disagree with most of what you said, though. As far as games like this go, I found DOS2 to be very clean and intuitive.
I bet you’re a Red Prince main.
They’re also good for moving large amounts of items from inventory to inventory.
Pro tip: remove the body parts from your bag BEFORE making an offering to the spider in Ryker's attic.
I really have to wonder what games you're playing that this game is clean and intuitive, cause dear lord the UI pisses me off so often. I've played TONS of RPG games over the years, starting all the way back in Final Fantasy 1, Divinity: Original Sin 2 is one of the least intuitive modern RPGs i've ever encountered. Everything I have to do is manual AF.
Nah, I played the ranger dude, Ifan IIRC.
is it entitled to expect that NPCS will talk to the guy i'm actively using as my party lead? The guy out front? The one they literally see first? Why is that entitled? Why is it entitled to want something as basic as "sorting items in a bag"
Is it entitled to expect that the game would assume the person with bartering would do the negotiations for the party? Why the ♥♥♥♥ would I buy ♥♥♥♥ with anyone else? If one person has bartering, they ALL should unless i've left them behind.
This kind of thing is... common sense. In group interactions, the most skilled uses their skill. That's not entitled, that's... not being a moron.
"Hey billy, I know you're really really skilled at lock picking, but I'm gonna have you stay back so I can flail at this for no reason" There are other RPGs that have gotten this right, if you go to lockpick, the rogue steps forward and says "lemme do that for you" If you try to identify something, you don't have to pedantically hand it off to another character, it's' just assumed that you're gonna ask the "Lore dude" to identify it.
Maybe asking for common sense is too much, but saying "You sound entitled" when someone brings up legitimate criticism, just reeks of fanboyism.
That's called bad design. saying "This gets better when you have 4 players running it, therefore ♥♥♥♥♥♥ AI is okay" is a ♥♥♥♥ excuse.
1. I only use one bag. I use it for important things, like keys and notes that look important, to keep them out of my main inventory. It avoids clutter. I sell 95% of the stuff that I find and spend it on skill books and resurrection scrolls.
2. I just finished Wasteland 3, which is a similar game. There, I build a party that was specifically designed to not use any area of effect weapons. So, coming into this one was a breeze. You just have to know from the start of the game what you really want your team to be good at. Otherwise, it'll be a hot mess.
3. Once you're a bit more wealthy you'll stop caring about the barter skill and who does your buying and selling. It's a useless skill. Especially if you're an obsessive looter, because you'll be rich anyway. It's so pointless that when I got the chance to respec my characters I eliminated my barter skill entirely.
4. I played the first half of the game without any persuasion, then I repec'd for it after I saw how much the game uses it, which is a crazy amount. I forgot how much it was used in the first game because it's been years since I played it. In this game you just have to run around with your persuader as the lead, that way he'll always trigger the conversations. If I started this game over I would have had my character as the talker and the tank, that way I'd be ready for anything. Fighting or talking.
It's a tedious game. It requires a level of patience that most gamers don't have. Often, I'll be standing in one spot for an hour just sorting things out for the next exploration trip.
I'm at 163 hours and it feels like I've spent most of that time reading and problem solving.
There are a record amount of Google searches required to play this game.