Dungeons Are Random

Dungeons Are Random

Future of this game?
I really am interested in this game but after reading a few of the reviews I have concerns. Will the game be updated and tweek'd based off of player feedback? The game looks cool and I hope you can implement the easier things people have requested and get things turned around. Good luck dev and don't give up !!
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Showing 1-4 of 4 comments
pixelbug  [developer] 6 Jan, 2016 @ 2:36am 
I certainly won't give up :) I've put a lot in this project and it would be stupid for me to give up on it. I don't mind the negative reviews, because they show me how I can improve the game. And, obviously, I intend to improve it. Apart from adding some new content, I want to release updates based on the feedback I get from users – this will be my main focus. Of course I still have my vision of the game and wouldn't want to stray to far from it.
-F00L-]V[eT@L- 6 Jan, 2016 @ 4:43am 
Awesome, I just wanted to ask those few questions and throw some positive words your way. I didn't expect you to give up. :) As you can tell from my game library I own and play tons of games similar to your game. So I'll probably go ahead and get your game and try to help out however I can. :)
-F00L-]V[eT@L- 9 Jan, 2016 @ 7:37am 
A few suggestions. Have a swipe or slash in front of melee weapons so you can tell where they are hitting and their range. Also have movement and aiming on different joysticks for more precise controls. I'll post more as I play the game. Thanks

Oh I've had a few drops from slain enemies/bosses drop to close to walls or on top of the "next level" staircase making them unattainable. I also had a few quest rooms with "kill all enemies in the room" then one enemy was walled off by room debris or barricades making it hard or impossible to get to the enemy.
pixelbug  [developer] 10 Jan, 2016 @ 2:07am 
A few suggestions. Have a swipe or slash in front of melee weapons so you can tell where they are hitting and their range. Also have movement and aiming on different joysticks for more precise controls. I'll post more as I play the game. Thanks

Oh I've had a few drops from slain enemies/bosses drop to close to walls or on top of the "next level" staircase making them unattainable. I also had a few quest rooms with "kill all enemies in the room" then one enemy was walled off by room debris or barricades making it hard or impossible to get to the enemy.

1. There are no indicators of the weapon ranges, so the player is forced to learn them by trial and error. Also it was my intention that the player has to face the direction he or she wants to attack before actually attacking. It's all to boost the difficulty of the game and I'm completely honest when I say this. I know the controls might seem weird and/or difficult, but I chose to make them this way.

2. The issues you described in the second paragraph however are obviously bugs and I am working on eliminating them. :)
Last edited by pixelbug; 10 Jan, 2016 @ 2:09am
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