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Nope, but there's two ways to avoid her.
Yes! It's a bit tricky, but possible
I entered the room and rushed to trigger the Frida boss before the witch seemed to spawn. That or I got outside of the witch's agro before she spawned. Just rush to the boss fast enough by rolling and you won't have to worry about her.
A couple things I figured out to make sure nothing killed itself was for the Bakan (those cubes that charge you), if you air dodge low enough they won't charge themselves at you, which helps getting over some of the spike pits without having them die. Those weird crawling shells in the final stage self destruct sometimes too, and the best way I made sure they didn't was instigating their jab and dodging it as I passed.
For witch that spawns before Frida fight... Just used Air dash to get over her spawn trigger, didn't touch the dogs during the fight.
And for Caster above the windmill - just kicked her with air attack once which pushed her far enough for me to activate wind magic w/o killing her AND reaching windmill at the same time.
This is correct. If enemies kill themselves on spikes, it shouldn't count towards the kill count.
The wolves at Frida fight, as of current patch, shouldn't count as kills either!
You mean when the floating skulls touch spikes? If they are dying by touching something like spikes, then it doesn't break the achievement.
It shouldn't break the achievement, but... Which enemy is this? I don't remember anything exploding when it touches you like that. Which area of the game is this?