Momodora: Reverie Under the Moonlight

Momodora: Reverie Under the Moonlight

I made a damage table
https://docs.google.com/spreadsheets/d/1VzrBZJgUxl3b7n1EjwSpqweVhOM15SUT-LTPvz1c9x8/edit?usp=sharing

Here's a damage table I made. Hopefully it's readable, I tried to organize it well. The left section is the number of hits, the right section is the actual damage. Basically I just attacked the giant radish enemy (the one guarding the Astral Charm) with different combinations of items and weapons to figure out all the damage values.

There are some comments in there too, make sure to read them.

Disclaimer: This isn't a perfect list. Keep in mind this is a table of relative damage, not what the actual values are in the game's code. If you find anything wrong with my chart, let me know.

For anyone wondering about the cat, the damage values are the same. The cat fully benefits from passive items as well.

If rdein is lurking, I'd really like to know about the Bakman Patch and how losing HP from the Black Sachet works (and also why it seems to invalidate a perfect boss fight).
Отредактировано 「Choobs」; 3 мая. 2016 г. в 18:07
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rdein  [Разработчик] 3 мая. 2016 г. в 18:16 
That's some dedication! :p

Each Bakman block does 0.25 damage. As for how many there are, I honestly don't know. Every 5 frames, for 130 frames, 4 Blocks are spawned. Just do the math for that, I guess, haha.

The Sachet item adds 1.5 more damage, and does 10% of your maximum HP whenever it hurts you. The chance for getting damaged while having it equipped is 6.66%.
Автор сообщения: rdein
That's some dedication! :p

Each Bakman block does 0.25 damage. As for how many there are, I honestly don't know. Every 5 frames, for 130 frames, 4 Blocks are spawned. Just do the math for that, I guess, haha.

The Sachet item adds 1.5 more damage, and does 10% of your maximum HP whenever it hurts you. The chance for getting damaged while having it equipped is 6.66%.

Wow thanks for the detailed answers. Did I get most of the stuff right though? :D
rdein  [Разработчик] 3 мая. 2016 г. в 20:52 
I think the base values, yeah. I didn't double check everything
I know this is an old post, but since the spreadsheet no longer exists I've made an updated version for 1.07 (current patch as of 4th Dec. 2022), hope someone finds it useful :lunar2019piginablanket:
https://docs.google.com/spreadsheets/d/1cWo01Ioo0ovdo3GWG-yeeA8PEdIUZ9vdKV_bH5LtS6g/edit?usp=sharing
Отредактировано Ladnok; 3 дек. 2022 г. в 22:05
An in game option for little floaty damage numbers would've been cool.
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Дата создания: 3 мая. 2016 г. в 18:06
Сообщений: 5