Indivisible

Indivisible

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23. říj. 2019 v 22.04
Patch notes! Build #39320, October 23rd
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Zobrazeno 115 z 22 komentářů
Wow, these are a LOT of fixes for only two weeks! I'm already super excited to re-load one of my earlier saves to fight [REDACTED] again!

P.S. I love your patch notes, Mike. They've given me a simple joy in life for many years now and they continue to do so. Thank you for your service <3
Nwii 23. říj. 2019 v 22.10 
It's finally here, some great fixes for the various issues plus the late game enemies I heard were terribly unbalanced! Thanks LabZero and keep it up! :happy_creep:

Hopefully this makes the game more fun/enjoyable in the late game.
Mike Z 23. říj. 2019 v 22.18 
#2 - Oh, we've got a loooooooot more in store for ya! Lab Zero doesn't put a game out and just leave it alone, even if some people would prefer we maybe did. :^P
My explanation was that Baozhai sensed people arguing who gets Thorani and astrally projected herself to stake her claim with sheer Lesbian Energy.
I am glad I backed this. Keep up the good work!
Rox R 23. říj. 2019 v 22.46 
Hype!

May I suggest one more QoL though? IIRC, Ajna’s revive super only works if you press R1+L1 simultaneously, but I thought it would work like every other super where you hold R1 first and then hit L1. Please make it work like that! It messed me up for the longest time and I just saw a new player mess it up too.

Keep up the good work! I’m definitely replaying this once I get my Switch version
Thanks guys! Y'all rock.
#8 - OH that's actually a pretty good idea, lemme try it right now.
IPWIW 24. říj. 2019 v 2.24 
"Fixed garbled text in Korean and Chinese."
the selecting/highlight when changing color and those on the destinations when boat are fixedbut
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897323188

also
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897323520
run out of screen
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897323156
smash together
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1897323202
just..gone this is after the big oof ,the last line of the conversation

Naposledy upravil IPWIW; 24. říj. 2019 v 2.38
I just want to vent for a moment.
I was on the Unstable version and 2 days ago I want back to the normal version. As I went back into the game I see no save game, I panicked and went back to the Unstable version no save game.

Haven't played it since the last 2 days. Then this patch came out which has "If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay." Nope, nothing my save game is gone. I went to where the save game is located and I see a file name SAVEDATA.BIN and it's only 2KB.

I played this game for about 50 hours and had 27/29 achievements unlocked I don't know if I am going to start over. Oh well, this concludes my rant.
Amazing to see that the game is getting support. Keep up the good work!

I'll take the chance to leave my 2 suggestions here.


1)
AJNA BEING REPLACABLE (during battle, of course)

We've seen that it's possible to not have her during one of the story sections, where Dhar replaces her for a short period of time.

You can also make it that it feels like Ajna is actually in the battle too, even though she's not in any of the 4 positions - Make her resurrection available while your Iddhi meter is full (Hold R1, then press L1. No other character has that kind of input, so it shouldn't be an issue).
The more maximum Iddhi is required to resurrect a party member, the more heal they receive. There can be a catch, that if you resurrect 1 party member the whole pool of HP heal goes to that person, but when you resurrect 3 people, then the heal is divided between all of them.

Here's an idea on how to encourage players to have Ajna on one of your positions, even though she would've been optional:

Max Iddhi meter (with her): 1 | 3 | 5 | 7
Max Iddhi meter (without): 1 | 2 | 3 | 4

You have to use Ajna anyway (platforming and battle starters), so it's not like she's going to become irrelevant if she's not going to be in team-battles. More to that: you would've to utilise her 'first hit', before the team-battle starts, to gain an advantage for your party.


2)
RANDOM SELECT

1 button press, during party select - all positions and characters are being swapped.
Sometimes it's hard to decide what team composition you'd like to have, so with that mechanic you don't have to worry anymore. It's quick, fun and effective.

You can also spice things up with buffs (or debuffs, if you use one team for a longer period of time). But let's focus on enhancing the team.

1 Random Select = 3 little buffs. (+5% to Iddhi gain | +5% to Physical DMG, something like that)
You're able to swap positions between randomised characters, but you lose 1 of 3 random buffs by doing so. It encourages the player to stick with everything randomised, even though the positioning of characters seems bizzare).

To prevent fishing for favourable buffs, you can make it that ONLY 1 RANDOM PRESS will get you the goodies. Be it that you press RANDOM twice/thrice or more in a row: you can do that, but you don't get any enhancements. You can perform another character
roulette (that will get you the buffs) after finishing 1 team-battle.


Alright, that's it. If you've read this far, then thank you for your time. I'll say it again: Keep up the good work out there, guys!
ok, game does not work anyway. i run the new game, start playing and after first battle game freezes. i see green screen and hear music, but game not worked. Can you finally fix that crap ? -_- This game really need more optimisation.
I hope you are still trying to fix the loading freeze on Mac. I was really enjoying the game over 2-3 days before it started being patched, and I haven't been able to play it since.
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