Burnin' Rubber 5 HD

Burnin' Rubber 5 HD

 This topic has been pinned, so it's probably important
PpHammer  [developer] 15 Feb, 2018 @ 8:25am
Release Notes
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-- v1.0.4 February 19th 2018
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* fixed special weapons not showing up after selecting a boss vehicle
* fixed inferno wheels odd texturing
* fixed timer on bossbattles - player timer and boss timer start simultaneously (leaderboards 0 scores removed)
* fixed issue where main vehicle was not 'found' when selecting/changing team vehicles - resulting in additional vehicles in garage
* fixed issue where menu would dissapear and you couldn't continue to the garaqe
* fixed issue with vehicles withouth weapons looking for targets to fight
* fixed localization issue in pause screen for team vs challenges
* created a location to place the main vehicle in garage instead of on track - thus no vehicle on track anymore when test driving a team vehicle
* daily challenges now go directly to challengeselect after pressing next in the results panel
* implemented maximum duration of 10 secs for counting large amounts of XP in results screen
* updated proxy of scud so it can drive under bars in Shipyard
* changed load type for music to avoid hiccup on challenge start
* some minor tweaks and fixes
* one new hidden vehicle

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-- v1.0.3 February 16th 2018
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* fixed horse being an♥♥♥♥♥(camera issues, weapon placements, freezing midair)
* some minor tweaks and fixes
* 3 new hidden vehicles

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-- v1.0.2 February 15th 2018
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* fixed issue where VSync (and framerate limit) were incorrectly set after restarting
* fixed incorrect Dare Devil achievement tracking.
* fixed incorrect count of prestige
* fixed issues with incorrect placement of teammembers, incorrect textures or camera positions
* fixed issue where being destroyed after finishing would hide the results screen forever
* fixed Steam achievements not being send - VISIT THE INGAME ACHIEVEMENTS PANEL TO RETRIEVE THEM
* fixed resetting the boss timer on retrying a boss challenge
* fixed issue where boss vehicles would incorrectly trigger the destruction shot
* fixed issue where hidden vehicles could unlock themselves (not intended)
* fixed issue with incorrect colored scenery objects
* adjusted the proxy of the Tumble for better driving against walls
* laserturret now does proper damage as in the original one
* leaderboards activated and visible in Steam Community Hub
* esc no longer returns to Garage in pause screen
* updated icon to high res version (Steam)
* build includes basic support for forcing textures to a lower resolution to get more performance where possible
- See forum for more details
* build includes support for Direct3D9 and OpenGL
- this is usefull if you have a very old GPU and are experiencing a purple/pink hue.
- See forum for more details
* 2 new hidden vehicles
Last edited by PpHammer; 19 Feb, 2018 @ 4:09am