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if you press ctrl+¸ (the button left of number 1 above the letter keys) it will open a console UI which you can use to get some of the required information. Open the little drop down menu on the right hand side and select the last option called "Starchart". Then open your Starchart and click on the object you want the information on. You will get their Keyname as well as the position of your cursor so you can use those information however you see fit.
Hope this helps you with your modding progress.
That was exactly what I was asking for, splendid.
It will clearly save a lot of my time.
Again, thanks, I can now continue my mod :D
Cya around
https://image.noelshack.com/fichiers/2018/33/5/1534458328-zdzeeee.png
When I'm changing the faction owner (here, I change baeldor to Nexus), nothing change
The station remain in Baeldor control
When I change the ownership of Planet and nammed station, no problem. The gas/mining/junk stations, foward outpost, research station and even the reparation station won't change. I did not understand why actually
First look in your GameRoot folder and find a file named StarpointGeminiWarlordsConfiguration.cfg. Open it with notepad, and add CheatsEnabled: 1 line somewhere, like this:
https://imgur.com/SudyHBr
Once you've done that Go over to GameRoot\Data\Scripts and find testscript.sal. Open it with notepad and write something like this, but change the KeyNames to the ones you'll be using and the faction with the faction you want to use. Make sure you've written everything exactly like this, every letter, every space, every ; and every empty row.
https://imgur.com/3jD9zLl
Once it's done, Save the script, go back to the game and press F9 button. If done correctly, the change will be visible immediately. You can then save your game and see what has changed in the save file.
Just remember, named stations are changed with "station", forward outposts are changed with "platform", and everything else, ore mines, junkyard stations, prisons, is changed through "structure"
Hope this helps :)
After I’ve done what you say, I’ve pinpointed that the console and the in game starchat are saying different things.
Actually, it does for each platform and structure (to take the in-file difference) I’ve tried to change. I was thinking that the Starchat was correct, so I was thinking that the station still belongs to Baeldor. But, when I analyze the station with the console in starchart, the faction was correctly change.
SO… The Starchart did not follow the modification for structure and platform, but does for [named] station (and territories) …
https://i.imgur.com/1LLg3Or.jpg
Honestly, I don’t understand what is happening.
When dealing with the controller objects (planets, stations and outposts that have the little military rank like icon above them) changing their owning faction will not automatically change the whole zone and its belonging structures to that faction like it does for example when you conquer a station and win over a zone during gameplay. You have to do each of those things individually.
So, I don't know why when I changinf the ownership with the script as you indicated to me does nothing. I maybe missed a step, I've to try again.
I've tried to press F9 a lot of time but apparently nothing is happening
I've write "CheatEnabled"
Not "CheatsEnabled"
I've to try again
Also, delete everything that is before it because it could interfere with what you're trying to do.
Thanks for the reply!
So, YES, that time, it worked fine.
So, I’ve made 2 save. One before the script run by F9 (let’s call it A), and one after (B).
I’ve observed that in the A save, the world has my test outpost (FO_497) belong to BAELDOR in the Faction line (I will talk about that later). After pressing F9 (with the correct syntax [LOL, lot of hours lost by that little S in lower case, I hate myself for that]), I’ve noticed that in the same line, in the faction characteristic of the FO_497, the NEXUS faction was here (and in game it effectively switches).
Here, I don’t understand what happen.
To “make” the world of my mod, I’ve created a new scenario (in the scenario list in the main menu). For that, I’ve created a MyMod/Date/NewGame/MyMod.sgs. In this sgs, if I change the faction line of a station or a sector, when I lunch a new game, the ownership effectively changes at the start. BUT, as explain before in another message, platform (like our FO_497) and structure the faction DO NOT change on startup (that's why it still belong to baeldor in the save A). So, I don’t know WHAT, but something erases the change that I made in MyMod.sgs for plateform and structure, and put back the vanilla ownership.
I’ve maybe a solution, by adding a script who run at the start of the NewGame for my scenario, wich include every SetFaction that I want, but it’s more worker around that a true solution.
I’ve now a new problem that prevent me for working on the mod. I d’ont know why, but my launcher won’t reconized mods who not come from the steam workshop. Previously I was publishing and updating my mod on the steam workshop, in hidden. But, now when I tried updating a got an error code in the mod manager. (I don’t write it sadly).
So, I delete the mod on the worksjop to republishing it. I got an new error code:
Error code : 10
Error! File sharing request failed! Function : Steam_wrapper::Share_callback Error occured during runtime! Function : WinMain
So, I can’t test anyfuther to solve my original problem for now x)
As for the mod update issue, that seems to be more of a steam issue, then a SPGW issue, so I can't really help you much there, since it's out of my area of expertise. Maybe you can see if their support can do something to help you with your issue.
For the Script, I will try to do that. I will update if I finally made it. Thx for all your answers! very appreciated.