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Heavies to fighters or "drones" one can launch via the key.
The drones would stay in close formation and if attacked, shutdown and retreat for reapairs.
(Maybe use the deployable turrets in a way)
Fighters woul behave as they do now.
Would that be possible?
OR
A less powerfull version of the heavy weapon that fires automaticly and does not need ammo.
Ppoblem is, i cant really find a h-weapon that does any noticeable damage over my lights and the rest of the fleet and for that meagar damage i have to keep reloading all the time, or i simply forget to ever use it.
It would be nice if it had some noticeable "gimmic" to it like the turrets or something just auto-firing ammo-less version would suffice sooooo very well.
EDIT: is it a coding limitation or by design?
Is the auto-fire and/or infinite ammo as hard to implement too?
I havent tested all heavies but i have tested as much as i can and no matter what, i find VERY little use for them.
Maybe change some of the existing parameters?
They all have AOE range. How often are ships closer to ~1000 of each other? Not very often. The AOE range is simply un-used.
(Could they "bounce" from one target to others? Can that be done?)
IF the area-effect hit a 5-9k area, it would pelt a group of ships nicely.
Range. Heavies dont seem to reach much further than regular weapons. They could be great "chase-guns" reaching some lone target 10-20k away.
(Not sure if its doable, but lets say, hit a target more than 5k away and it would do more damage and stop the target.)
Shockwaves do the massive AOE, medium damage.
Missiles have no AOE but have massive range. (and stop targets at long range)
Plasma has short range but hits hard. (and bounce to X-targets)
yes
that is the only possiblity.
nope. can not add new effects as well.
Let me know if you are interested.
"How come" is it impossible to change those things?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1256046821