Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Swatti 28 Dec, 2017 @ 11:14am
Heavy weapon to light weapon conversion.
I dont use heavys much, dont like reloading ammo...

How hard would it be to change the heavies to lights? Or maybe some other "buffs" like more speed, more power, etc.
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Showing 1-12 of 12 comments
Geek 28 Dec, 2017 @ 1:30pm 
Quite sure it is not moddable.
Last edited by Geek; 28 Dec, 2017 @ 1:30pm
Swatti 29 Dec, 2017 @ 3:47pm 
PLAN B:

Heavies to fighters or "drones" one can launch via the key.

The drones would stay in close formation and if attacked, shutdown and retreat for reapairs.
(Maybe use the deployable turrets in a way)

Fighters woul behave as they do now.

Would that be possible?
Geek 29 Dec, 2017 @ 4:05pm 
Not, you can not turn heavy weapons into something entirely different.
Swatti 30 Dec, 2017 @ 10:20am 
Can you add a heavy weapon with a longer reload that deploys a turret like the SETH or something.

OR

A less powerfull version of the heavy weapon that fires automaticly and does not need ammo.

Ppoblem is, i cant really find a h-weapon that does any noticeable damage over my lights and the rest of the fleet and for that meagar damage i have to keep reloading all the time, or i simply forget to ever use it.

It would be nice if it had some noticeable "gimmic" to it like the turrets or something just auto-firing ammo-less version would suffice sooooo very well.
Geek 30 Dec, 2017 @ 11:38am 
As I said, you can not change the weapon mechanic.
Swatti 31 Dec, 2017 @ 10:00am 
Umm... "Why?"

EDIT: is it a coding limitation or by design?
Last edited by Swatti; 31 Dec, 2017 @ 10:01am
Geek 31 Dec, 2017 @ 10:08am 
Things like this are just (way) out of modding reach - you would need to change the source code of the game.
Last edited by Geek; 31 Dec, 2017 @ 12:48pm
Swatti 2 Jan, 2018 @ 7:36am 
So its pretty much as hard to do as a dev too?

Is the auto-fire and/or infinite ammo as hard to implement too?

I havent tested all heavies but i have tested as much as i can and no matter what, i find VERY little use for them.

Maybe change some of the existing parameters?

They all have AOE range. How often are ships closer to ~1000 of each other? Not very often. The AOE range is simply un-used.
(Could they "bounce" from one target to others? Can that be done?)

IF the area-effect hit a 5-9k area, it would pelt a group of ships nicely.

Range. Heavies dont seem to reach much further than regular weapons. They could be great "chase-guns" reaching some lone target 10-20k away.
(Not sure if its doable, but lets say, hit a target more than 5k away and it would do more damage and stop the target.)

Shockwaves do the massive AOE, medium damage.
Missiles have no AOE but have massive range. (and stop targets at long range)
Plasma has short range but hits hard. (and bounce to X-targets)
Geek 2 Jan, 2018 @ 7:45am 
Originally posted by Swatti:
So its pretty much as hard to do as a dev too?
yes
Is the auto-fire and/or infinite ammo as hard to implement too?
yes
Maybe change some of the existing parameters?
that is the only possiblity.
(Could they "bounce" from one target to others? Can that be done?)
nope. can not add new effects as well.
Geek 3 Jan, 2018 @ 2:51am 
OK, I found a workaround that gives infinite heavy ammo.
Let me know if you are interested.
Swatti 3 Jan, 2018 @ 9:38am 
Jeah, im interested. Would great as a mod.

"How come" is it impossible to change those things?
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