RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

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Nia 11 Mar, 2019 @ 1:32pm
Basic and easy features to implement
More reaction grunts - right now there's like 2 per character
Controller Bugs / compatibility- the d-pad is not recognised well in the slightest so a keyboard is always needed for upgrading and other navigation


--Games getting better, slowly but surely, keep up the hard work!!
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Showing 1-2 of 2 comments
Luff 17 Mar, 2019 @ 3:43pm 
Yeah, no variation in grunt ounds can be really off-putting. I'm with you.
Kitsune Yojimbo 19 Sep, 2020 @ 3:06pm 
Balance the game more. It's not fun when, even with upgrades, even the first level enemies die slower than you do. I get that it's not Dynasty Warriors, but I dropped the game because I often feel more like an anemic child whacking at pinatas with a dollar store toy sword than I do one of the girls in RWBY.

Like... Make it so that in the singleplayer mode, it's like Diablo where the number of players and selected difficulty affects the numbers, strength and HP of the enemies. The singleplayer mode in the game feels like an afterthought, since the enemies in the singleplayer mode are designed with at least two players in mind.

Also, maybe instead of simply showing the playthrough stats simply adding a death to your total when you die, have a Sonic Forces style "TRY AGAIN" message when you die, then have the game auto-load you back to the spot where you last cleared a horde of enemies.
Last edited by Kitsune Yojimbo; 19 Sep, 2020 @ 3:13pm
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