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Have a nice day.
I'm an old gamer, but damn is that an entitled attitude. Poorly labelled item or a bug? He checked the forums and now he knows, rather than screw around guessing in-game. Every other key I found up to this point was uniquely labelled and only worked in a single lock that was also specifically labelled, and for this key they decide to screw around, and you can't even criticize that oversight for what it is because you're busy basking in this entitled attitude. Take your meds.
I couldn't agree more. I read that, and WOW. Artasia made a valid point. I'm a principal software engineer, and User Interface Design is one of my key backgrounds, among others in the field.
It WAS a bad design decision to have a generic name for a key that isn't generic at all. Period.
How about Guard #1's footlocker key, Guard #2's footlocker key, etc. You are right, every other key in the game follows a logical, intuitive standard. Not this badly named key. (or keys)
Leo is an ___hole, plain and simple.
The OP ended with "is this a known bug?" because he ASSumed it was a bug- he didn't ask if it was purposely designed this way.
No he did not. Games are not real life, keep your stupid hardware store analogies out of here.
Using real life logic though, in this case the character would try to open a lock and see that the key doesn't fit. THAT is what the game should convey; if it displayed a message like "The lock doesn't open; it looks like this key is for a different footlocker", there would be no problem.
Instead it says "It's locked! You need the footlocker key!", as though it were not acknowledging that you do possess an item called "footlocker key". This absolutely looks like a bug.
Because it was stupid to design it this way. OP assumed the designer was competent and made logical decisions, which is true for the rest of the game from what I've seen so far (very charming and fun, well done), but not in this case. If you encounter something that makes no sense, like a key and a lock whose labels match yet the game acts like they don't, you're going to assume one of two things: it's a bug, or the designer consciously did something that doesn't make sense. OP went with the charitable assumption.